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Messages - Dave Gilbert

#361
Just to clarify, games bought from Steam do NOT require the Steam client to be running in order to play them. I play games offline all the time when I am on the train or on a plane, and I find it quicker to navigate to the game on my hard drive than to wait for the Steam client to boot up.

This problem only occurs when the developer deliberately codes their game that way. For example: earlier versions of the AGS Steam plugin assumed that your Steam client would be running, so it would throw up an error if it wasn't. That was the GAME'S problem, not Steam's. Steam is not DRM in the technical sense.
#362
I believe the most recent version of the Steam plugin has fixed these issues? I can confirm that the current version of Unavowed runs just fine when the user doesn't have Steam installed.
#363
From a dev's standpoint, linear achievements are a great way to see what percentage of players reached a certain point in your game. It can also be very depressing.
#364
Ah! I didn't know that. Glad you got it working!
#365
Isn't there some kind of licensing issue with mp3s anyway? Oggs are probably better in the long run, plus the quality is slightly better.
#366
What's weird is that the unsupported & antiquated DirectDraw works fine, but the (relatively) more modern Direct3D does not? It's confusing for sure!
#367
Bit late to this thread, but I can also confirm this is happening to a lot of users. Direct3D results in a black screen. Switching to DirectDraw fixes the problem. The common cause seems to be Windows 10, although it runs fine on my Windows 10 laptop.

Weirdly enough, this is the exact OPPOSITE of the problem many users experienced around 2011 with Windows 7. Running in DirectDraw would result in a black screen, but Direct3D fixed it. This problem was so prevelant that I advocated removing DirectDraw from AGS entirely. I'm happy that nobody listened to me. :-D
#368
Duuuude. This takes me back. :)
#369
Huh. I loaded up my game this morning to check and... it works perfectly now? I double checked and it IS in openGL mode. This seems to be a recurring issue with me. Maybe my computer just needed a reboot. Very strange. Sorry to waste your time with this.
#370
Unsure if this is the right place to post this, but I discovered an issue with the OpenGL driver and the current Steam plugin. While the Steam overlay runs fine, the usual popups do not appear.

Here's an example of what I mean. This is my opening splash screen running in Direct3D mode:


(full sized version here)

It's hard to see in this image, but the popup in the lower right is what Steam users expect to see when they launch a game. Achievements also appear the same way. With the OpenGL driver enabled, it doesn't appear.

I will also point Michael Rittenhouse to this post, since he wrote the steam plugin!
#371
Quote from: AGD2 on Wed 28/06/2017 04:11:10
Another thing I noticed is that pressing the Tilde (~) key to bring up the console results in a blank white console with no text in it. This happens for all three graphics drivers (D3D. OpenGL, and software).[/b]
always display properly in with windowed and full-screen mode under D3D, even on Windows 10. Seems that something exclusive to this version has stopped full-screen D3D from working.

This works fine for me on all drivers, but stab in the dark idea. Is it somehow possible to accidentally set the text color of the console window text to WHITE?
#372
AGS Games in Production / Re: Unavowed
Tue 27/06/2017 19:22:14
When we first started, Ben was unfamiliar and less confident with the high-res style so he worked primarily from a template (one for male, one for female). A year and a half into production, I doubt he even uses the template anymore.
#373
The updates are coming fast and furious. THANKS! Dutifully downloading.

edit: or rather, I would be downloading if the link worked. :(
#374
Hm. I use shakescreen quite often in Unavowed, and I haven't seen any problems.

Thanks again for your hard work!
#375
So I just got some new music and the issue I reported before has definitely resurfaced. Newly imported music will NOT play unless I select "rebuilt all files" first. This definitely didn't happen before.
#376
Why people buy or like certain things is subjective. But I can tell you why we used low res for the first decade of Wadjet Eye's existence. Mainly, it's cheaper and quicker to make. Time and money are in very short supply when it comes to indie projects, so it's no surprise that indie shops like mine choose low-res.

That said, it's very important to choose your subject matter wisely. Choose a style that is enhanced by low-res visuals, instead of being harmed by it. Low-res can add a lovely gritty texture to a world. Dystopian futures like Gemini Rue or Primordia worked really well in low-res. As did gritty urban stories like Blackwell or Technobabylon. The sunny art-deco world of Golden Wake's 1920s Miami was... probably not helped by the low-res pixel art. Still. Live and learn!
#377
Just tested tinting and it works perfectly in OpenGL!

Tinted dark!


Tinted purple!


Tinted yellow!


Many thanks. :)
#378
Hah. Awesome. Getting closer at least!

Seriously. Thank you for this. Sorry this is such a tricky problem!
#379
Looks fine to me! :-D
#380
Weird. Importing new music seems to be working as designed now. So... ignore that feedback unless it comes up again.
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