It seems that I am going to this con as a speaker/panelist.
So, um, see you in Vegas?
So, um, see you in Vegas?
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Hi, I just wanted to inform you that playing this game with a touch screen (touch screens were made for point and click adventures) does not work! When I click the screen the mouse will park itself in the top left corner. Using a mouse works fine though, so its still possible to play it fine.
This is obviously a bug with the underlying engine so its not really your problem in that sense, but you might bring the word to the authors of that engine and have they test this on UMPCs which are really great for playing these kinds of games since they dont require such a powerful computer.
Quote from: SSH on Thu 01/03/2007 08:19:12Quote from: Dave Gilbert on Thu 01/03/2007 03:26:48
Randy Sluganski is a co-founder? That makes a little bit more legit, but I'm surprised that Randy's name isn't anywhere on the adventureCon site.
more?
QuoteRegardless, do adventure game creators, almost exclusively indie-based, need to pay for this kind of exposure to, let's face it, people who probably already know about them?
Quote from: BlueSkirt on Thu 15/02/2007 13:37:54
I did fell on a some glitches and bugs, 2 even crashed the game but overall it was simply awesome. I've waited for a conclusion to Bestowers of Eternity for a long time but the wait totally worth it. However I'd appreciate if you could subtitles the DVD style commentaries the next time.
Quote from: Vince Twelve
Heh. Funny you should mention that in this thread. The use of the Izanagi myth in the game was inspired by a PM conversation that I had with Dave while I was still planning Linus. He told me that he was thinking of using some Korean mythology in a game (he was living in Korea at the time) and I thought, "Hey! I'm living in Japan, I should work some Japanese mythology into my game!"
Congrats again Dave. The things you're doing are amazing! Good luck!
Quote from: Snarky on Tue 13/02/2007 16:50:39
And Dave, I hope you'll take all that cash you're making and plough it into producing a game that looks like this!
Quote
Manifesto Games (www.manifestogames.com) is delighted to congratulate Dave Gilbert, whose development studio Wadjet Eye Games has been nominated for a Game Developers Choice Award in the category of Best New Studio. Dave's two games, The Shivah, released in the fall of 2006, and The Blackwell Legacy, released in January 2007, are both distributed by Manifesto Games.
The Developers Choice Awards are nominated and voted on by developer members of the International Game Developers Association (IGDA) and are presented at the Game Developers Conference. This year, the conference will be in San Francisco and the awards ceremony will take place on Wednesday, March 7 at the Moscone Convention Center. The other studios nominated in the same category are Gastronaut Studios; Iron Lore Entertainment; Naked Sky Entertainment; and Ready At Dawn Studios.
"Dave has great narrative abilities and a true quirky originality; I can't imagine anyone else delivering a game about a Rabbi undergoing a crisis of faith, let alone one so compelling," says Greg Costikyan, CEO of Manifesto Games, the online distributor of independently produced games. "Dave's games are the best illlustration I know of that great gameplay is not dependent on glitz or graphics but on good writing and design. He deserves this nomination and it couldn't happen to a nicer guy," Costikyan continued.
"You know how people say it's an honor just to be nominated? Well it really is - my co-nominees are incredibly talented and accomplished and I really didn't imagine things would take off like this," Dave Gilbert told Manifesto. "The Shivah was my first commercial game and for while I as waiting for someone to tap me on the shoulder and tell me that the reviews and sales weren't real, or that there was some kind of mistake. I think it's great that the industry has evolved to the point where it not only accepts games like mine, but also takes time to honor them. "
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