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Messages - Dave Gilbert

#241
This is SO COOL. And would have been super useful on my current project (no more copying debug info manually!). Will definitely use it in the future.
#242
Thanks! The problem with the final, fiddly stages of a game's development is that it's just not all that interesting to talk about!
#243
Getting close! We're at the "beta" stage now and going through the testing process. A preview build is going out to the press on Friday and we're going to announce a release date sometime in the next couple of weeks. I know I haven't kept up this forum thread like I should have, but you can follow the game's progress on our Twitter feed!
#244
You are a LIFESAVER. Worked like a charm. Thank you!
#245
Thanks CW! When can that be done? I kind of have a hard deadline of next week for a preview build, and I still have about 1000 more lines to import! :sealed:
#246
Turns out the files weren't getting properly rebuilt unless I deleted them from the compiled folder first.

I'm PMing you a link to my speech.vox!

Edit: I *think* it might be a filesize issue? I've been removing files from the speech folder and it seems to run fine when the Speech.vox gets below 453mb or so. Is there a filesize limit for speech? Is there any way around that?

Edit2: Hm. No. That's not it. I removed the commentary speech files which were around 50mb on their own. It brought my speech.vox size down to 420mb and I still got the error.
#247
I haven't done anything different as far as I know, but now when I compile my game and try to run it, I get the error "Unable to read voice pack, file could be corrupted or of unknown format. Speech voice-over will be disabled."

As a test, I moved all of the speech files out of the Speech folder except for one and recompiled it. I received the same error. So it appears to have something to do with the game/engine and not the speech file itself.

Any ideas are appreciated!

Thanks,

-Dave

Edit: I have also tried rebuilding all files. Nothing appears to work.
#248
Update from the tester:

Quote
I didn't change anything on the PC, but as I started the game now, it has no issues anymore.
As I first started it, I just got the error and lost sound, the audio device got not disabled in the audio device list, it just didn't work anymore. Also disabling-enabling didn't help.
Not sure which AGS setup they mean, I just installed the Steam version and started it, didn't change anything inside or outside of game. I saw the volume was all on max in the game settings.
Now all works fine, strange...

So... problem solved? I asked the tester to clarify if they only had this issue ONCE or if it happened several times before it began working. I also explained what the setup file was. Either way, thanks for the help!
#249
I've asked the tester! I also suggested he follow up here himself to make things a bit faster.
#250
Advanced Technical Forum / Game disables audio
Sat 28/04/2018 15:57:33
One of my beta testers for Unavowed is telling me that the game is disabling his audio hardware. Here is his message describing the issue:

Quote
I still have the old issue, that the game disables my sound. As I start the game I get a pop-up from Adventure Game Studio: Unable to initialize your audio hardware. [Problem: ] The game starts after this error anyway.

Disabling and enabling my sound device doesn't fix it, only restart. Not sure if there is another way to fix this and get sound for the game. I have this mainboard with only the integrated sound card:
https://msi.com/Motherboard/970-GAMING.html
Here is a screen capture of the error the tester received:


Any light shedding appreciated! The game was built in AGS v3.4.1.12.
#251
Congrats to everyone! I was on a plane travelling back from GDC so I wasn't able to join.
#252
...125 now.
#253
Oh look. A lamplight!
#254
Oh the experience was fine, and much easier than booking and travelling to a recording studio! My main issue with it is that it's much harder to get everyone's mic and sound levels consistent when all the VO is recorded on different microphones, so I have to be very diligent about listening to the recording quality during the auditions. But even still, I do miss the direct control I have when I direct in person. It's also a lot more fun. :)
#255
Thought you guys might get a kick out of hearing some samples of the VO:

Frank Todaro as Eli.

SungWon Cho (AKA ProZD) as Kalash

Since the cast is so large, I opted to record half of it with remote actors this time around. Anyone who has worked with me before (hi Francisco and Vince and Josh and Vic) knows I HATE doing that, so this was a big step for me.  In March we're going to be having two weeks straight of local recording sessions to get the rest of everything done (all 12k lines of it. Shudder), so I'll probably be posting quite a few of these!
#256
Congrats on the success! Also: it's nice to see another Long-Islander-now-living-in-Brooklyn-who-is-also-making-adventure-games type person. Represent!
#257
I found another bug in the plugin. Sorry to keep multi-posting. The developer of this plug-in doesn't seem to be working on it anymore, so i figured I'd post it here so others are aware.

If Speech Center is in edit mode and you compile the game, AGS freezes. So be sure to SAVE the game (to get out of edit mode) before compiling.
#258
Happy to help! Now I'm curious what that magic piece of advice was, so I'll remember it when I get blocked next time. :x
#259
Quote from: selmiak on Sun 11/02/2018 11:38:00
Does anybody even listen to these interviews. Dave talks about how he hates his life and wants to burn everything down in a huge fire and dance around it naked and high on Epinephrine and laugh like a maniac while in a background process he downloads unity for technobabylon 2! ;-D

It's been a rough year.
#260
I'm fine either way!
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