Hm. I changed the code to the presumably obsolete code and it worked fine.
For example, if I had originally set up a room to play music #3 in the room editor, AGS 3.2.1 generated the command aMusic3.Play(); at the top of the room's "before fadein" function.
But I went in and change it to PlayMusic(3); and it worked fine.
So, nevermind! I sorted it out on my own. Thanks anyway.
For example, if I had originally set up a room to play music #3 in the room editor, AGS 3.2.1 generated the command aMusic3.Play(); at the top of the room's "before fadein" function.
But I went in and change it to PlayMusic(3); and it worked fine.
So, nevermind! I sorted it out on my own. Thanks anyway.
