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Messages - Dave Gilbert

#2061
Hints & Tips / Re: Two Of A Kind..
Tue 09/11/2004 11:06:04
Hi Pam,

Spoiler

Not sure why that is happening.  Is your sound turned off?  There's a sound effect that plays when the squirrel moves out of site, and I think the code waits for the sound to play before continuing.
[close]
#2062
Hints & Tips / Re: Two Of A Kind..
Mon 08/11/2004 22:28:00
Quote from: pamela on Mon 08/11/2004 20:17:56
I don't know how to make my text invisible unless it's highlighted, so i will try to be as discreet as possible about my question.Ã,  There is something that needs to be done to the item that is given to the bees, I have no clue what to do, can someone help?Ã,  Thank you!

Howdy Pamela,

To make text invisible, you use the hide command, and put the word hide in brackets like this [h-i-d-e] (without the dashes)

As for your problem...

Spoiler

The flower isn't pretty enough.  Isn't there someone in town that specializes in increasing sex appeal?
[close]
#2063
Quote from: sweet4grease on Mon 13/09/2004 11:37:04
I got the package, clicked through them all, there was no picture. the graphics on my game are so low I can't even make out what the letters say. I'll check that again. Thanks.

What is your resolution set to?  if it's set to 320 x 200, yes I'd imagine the letters would be impossible to read.

You should be able to click through the letters until you get to the photo.  Just keep clicking on the right side of each letter (so the hotspot "Next" pops up) and you'll find it.
#2064
About the bug.Ã, 

Spoiler
Not sure why that is happening, but will look into it.Ã,  A cheap workaround is to bring Tiffany into another room and hit "follow."Ã,  That will bring Tim into the current room.
[close]
#2065
Quote from: ggp on Mon 08/11/2004 10:29:06
Im still stuck at the same place.......is there some more places to go that ive not found ?!
Spoiler
I have flower, crayons, sticker, tv ariel, and need to make the flower prettier. I was told someone in the village could help,.....but only people ive found so far are farm bloke, shop keeper and museam curator......am i missing some places i can go ?! Pleeeeease help!
[close]

Yes, you probably have missed a location.  Here's a clue.

Spoiler

The twins can talk to each other.
[close]
#2066
Critics' Lounge / Re: Trying out new ways....
Sun 07/11/2004 17:36:42
I like the shading effects, although you'd have to do shadows for your characters as well or else it'll look funny.  Most excellent.
#2067
Quote from: Vespr on Sun 07/11/2004 03:17:10
I am so close to the ending, but can't figure out what to do:

Spoiler
The demon is opening the portal, and I'm pretty sure I have to get him into limbo by not grounding the portal. I can't seem to get a circle drawn on the floor though.

I've tried a few other things; Reading the book makes no difference, and shooting the demon with acid does nothing.
[close]

Helllp!

Help is on the way!

Spoiler

You are on the right track.Ã,  There are some items that tiffany has been carrying since the very beginning of the game.Ã,  Items that she hasn't used yet.Ã,  Try futzing with them.
[close]


And candle, there's a circle-with-an-x button on the save game screen.Ã,  Click that to exit back to the game.
#2068
Right.  So, this is finished.  Yes.
#2069
You are probably using the USE command.  You want to use the OPEN command to open the door.
#2070
Small clue:

Spoiler

Isn't there someone in town who specializes in increasing sex appeal?
[close]
#2071
Quote
The team consisted of BerserkerTails, Dart, Scotch, Yoke and myself

:)

And yes, I uploaded the .exe file by accident, which is why I had to start over.  I was wondering why it was taking so long.  Anyway, it's uploaded now.
#2072
Quote from: netmonkey on Fri 05/11/2004 04:13:34
Yay!

Bad news, there seems to be something wrong with the switching of characters. Like in the office or outside the story, I try to switch characters and instead of going to the other room, it somehow brings the character to that room! it's really weird.

If "follow" is activated and you walk into another room, it takes a little while for the other character to appear.Ã,  If you switch characters during this waiting period, the other character will instantly appear in the current room.

If you activate "follow", the other character instantly apears in the current room to follow you.

Is that what is happening to you?Ã,  It should be explained in the readme file.

As for the office... yes that seems to be a bug.Ã,  It always amazes me that after months of diligent testing when everything seems perfect, hideous bugs are always uncovered within moments of release!

* Dave Gilbert stealthily uploads a fixed version before anybody notices.
#2073
Two of a Kind
An Epileptic Fish adventure
===========================

Background
---------------

Over half a millennia ago, a meteor crashed to the earth. It was hardly noticed, and soon all traces of its existence vanished. Hundreds of years later, the town of Bluff City was founded on the same spot.Ã,  It wasn't long before the early settlers noticed something strange happening. Every child born in Bluff City was bestowed with a special power, such as levitation, or the power to turn invisible. These "gifts" were a scientific impossibility, ignoring all laws of genetics. With its heightened popularity, Bluff City grew and expanded.

