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Messages - Dave Gilbert

#1541
I don't think 1-2 emails a week is a lot to ask, even if it's to say "Sorry, my cat's been sick and I've made no progress."  If a team member goes 2-3 weeks without touching base or responding to emails, then I assume they aren't doing any work.  If I don't see it, I don't know it exists.  And if they are busy and can't be bothered to tell me, then obviously they don't take the project seriously enough. 

In any type of work environment, you always need "face time" at the office.  In an internet work environment, you need the same, whether it be emails or IMs or forum posts.  It's very easy to slip away and disappear on the internet, and any project leader knows this.  When you've dealt with enough flake outs, you'll begin to recognize the signs.  Lack of communication is the first thing to look out for.

It's a pain and it does make you feel like a bastard sometimes, but it pays off.  Eventually you'll wind up with a team of people you know you can rely on, and you won't have to resort to such draconian measures. :)
#1542
Just finished this game.  Hecka fun!  One of the few games to get comedy right.  It's very easy to slack off doing a comedy game (the attitude of "it's just a joke game anyway" is often prevelant), but your attention to detail with even the smallest animations is nothing short of impressive.  The pixellated close-up of foxtrot's face in the cockpit is a bit slackerish, but I'll forgive you that one slip. :)

One thing I never did while playing:

Spoiler

I never used the tardis to get to primordia.  Does it change anything if you do?
[close]
#1543
Quote from: Radiant on Sun 29/07/2007 15:11:27
The difficult part lies not in communicating, but in keeping people motivated.

This is true.  Keeping YOURSELF motivated is half the battle.  If you're just kicking back and waiting for your team to finish work, you'll be waiting for a very long time.  Enthusiasm breeds enthusiasm.  If you remain motivated and enthusiastic, then your team should also.

I've never used a server/host system when doing development.  It's not necessary if the head developer is doing all the programming and dialog writing.  With art, music, and animation, it's not necessary.  At least as far as AGS is concerned.

A forum is a good idea.  Send out an update at least once a week to keep everyone aware of what's going on.  If any assets (art, music, etc) are created, show them to everyone so they know that progress is being made.  Every so often release a beta.

Insist that everyone remain in contact at least once every few days.  Not weeks.  Not months.  Days.  If a team member can't be bothered to send you an  email at least once or twice a week just to touch base, then they probably can't be bothered to do much else.

One thing you have to get used to in Indie Dev is flake outs. :)  Speak to anyone and they'll all have stories.  Not everybody remains motivated forever.  Keep an eye out for the signs (lack of communication being the primary) and try to deal with it.  If the signs continue, that person is no longer dedicated and there's nothing you can do.  Just accept it, replace the person, and move on.  It's a pain in the neck, and sometimes you feel guilty about replacing someone, but it's worth it because eventually you'll find yourself with a team of people who ARE dedicated.

Anyway, these are some of the things I've learned while working on many team projects.  Best o luck!
#1544
Some screenshots for your perusal!


Lauren takes a smoking break.


Trolling the local businesses for information.


Once more, looking at photographs will provide clues.
#1545
I had a few recording sessions this week, and you can listen to some samples on the Wadjet Eye forum.  The samples include Dani as Lauren, Chen as Mavis, and our own Grundislav as Dwayne. :)
#1546
Neat!  I enjoyed the ole zine.  Nice to see it back.
#1547
I haven't played an AGS game in ages, but this looked like fun so I gave it a whirl.

GREAT fun so far!  Reminds me of Space Quest back in the day, with all its funny scifi references.  I am stuck, though:

Spoiler

I got the light sword, the mint, the coin, the pill and the wrapper.  I assume I have to nab K8 for "PhD Qui" now, but she won't talk to me.
[close]
#1548
Quote from: TheJBurger on Sun 22/07/2007 21:54:10
I really don't think I'll be going back to my old game. It's too much of a pain to even look at anymore.

That's the case with most old games.  I can't stand looking at my old stuff,  even though people liked them when they were released.  All I see are the flaws.
#1549


Little animation sample for you, courtesy of Ivy.
#1550
It's good that you finished Mind's Eye.  Not just because it's a good game (cuz it is) but also once you get in the habit of dropping your projects, it's just gets easier and easier. 
#1551
No matter how good your project is, you will get sick of it and think it's awful as you get closer to completion.  You're too close to it.  Everything in the game is just a bunch of pixels and lines of code.  And every little thing becomes a massive flaw.  What helps is to have others take a look at what you've done so far.  Having someone look at it with fresh eyes and give you feedback helps tremendously.
#1552
I'm sorry to do this, but I'm going to have to bail at the last minute.  Brittens affected me more financially than I thought it would, and I'm afraid my wallet can't handle another trip.  So, anyway.  Maybe next year. :(
#1553
Haha.  I'll do my best, Rui.

In case anyone cares, the website's been updated with more character bios, as well as some cast information.  Our very own Grundislav is lending his voice to a Wadjet game for the third time.  An actress named Dani Marco is slotted to voice Lauren, and Abe Goldfarb is returning once more to voice Joey. You can read about them on the cast page.
#1554
Look what I found, creed:

#1555
"Drink your beer, kid, and you'll grow up to be just like me!"
#1556
bwahahahahahaha!

Love it love it love it.  Who knew that a throwaway comment at Brittens would turn into... well, THIS?

Creed makes a lovely Rosa.

#1557
Yar!  Back.  After waking everybody up at 6am, I made my way to Gatwick, took off at 1pm, landed hours later at 4:45pm (EST), hopped on a bus, fought midtown traffic, rode the subway, and arrived home safely at 6:30 pm where I dutifully collapsed.  Battered, and bruised, but not broken!   Just woke up at 3am and now I'm going to have to deal with this crazy jetlag timezone shift. 

Anyway - I had a GREAT time at Brittens.  Special thanks must go to Berian for putting up with us for a full week, and to CJ for picking me up at the airport.  Too many great moments to mention, but the highlights for me were:

Woodhenge
Climbing Tony's mountain
The haunted walkie-talkies ("wheeeeee!")
Walking around the Barry's Island cliffs
Taking the pub quiz
Cleaning up cat poo (twice!)
Seeing Torchwood
Wandering around London

Pics at: http://www.davelgil.com/ags/brittens07

See you at Mittens!
#1558
Great pics, pab!  Remind me never to get my picture taken after getting smoke in my eyes. 
#1559
Quote from: AGA on Thu 28/06/2007 00:52:25
m0ds arrived safely, without dying.

...for now.
#1560
The autonumber function doesn't include modules, and I can't use it because it will renumber all of the current speech. :(
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