Hi, community
I have some doubts about performance. My game is currently about 2GB in size, and operates in 1280x800, 32bit. I've always ran it in my computer without any speed problems (amd fx 6300 six core, 8GB ram, 2GB video - and that's an old computer by today's standards). In recent days I've tried it in my brother's computer (which is a modern gamer pc) and I've noticed some issues (lags, or slow moments when dealing with big graphics or animations). Have in mind that my brother's computer runs with no problems games such as GTA V, Red Dead 2, Last of Us 2, etc.
What could be causing this?
Besides that, (unrelated, or maybe not so much) I was also wondering if it is convenient to use as few views as possible or if that's irrelevant. In my case, I've started the game creating individual views for each character (even when some characters only have 1 or 2 views). Now, in the late stages, I'm using one same view to fit other's characters (or background) animations
That's it, hope it isn't too long for you to read.
As always, thanks for your time
I have some doubts about performance. My game is currently about 2GB in size, and operates in 1280x800, 32bit. I've always ran it in my computer without any speed problems (amd fx 6300 six core, 8GB ram, 2GB video - and that's an old computer by today's standards). In recent days I've tried it in my brother's computer (which is a modern gamer pc) and I've noticed some issues (lags, or slow moments when dealing with big graphics or animations). Have in mind that my brother's computer runs with no problems games such as GTA V, Red Dead 2, Last of Us 2, etc.
What could be causing this?
Besides that, (unrelated, or maybe not so much) I was also wondering if it is convenient to use as few views as possible or if that's irrelevant. In my case, I've started the game creating individual views for each character (even when some characters only have 1 or 2 views). Now, in the late stages, I'm using one same view to fit other's characters (or background) animations
That's it, hope it isn't too long for you to read.
As always, thanks for your time
