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Messages - Dave Gilbert

#681
Sorry to hear that! Did they raise their rates or did they just say no? It was a good location, but the show will go on. Looking forward to AX2014.
#682
AGS Games in Production / Re: Technobabylon
Wed 11/06/2014 16:56:36
It was that
Quote from: Azure on Mon 09/06/2014 13:18:51
I'm really excited about this game! I remember you talking about it at AdventureX so it's really cool to see some new screens!

It was that impressive presentation at AdventureX that encouraged me to offer James a publishing deal. :) So the conference has definitely been a Great Thing.
#683
AGS Games in Production / Re: Technobabylon
Fri 06/06/2014 15:49:38
Woo! Yes, James and Ben have been working on this game fulltime since about January. It is looking VERY sweet.
#684
Huh. I don't think we ever replaced the old demo with a new one, so the demo on the WEG website should have the older looking graphics. :D
#685
UGH. So sorry to hear that. Hard copy backups don't always do the job, sadly. This might seem irrelevant now, but you should try looking into offsite backups like github or SVN. Even Dropbox will do in a pinch. Having my data stored in the cloud has saved my butt more often then I can count.
#686
We never remade Convergence. The old demo was made with the old style graphics, but we switched artists between the demo and the full game.
#687
Hi everyone! We've been on vacation so I haven't kept up-to-date with this thread as much as I would like. So happy you all have been enjoying it! (mourning and crying nonwithstanding)

-Dave
#688






Buy it now $14.99!

The story
A dead man's soul cries out against the force of a ferocious blizzard. He cries for help. He cries for answers. Then he screams as he is torn apart like damp tissue paper.

This wasn't the first time, and it won't be the last.

The police are powerless to stop it, so the duty falls to the only who can. What force could be so powerful - and so malevolent - that it would destroy the very core of a life in order to get what it wants?

Rosa Blackwell and Joey Mallone mean to find out, even if it means risking themselves in the process.

Screenshots

Rosa fortifies herself with coffee. The dead don't sleep and neither can she.


Joey talks to a ghost in an abandoned building, who makes the usual amount of sense.


The Blackwell homestead - now seen from a different angle!


Sam Durkin returns.


The void between worlds.

Team
Written and programmed by: Dave Gilbert
Background and Character sprites by: Ben Chandler (ben304)
Character portraits by: Ian Schlaepfer
Music by: Thomas Regin
Abe Goldfarb and Rebecca Whittaker as Joey and Rosa

FREE DEMO HERE!

For more details, check out the Wadjet Eye Games website!

----
And on a personal note, Blackwell Epiphany is a game that has taken me two years of full time work to make, and is the final installment of a series that I began almost a decade ago. This series kickstarted my career, and everything good in my life resulted from that. I don't post as often as I used to, but it means so much that everyone in this community has supported my work from day one. It has been an absolute pleasure making these games, and Blackwell Epiphany in particular. I hope you enjoy it.

-Dave
#689
I saw this demoed when I was at PAX! It looked and played great.
#690
Well gosh. Where do I begin.

Through my work in AGS (and games in general) I've...

- launched a successful and creatively satisfying career
- met almost all of my childhood heroes
- met my wife (a fellow game dev)
- actually made enough money to start a retirement account (surprisingly important when you're pushing 40)

... and so much more. Basically, I owe my livelihood, my family, and most of my friendships to my work in this engine and in the industry in general.
#691
Hi all,

If you've been looking to try before you buy, we now HAVE A FREE DEMO AVAILABLE!

-Dave
#692
Quote from: jwalt on Fri 21/03/2014 20:34:58
Hard to form an opinion, since the "final" game isn't out yet. If Dave brings the series to a logical, satisfying conclusion, it might be okay. For example, Serenity ends the Firefly TV series, but wasn't very satisfying for this viewer. Personally, I think Dave could have safely strung Blackwell out a few more episodes, maybe even the two additional games he initially planned beyond number five. Dave Gilbert seems to be making all the right decisions, but time will tell.

I could have. Easily, I suppose. There are many reasons why I wanted to end it here, but they all pretty much boil down to "It's just time." It's taken muuuch longer to produce each Blackwell game then I planned, so if I did string it out you guys would be in for a very long wait! I knew that I ran the danger of the audience (or even myself!) getting tired of the characters before it could be concluded. So I decided to make #5 the last game - which meant I could throw everything I have at it and go out with a bang. :) Hopefully you'll agree when you play the game.
#693
Quote from: Mister L on Sat 15/03/2014 11:56:49
I just placed my pre-order!
Is this really the final episode? I played all the other parts of the series, they are awsome! A must buy! :)

Excellent! :D
And yes, sadly it is the final game in the Blackwell series. There are lots of reasons, but they pretty much boil down to "it's just time." But since it IS the last one, we are throwing everything we've got into it. I hope the results are worth it!
#694
Quote from: Anian on Sat 15/03/2014 00:54:17
Might I ask a weird question - how long is the soundtrack? (if this takes a long time to find out, feel free to ignore the question)
And, with preorder, we get a Steam key and an option of a DRM free download?

I'm not sure about the length. I'll have to look at the files. As for the preorder, yep you get a DRM free download and a steam key.
#695
Blackwell Epiphany has hit the pre-order stage! It's launching on April 24th for $14.99, but if you buy it early you get a bunch of extra stuff!

To celebrate, here's a new launch trailer:

[embed=720,405]http://youtu.be/WAK_CcCDE84[/embed]
#696
Just got the finalized poster image finished:



(by Karen Petrasko).
#697
The best way to get around this is to create TWO audio channels, and then crossfade between them. It can get a bit over complicated, but that's the way I did it.
#698
Quote from: monkey_05_06 on Mon 03/03/2014 20:47:45
Literally nobody but nobody has ever used it, but individual room files can be patched by distributing updated CRM files, which anyone could then edit. Surely that's good enough. 8-)

Wait. So if I want to update just one room in a game and don't want the players to redownload the whole thing, I can just update the CRM, tell them to put it in their game directory, and the game will magically work?

I am amazed that works. But how will that effect saved games?
#699
I love the energy and the look of this! I get a very Sam and Max vibe.
#700
If anyone deserves to take a break (permanent or not!) it is you. No worries, sir. We're not going anywhere. :) If you ever decide to contribute again, we'll be here.
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