Tim and Tiffany Walters are fraternal twins, born and raised in Bluff City. After a traumatic childhood (which they don't talk about), they became extremely close and depend on each other for everything. To pay the bills, they have opened a Private Investigator business.Ã, 

Characters:
--------------

Timothy Walters - Special Power: Levitation

Tim acts like an older brother to his sister Tiffany, despite the fact that he was born three minutes after her. He is strangely overprotective of her, and is constantly making sure that she's okay. He is very moody, often depressed, and looks at the world through jaded, cynical eyes. His one joy comes from listening to rock music.Ã,  He is particularly fond of KISS; he has all their CDs and has even met some of the members.

Tiffany Walters - Special Power: Talking to Animals

Tiffany is cheerful, happy-go-lucky and childish. Not only is the glass constantly half full for her, but it's also pink with smiley faces drawn on it.Ã,  She is obsessed with stuffed animals, of which she has many, and believes that she can always get her way by saying "Please!" often enough. Tiffany is always trying to get her brother Tim to have fun, which usually consists of a game of Candy-Land.

Notes
-------

This game was originally made for the AGS Team Competition, which ran for six weeks in the summer of 2004.Ã,  The team consisted of BerserkerTails, Dart, Scotch, Yoke and myself.Ã,  We managed to make the deadline, but decided that the game was still too empty and full of bugs to justify an official release.Ã,  Three-and-a-half months later, it's sweet and sparkly and ready for public consumption.Ã,  Creating this game has been a fantastic experience.Ã,  We all hope you enjoy it.

Screenshots
---------------









Download Links
------------------
AGS games page:Ã,  http://www.adventuregamestudio.co.uk/games.php?action-detail&id=462

direct link: http://www.davelgil.com/ags/toak.zip


UPDATES

11-5
A minor bug involving the follow function inside the office is now fixed.

12-11
A number of niggly fixes, and a buffed up closing creditsÃ,  Ã, Matthew Gardener (Wogoat) drew a number of GORGEOUS pictures to display over the ending sequence.Ã,  Well worth re-playing the game just to see them, in my opinion.Ã,  Here's a preview:

#2074
Hm, don't know much about this, but are you sure that the string is being transferred to the function correctly?  You might want to try this as a test:

Display("%s", buffer);

The problem could be the string itself.

-Dave
#2075
General Discussion / Re: And the Red Sox win!
Fri 29/10/2004 00:30:03
I usually don't follow sports, but since I used to live in Boston I followed it pretty closely this year. Ã, Quite exciting. Ã, 

Chap 11: You live in Boston? Ã, Is the Big Dig project FINISHED yet?
#2076
General Discussion / Re: In the future
Tue 26/10/2004 23:45:41
10 years? I don't even know if I'll have matching socks tomorrow.

#2077
Hints & Tips / Re: A Better Mouse Trap
Sun 24/10/2004 11:30:20
hiya, sorry I don't check this forum too often.

You gave the green alien tea.  Perfect.  Now wasn't there a reason you gave him tea in the first place?  To cast one of your spells, perhaps?
#2078
Howdy all,

Gosh, this is taking a long time for a game that was supposedly finished two months ago.Ã,  I have posted another screenshot because you have all been so patient.  Check the starting post.

The game is nearly done.Ã,  Just sending it through a final round of beta testing and it should be ready for public consumption.
#2079
Personally, I like to do all my pre-production planning away from home.  I go to a coffee shop or a library or a bar, order a coffee or soda (no alchohol), and just write things down on paper.  It's kind of weird, but being around lots of people helps me focus.   There are too many distractions at home.  It's too "comfortable" and it's harder for me to write there.

Another bit of advice if you are in pre-production.  Buy a small notebook - something small enough enough to fit in your jacket.  You never know when inspiration will strike you.  Even if your idea sucks, write it down.  You never know what will occur to you when you refer to it later.
#2080
General Discussion / Re: About hair
Mon 18/10/2004 16:49:57
I got the same kinda hair, Mills.  I've got the jew-fro.  It grows UP, not down.  I'm sure if I grew it long enough, the force of gravity would eventually force it downward, but I'd have trouble getting it through doorways in the meantime. 

My dad has the same kind of hair as me, and I've seen old pictures of him during the 70s where he grew it long.  Those locks spread high above his head like a brown, curly peacock tail.  If that's the alternative, I prefer to keep it short.
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