Next time, you can try to restart Adventure Game Studio and first thing to do would be build a exe. It works for me.
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function room_Load()
{
if((IsThisSecondVisitInThisRoom == true) && (IsCharacterDefeated == false))
{
//here you put code where you block door and a blocking character appears
}
}
room_Leave()
{
if (IsThisSecondVisitInThisRoom == false) IsThisSecondVisitInThisRoom = true; //first leave
}
Quote from: ManicMatt on Wed 09/05/2018 08:07:42
Yeah sorry, when I said chosen mouse cursor, I meant walk, look etc. I assumed you'd done away with your mouse over script and custom mouse cursor after I said it's not needed. I shouldn't assume.![]()
Quote from: Khris on Wed 09/05/2018 02:30:59
1. Yes, depending on the circumstances the word "hotspot" refers not just to painted background hotspots but all interactive areas, namely hotspots, objects and characters.
2. No, if you want to do that you have to script it yourself.
Quote from: ManicMatt on Tue 08/05/2018 22:23:57
Double click your chosen mouse cursor, in the properties tab, it says "AnimateOnlyOnHotspots", make sure that's set to True. Then under image you select the standard cursor image. Then view you need to create a view for your highlighted mouse cursor.
Quote from: ManicMatt on Tue 08/05/2018 21:06:43
Is it just to make the cursor highlight there is something you can click on? Because I think that's a feature AGS has without the need to script anything iirc.
Quote from: Khris on Tue 08/05/2018 20:55:00
The best way to fix this depends on what you're trying to implement. What is eModeUsermode1? Some kind of exit arrow?
I'm asking because 99% of the time, using _MouseMove() is a bad idea anyway.
Quote from: dayowlron on Tue 08/05/2018 20:36:47
Not sure about the problem it is giving you, but what happens if you addCode: ags && mouse.Mode != eModeUsermode1
to the if condition?
function hClassroomWindow_MouseMove()
{
if(cPlayer.ActiveInventory == null && gInventory.Visible == false)
{
mouse.SaveCursorUntilItLeaves();
mouse.Mode=eModeUsermode1;
}
}
Quote from: Narehop on Sun 01/04/2018 22:02:48
I need too... all modules of SSH are down. It's to hard to found.
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