I can compile a non-steam version and see if that will work!
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Adventure Game Studio v3.4 Interpreter
Copyright (c) 1999-2011 Chris Jones and 2011-2018 others
ACI version 3.4.1.13
Installing exception handler
Initializing allegro
Initializing game data
Looking for the game data file
Located game data file: c:/PROGRA~2/Steam/STEAMA~1/common/Unavowed/Unavowed.exe
Opened game data file: game28.dta
Game data version: 49
Compiled with: 3.4.1.13
Setting up game configuration
Running Setup
Built library path: d3d9.dll
Adventure Game Studio v3.4 Interpreter
Copyright (c) 1999-2011 Chris Jones and 2011-2018 others
ACI version 3.4.1.13
Installing exception handler
Initializing allegro
Initializing game data
Looking for the game data file
Located game data file: c:/PROGRA~2/Steam/STEAMA~1/common/Unavowed/Unavowed.exe
Opened game data file: game28.dta
Game data version: 49
Compiled with: 3.4.1.13
Setting up game configuration
Setting up window
Initializing TTF renderer
Initializing mouse: number of buttons reported is 5
Checking memory
Data directory: c:/PROGRA~2/Steam/STEAMA~1/common/Unavowed
Initializing speech vox
Voice pack found and initialized.
Initializing audio vox
Audio vox found and initialized.
Initializing keyboard
Install timer
Initialize sound drivers
Sound settings: digital driver ID: 'AXA ' (0x41584120), MIDI driver ID: 'Auto' (0xffffffff)
Installed digital driver ID: 'AXA ' (0x41584120), MIDI driver ID: 'W32M' (0x5733324d)
Install exit handler
Initialize path finder library
Load game data
Game GUI version: 118
Requested script API: v3.4.1 (5), compat level: v3.2.1 (0)
Built library path: agsteam-unified.dll
Plugin 'agsteam-unified' loading succeeded, resolving imports...
Game title: 'Unavowed'
Checking for disk space
Initializing MOD/XM player
Initializing resolution settings
Game native resolution: 640 x 360 (32 bit)
Device display resolution: 1280 x 720
Game settings: windowed = no, screen def: explicit, screen size: 1280 x 720, match device ratio: ignore, game scale: stretch
Using graphics factory: OGL
Created graphics driver: OpenGL
Supported gfx modes (32-bit):
320x200;320x240;400x300;512x384;640x400;640x480;800x600;1024x768;
1280x720;1280x768;1280x800;1280x1024;1360x768;1366x768;1400x1050;1440x900;
1600x900;1680x1050;1920x1080;
Attempting to find nearest supported resolution for screen size 1280 x 720 (32-bit) fullscreen
Attempt to switch gfx mode to 1280 x 720 (32-bit) fullscreen
Running OpenGL: 4.4.0 - Build 20.19.15.4364
Succeeded. Using gfx mode 1280 x 720 (32-bit) fullscreen
Render frame set, render dest (0, 0, 1279, 719 : 1280 x 720)
Requested gfx filter: StdScale
Graphics filter set: 'StdScale', filter dest (0, 0, 1279, 719 : 1280 x 720)
Using gfx filter: StdScale
Mouse control: on, base: 1.000000, speed: 1.500000
Mouse confined: (0,0)-(1279,719) (1280x720)
Check for preload image
Initialize sprites
Initialize game settings
Prepare to start game
Audio is processed on the main thread
Checking replay status
Engine initialization complete
Starting game
Game GUI version: 118
Unable to write log to ''.
***** ENGINE HAS SHUTDOWN
[/quote]
QuoteSince running it in compatibility mode works, would running winsetup in compatibility mode and changing the settings that way work just as well?
EDIT: There is another thing, winsetup actually initializes graphic drivers to be able to get list of supported resolutions. If this crash is related to one of them, that could explain why winsetup also does not run.
What about changing driver in acsetup.cfg by hand and trying if any of them works?
List of possible options is here: https://github.com/adventuregamestudio/ags/blob/master/OPTIONS.md
if (keycode == 399)
{
if (gUnPause.Visible==false)
{
gUnPause.Centre();
gUnPause.Visible=true;
}
}
else if (gUnPause.Visible==true)
{
gUnPause.Visible=false;
}
Speech.SkipStyle=eSkipMouseTime;
Quote from: Crimson Wizard on Tue 22/05/2018 17:57:28Quote from: ManicMatt on Tue 22/05/2018 17:45:08
Why does it bring up Unforeseen Incidents in that text file guys? Doesn't that suggest this was running at the same time??
Not necessarily at the same time, these errors are stored in system log.
You may notice Unawoved.exe is mentioned 3 or 4 times, probably run in different time. There is also chrome.exe mentioned.
Dave, do older versions of Unawoved cause same issue for him? What was the version of AGS Shardlight made with? Maybe do few experiments and see if other games made with AGS 3.4.1 cause this also?
I tried turning on DEP on my system (Windows 7 64bit) and Unawoved runs fine, but I have last year version.
Have anything significant happened to the game, like you started using some plugin?
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