The ability to get and set the inventory x & y hotspot via the script would be handy!
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Show posts MenuQuote from: Dave Gilbert on Fri 11/08/2017 22:09:33
I originally posted this in the wrong thread!
One odd glitch I'm noticing. If my computer has been on for a very long time (say, I leave it on overnight) and then I compile and run my game, the game will not accept ANY keyboard input. No escape, no press-key-to-advance-dialog, no nothing. I can't even type in names for save files. The only input it accepts is the mouse button. Rebooting my computer fixes the problem every time.
This could be an issue with my computer, but it's a problem that only surfaced with AGS 3.4.0. As a test I switched over to to a game compiled with earlier versions (before I rebooted, obviously) and they accepted keyboard inputs just fine.
Quote from: Crimson Wizard on Fri 06/10/2017 21:37:08Quote from: Dave Gilbert on Fri 06/10/2017 21:24:15Well, it was added only earlier this year.
Edit: Found it! I could swear I never saw this before.
Quote from: Crimson Wizard on Wed 20/09/2017 12:58:26Quote from: Dave Gilbert on Mon 18/09/2017 18:22:32
Devstream #4!
Randomly clicking onto middle of the video, watching how character is tying a red ribbon between two objects. Remembering a puzzle from intro scene where you have to do similar thing to a wire.
Is this a game about connecting things together?
Quote from: Radiant on Sun 17/09/2017 18:51:54Quote from: Dave Gilbert on Mon 11/09/2017 20:00:02
That said, now I'm an unrepentant OpenGLer. It works BEAUTIFULLY on everyone's system (so far)! I'm never going back!![]()
So are you using this on production builds now? If so I may switch to this version even if it's technically a beta
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