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Messages - Dave Gilbert

#861
Mittens is winding down! Had a great time, despite getting stupidly sick on my last day. :( If any of you catch it, think of it as a parting gift.
#862
Engine Development / Re: AGS engine iOS port
Mon 27/08/2012 20:34:43
That's up to Janet, unfortunately. She's the one working on the port, due to the fact that she's much smarter than I am.
#863
Engine Development / Re: AGS engine iOS port
Mon 27/08/2012 18:18:02
It's mostly that there are a lot of sections and puzzles that rely on mouse hovering in order get through them. With a bit of fiddling, it's possible, but it's not very user-friendly. We're going to make an iOS port one of these days. We're working on Gemini Rue right now. If it works out, we'll do the others.

Edit: And thanks. :)
#864
Engine Development / Re: AGS engine iOS port
Mon 27/08/2012 14:38:14
Most any AGS game can run using the iOS port, although I wouldn't say Resonance is terribly touch-screen friendly. We'll get to that one sometime next year!
#865
Sorry to sound dense, but is there an actual address for this place? Something I can plug into a GPS? I tried looking on the website, but I can't find it there. There's a map, but when I zoomed in on it to see the street, it points to an area with no street. :-/

I'm going to assume that it's at the end of E. Olmstead Way. If not, look for some frantic texts/PMs from me. :)

-Dave

edit: Never mind, I'm a moron. I see it now. :) See you this afternoon!
#866
Heading out to the airport in a bit. Unfortunately, we had a bit of an emergency with our dog so Janet is staying home to take care of him for a few days. She'll be flying into LA to join us on Monday. See y'all later!
#867
AGS Games in Production / Re: Primordia
Tue 14/08/2012 00:27:42
Poster art revealed!


Also: TEASER TRAILER
#868
Bought this the other day. I seem to be the first person to have bought the bundle, according to the email I got ("You're the 1 person to buy Summerbatch! We hope you enjoy the collection of games in Volume 1."). Congrats on getting this finished and out! Can't wait to dig in.
#869
It's London. There are more pubs per block than almost anywhere in the world!

Either way, I'd be interested in attending (and presenting, if you want me) if it's in London. The other place, not so much. Late November is fine, as long as it doesn't happen during the Thanksgiving holiday.
#870
Hey! We started using this in a major way on our most recent project, and it's the best thing ever! I do have one more request, if you'll indulge me.

Being able to generate voice acting scripts is a HUGE boon, but right now it generates every line for every character at one time. Would it be possible to generate specific reports, based on what is on screen? For example, right now we have a character that is mostly voiced. I want to generate a voice acting script based on whichever lines are still missing. I can get that up on screen easily enough, but it would be nice to generate the nicely formatted voice acting script as well. Would that be possible?

edit: And while I'm asking for stuff, what about being able to filter your search based on custom say functions? Often I don't realize that I need to include a custom say function until later, but it gets lumped in with every other line. It would be nice to single out the lines that use that custom function.
#871
If it's relatively easy to get to from London, than I'd definitely consider going.
#872
Quote from: Ali on Wed 04/07/2012 22:40:23
To end on a high point, we loved both J.P. Tortoise and Abe Goldfarb's very nearly convincing Mancunio-Luverpudlian English accent!

Abe was basically impersonating the ninth Doctor Who. :)
#873
I have no idea, unfortunately. That sounds like a paypal issue. I suppose they want to be sure you can cover a cost if there's not enough money in your bank account.
#874
If you have money in your paypal account (or if it's connected to your bank account), it should just deduct the money.
#875
Hi everyone! The game is now officially live! Head over to the usual place to nab it!

A word about the Steam version. Due to technical reasons beyond our control, the game won't launch on Steam until July 25th. However, if you buy through us, we will send you an activation code that will enable you to unlock it on Steam right away. So if you want to play it on Steam now, buy it from us!

We are extending the boxed edition offer until July 25th (when the game launches on Steam) so if you still want the box, you can still get it! Here's a sample of what the box looks like:



Buying either the boxed version or the digital version gives you a Steam code.

As an aside, I can't tell you what an honor it's been working on this game. This is without a doubt the biggest, deepest most complex game we've ever been involved in. I hope you all enjoy it!

-Dave
#876
My advice regarding the pins and wire:

Spoiler
Ignore it. :) This is a totally optional puzzle and the hardest one in the game. There's another way past the door. Focus your efforts on the boulder outside the building.
[close]
#877
Yep. There are a few extra details (like an upsell screen that takes you to the WEG site) but it's the same content.
#878
Hey! This looks pretty darn good. You guys have such a great track record and it's cool to see you taking the next step. :)
#879
Quick programmer sketch of something that might end up in the next Blackwell game:



The color squiggles are supposed to be graffiti!
#880
That's pretty rad. Thanks SC!
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