Quote from: Peder Johnsen on Thu 14/09/2006 22:44:30
If Herculean Effort Productions decides to release Apprentice III for money I would for sure buy it!
Would it help to say that the Herculean Effort folks are doing the graphics for my next game?
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Show posts MenuQuote from: Peder Johnsen on Thu 14/09/2006 22:44:30
If Herculean Effort Productions decides to release Apprentice III for money I would for sure buy it!
Quote from: SSH on Sat 12/08/2006 09:03:39
I think DaveGilbert and Yahtzee's thing of doing donateware special editions for a very low price is a good compromise. I wouldn't pay $30 for Al Emmo (or $5 for that matter) but I would pay $5 to someone who has put some extra effort into a game I know already is good and has been improved more.
Quote from: ProgZmax on Wed 06/09/2006 02:52:40
I think this is definitely something you should consider for the future, but as for Shivah there is already a non-deluxe version floating around and the copies of the deluxe version without any protection scheme. Introducing one now seems fruitless, and most likely you would see the non-deluxe version start cropping up everywhere at the very least.
Quote from: SSH on Wed 30/08/2006 14:43:31
What might be most effective is to watermark each copy you give to people with a unique ID and then at least when you find it on eMule you know which git put it there.
Quote
-----Original Message-----
From: Greg Costikyan [mailto:greg@****.com]
Sent: Saturday, August 26, 2006 4:24 PM
To: Dave Gilbert
Subject: RE: Manifesto Games product integration instructions: The Shivah
Dave:
Here's the basic problem:
1. As far as HASP SL is concerned your exe file has a "non-standard
data structure." Apparently, it believes -any- exe where the build
includes data tacked on after the actual executable code is
"non-standard" (which it is, but this is common for things like
Shockwave and, I assume, AGS, which like to produce one neat file for
people to distribute).
2. Other DRM solutions (such as Trymedia's) have a 'switch' you can
flip to allow these kinds of .exe's tobe protected anyway. HASP SL does not.
3. As far as I can tell from Aladdin's site, they aren't supporting
SL any more, anyway.
4. So we're probably going to have to move to a different solution
down the line, but it works okay for now.
But 5., it probably isn't worth the AGS' folks spending a lot of time
trying to solve the problem themselves.
But if you want some documentation, see
http://library.aladdin.com/
At 09:33 AM 8/26/2006, you wrote:
>Hi Greg,
>
>
>I am curious as to what DRM actually is. Is there some literature I can
>look at? I'd like to forward to the techies of AGS and see if >they know
>why it won't work.
>
>-Dave
>
Quote from: Inkoddi on Wed 16/08/2006 10:29:28
Dave, you must have broken something when you fixed that getting-stuck-in-clue-mode-on-computer bug in the new version.
Whenever a clue from the notebook is selected and the cursor goes outside the GUI, it goes back to walk/look/interact mode again. Yes.
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