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Messages - DeviantGent

#101
Go right ahead that man. Any particular location you wanna bagsy before we get going proper?

Also, Prog, I've gone and fixed the bugs you've pointed out. With regards to the car lot thing, it's correct in relation to the map - to get back to The Pit, you're meant to go south/southeast from your current location. It'll be easier to tell this when we do the face location commands so you can tell which direction you've come from.
#102
General Discussion / Re: Google Wave
Thu 04/06/2009 22:09:39
Quote from: Mr Flibble on Thu 04/06/2009 21:01:22
watching free porn previews is to sexual intercourse.

There's a difference?  ;D

#103
Uh... I dont own an iphone, and I still think being able to play Myst on it is pretty nifty.
#104
General Discussion / Re: Monkey island remake
Wed 03/06/2009 22:43:50
cool story bro
#105
I believe that library is actually Albert Waeks Second Hand bookshop, as featured in Rend. The Anthony Hahn library is that white placeholder next to City Hall.

But yeah, other stuff will be fixed, thanks for spotting.
#107
Sup folks. A new project over at the Reality on the Norm subforum could use some additional people, preferably those with some experience of the series. The project is called Virtual Reality and is intended to be a developer's tool that combines all of the backgrounds and characters to have been in a RON game so far, along with encyclopediac style entries on the characters and locations.

If you're interested, head over to the Virtual Reality topic and download the beta version. Make a post if there's a character/location you want to make a submission for.
#108
'Steamlined, more action-ey remake'?!

Uh... you DO know it's built on the code of the original game, right? And that it's pretty much a 1:1 remake, complete with the option of instantly flipping back and forth between the original and the enhanced?

Really, I fail to see what about this venture cannot be seen as totally effing awesome.
#109
Bumped for new version in OP. If anyone notices something that is amiss, then post it here and it will be resolved in the next build.

We're now thinking about adding room dialogue, so if you have any thoughts on implementation or want to contribute an entry, now's the time to bring them to the table.
#110
The Last Express.
#111
Based on comments from the recap thread, now seems a good time to let everyone take a look at what myself and RI have been working on for the last month or so.

WARNING!!! This is nowhere near a finished piece of work - far from it. As of now, all you can do is wander around the town and surrounding areas, with a non-animated Roger sprite. Rough edges abound, such as missing walk-behinds, misplaced regions, and so on, all things that will be sorted in subsequent builds. However, what is assembled so far is rapidly approaching the most definitive and coherant iteration of the town to date, with almost every location from the existing games put together in a way that makes sense. Future builds will see dialogue for the background and characters, the characters themselves, and ultimatly some means of depicting a recap of the main events from the 'canon games'. Once we're sufficiently happy that a 'version 1.0' has been reached (all basic features implemented, sufficiently playable, no gamestoppers and accessible for RON noobs), then this will make its way to the 'In production' and ultimatly 'Completed games' threads.


BACKGROUND

For those who haven't been following the recap ideas thread, Virtual Reality is one of several ideas to come out of the need to provide potential RON developers with some help in bringing them up to speed on RON's locations/characters/story without having to play through all of the games in meticulous detail to find a background to printscreen, or a particular character's traits, or the order of key events. Ultimately, VR has the potential to act as an interactive map, a collection of character bios, and a recap of the current ongoing story all in one, as well as being constantly updated with new and updated artwork as the town continues to grow and evolve, along with changes to the dialogue to mirror events in future games.


HELP WANTED!

Although Renegade Implementor and myself have made a start, this isn't something we can do on our own. VR needs dialogue for each location detailing its backstory and key events. It also needs characters (preferably based on the newer sprites) and similar accompanying dialogue - who they are, their personality, key events from their lives, significant relationships with others, etc. Finally, we need a way to distill the important elements of the current RON story down into what any new developer would need to know and which respective game it comes from. An idea of a slideshow was bought up - if this is an idea that's followed through, it will also need animation and dialogue. In short, the chance of this project being a success will be hugely increased by community submissions.

This is the main reason why I'm posting what has been done so far now - rather than just having a select few decide what form this should take, this is something that, like RON itself, should grow and evolve based on input from the community as a whole. Plus I think this is a project that will really benefit from being something that we all can get involved with. If all goes to plan, I think this has the potential for solving many of the problems that caused the pipeline of new games to dry up following 2004.


DOWNLOAD

Virtual Reality v 0.5 (uploaded 9/4/14).

(NOTE - you start the game with two maps in your inventory, a 'town' one and a 'world' one. Use these to get to areas not otherwise joined to an adjacent background.)
#112


YOUR SOUL, I CAN SMELL IT
#113
Quote from: Trent R on Tue 19/05/2009 22:43:17
It's got its own website http://www.princessbridegame.com/


~Trent

This angers me and I want to do something about it.

Preferably while wearing a /v/ shirt and syncing my actions to the Gurren Lagann OST.
#114
Quote from: BOYD1981 on Tue 19/05/2009 21:43:10
actually they already did make a Princess Bride game, but it was a crappy hidden object game.
i would actually like to see an adventure game based on the Dread Pirate Roberts character from the movie...

Wait... what? A legit Princess Bride game? And it SUCKED?!

INCONCEIVABLE!!!
#115
The Princess Bride.

Oh wait. They did. It was called Kings Quest. AND THEY FUCKED IT UP GRAAAAAJDGIJSDJ

---temporary insanity break---redo from start---
#116
Quote from: Hudders on Mon 18/05/2009 14:46:16
I'd just like to point out that playing the games chronologically, (as they were created), allows you to witness the changes in the town - how new locations are shoehorned inbetween buildings that were previously right next to eachother for instance. It's as if they've always been there and you just hadn't noticed them until they were important.

A totally unexpected joy.  ;D

That's something I always liked about playing them as they were created - you got a true feeling of 'building on top of what was already there'. It's very satisfying seeing how something can evolve as more and more people chip in with their ideas. I think it sums up the essence of the entire project.
#117
Reality-on-the-Norm / Re: Music or No Music?
Mon 18/05/2009 18:12:35
I'm of the opinion that music, if done right, can do wonderful things for a game's atmosphere, but if done wrong can be hideously distracting and totally destroys any chance of immersion. I'm thinking it should be contextual and fit in with the mood a game is trying to convey - If done right, the music should barely register to the player and just add to the 'feel' of a scene.

Good examples of the music being done right are Purity of the Surf and Apocalypse Meow - the former with the well known but funky surfer music (with Hawaii Five-O for the main set piece at the end - crowning moment of awesome, that), and the latter for the understated sinisterness in the Jones house.
#118
Nicely done RI, I've updated the first post to put the canon games in the above order.
#119
DELICIOUS POSTAL SODOMY OH MY YES
#120
Alright Chief, send the backgrounds, I'll dump em into VR and I'll send what's done of VR so far. If you have new versions of the Linders House/new Town Square buildings, feel free to send them also.
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