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Messages - Dave Gilbert

#1581
General Discussion / Re: Addictive Flash Game!
Wed 23/05/2007 14:21:00
Got to level 20 without losing a life, then got toasted in one fatal swoop!

Addictive, yes.
#1582
I've actually talked to some people of DS/handheld ports of these games, and apparently it's a lot more difficult than it appears.  :(  Perhaps someday, but not soon.
#1583
Critics' Lounge / Re: Which Fatman is better?
Wed 16/05/2007 17:01:01
Left one.  Definitely.  The one on the right is too buff.
#1584
Quote from: Shinan on Tue 15/05/2007 14:28:06
All this said I also like the rather low standards (liberal was it?) of the games because when I played through the RON games, trying to figure out how I could fit in, the thought that struck me was "I can do something like this." and that encouraged me.

That is EXACTLY why I created "Repossessor" back in 2001.  It was the first time I thought to myself "Hey, I could do something like this!"  If it weren't for RoN, I would never have thought about making games at all.   That's the main reason I hate to see it die.

As for the "essential" games, should the focus be more on showing RoN's history or the characters?  A mix of both?  A game like "Chef" hardly moves the story forward, but it has a lot of excellent character moments that really show what RoN's all about.
#1585
General Discussion / Re: AGS is slow???
Sun 13/05/2007 14:19:03
The only time I ever experienced serious slowdown in AGS was when I tried to have multiple transparent objects/layers visible at the same time.  I was trying to do something cool with the opening credits (with all the text floating in and out and moving across the screen), but it slowed my computer down to a crawl.  So I just had them fade in and out like normal.
#1586
QuoteWell, actually, dasTobias remade Intergalactic Life into a graphic adventure and in that Knoffel was a real ugly sprite. I guess Dave Gilbert asked someone to redraw the sprite.

Bit mean of me, but I actually used Knoffel as a way to poke fun at his creator (i.e., the horrible english).  And, er, I drew that sprite myself. :-/  The sprite of Maria Scotterson (the real estate lady) was taken from a text game though. 

I do agree with the point that a game or character doesn't have to be referenced constantly to be good.  Mika is in a heck of a lot of games, but I'd hardly call all the games that star her as "good."  I really enjoyed the "Phantom Inheritence", and consider it one of the better games (simple but sweet, plus the production values are the best in an RoN game), but nobody has yet to take the characters or plot points introduced in that game and do something with them.

#1587
Um, i never said that.  If you read my previous threads you'll see the suggestions I have made.  I just don't think the Davy death thing is really that much of a big issue.  It's mentioned once, on the FAQ, and that's it. 
#1588
The Davy thing is mentioned on the FAQ because people would naturally ask about what happened. I'd hardly say that it's the focus of the site or mentioned in a number of places.  It was a regrettable incident, but it's something that's part of RoN now and steps were taken to make sure it didn't happen again.
#1589
RoN managed to tick along quite fine for two years after the Davy death thing.  That's certainly not the problem.  Several other games used it in their plotlines (or as a joke), so erasing it from existence wouldn't magically revive the series.

The "just make more RoN games, people!" argument does make the most sense, although there should be some effort to call attention to it.  And once people ARE paying attention, there should be something worth looking at.  I do agree that the website is a little inaccessible now with the huge quantity of games, and no idea where to begin (or avoid the - ahem - games of dubvious quality).  I don't see the point of a wiki, since that all can be handled on the RoN site itself.
#1590
I hope you'll put that 25 cents to good use!
#1591
Color me there.

Cuz, you know, I'm going. 

I'll arrive in London at 10am and I'll be making my way to Cardiff.  I'll show up at AGA's on Monday afternoon (the 25th), tired and jetlagged and demanding food. 

I'm not sure how long I'll be staying there for, but I'll be there until at least Thursday.  I scheduled my return flight on Tuesday the 3rd to factor in travelling/tourist stuff.

-Dave
#1592
Heh.  You're not the only one, Piper.  At least your reaction was much better than that one woman who accused me of cheating her. :-)
#1593
It's Templeton Tijn himself! 

I do agree that the whole "no quality control" thing was a sticky issue in the past, but it was something we were willing to deal with because there were still decent games coming out once in a while.  Things have obviously changed since then, and it's painfully obvious that the old ways of doing things no longer work.

The "no killing established characters" rule should stay, however.  Even with a panel or committee, it opens up a large can of worms that would cause more strife than it's worth. 

I'm curious how the newbies of the group discovered RoN, as there hasn't been much of an effort to call attention to it. 

#1594
Quote
We Reached Out to 50 Adventure Game Companies.

45 did not respond.

Of the 5 remaining - three responded positively and two negatively.

The dates were wrong.  The prices were wrong. The location was wrong.

We'll get it right in 2008.

A steering committee is in formation & planning for AdventureCon 2008 is under way.

Perhaps this will happen around the time FoY and Run Hot is released.
#1595
A repeat personality is fine.  The issue was revealing a TRUE identity for the bum.  The general consensus was that it would ruin the character.
#1596
Hi all,

Thanks for all the tips!  Still, while accessing the internet from the game itself might not be applicable to this particular problem, it still needs to be done for other reasons.  Mainly, one portal wants the game to open a browser window to the game's product page when the demo/trial version is complete. 

There's nothing equivilent to an OpenURL("www.blah.com") command?
#1597
The sherriff was replaced?  I just figured he was redrawn.  He's the same guy, I believe.

The subject of a "quality game" is a sticky one, at least in terms of the early games.  How would one catergorize a game that, while "bad", introduced a character or concept that was used in other games?  By most standards, a game like "Paranormal Investigator" would be considered pretty bad, but the main character (Jhon Steel) was seen in a bunch of other games that are considered very good.
#1598
Ha ha ha ha!  These are great. :-D
#1599
Yeah, the "bad" games shouldn't be deleted but rather put in a seperate section of the site.  Perhaps the phrase "alterna-RoN" could apply here
#1600
Quote from: BlueSkirt on Wed 18/04/2007 08:11:42
Now that I think of it, there is also The Dead Case, a nice little gem of originality with a great story,

That was hecka cool, blueskirt!  I never heard of this one.  Thanks for sharing that nifty little game.
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