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Messages - DrewCCU

#161
So far, i think Saberteeth has the best representation with his animation of it.  For future reference, try referencing videos from youtube.

http://www.youtube.com/watch?v=MkeI5-seOdU

It's not the best walking animation but videos like this will get you going in the right direction.
#163
i added a screenshot to the main post - can't believe i forgot to do that earlier.
#164
just wondering if anyone has had a chance to play the demo yet and their thoughts?
#165
Quote from: grim107 on Sun 04/04/2010 21:02:34
Great to hear that the site will be back up soon. I have a couple requests from the small amount of the beta that I played. First off, can you give the characters sprites for when they're walking diagonally? This would make the game look much better. Secondly, can you increase the speed of the walking animations? It kind of turned me off when I saw how slowly the characters moved around. I hope you listen to these suggestions. Thanks!

the walking animation is something we played with through this long process of making the game.  In the current demo, that speed should be significantly better.  However, if you still feel you would like it to move a little faster then just go into the settings menu and increase the game speed a little.

let us know what you think. thanks.
#166
The moment you've all  been waiting for guys! The demo is FINALLY available. Here is the link:

http://www.startrekadventures.com/yearone/index.php?option=com_content&view=article&id=75&Itemid=71



also - feel free to browse the site and check out some screenshots and other links. Some pages are still being worked on but most of them are available.

Most importantly, we hope you enjoy Star Trek Adventures: Year One "Arena"!!!!
#167
I was sitting around one day and suddenly something strange popped in my head: make an AGS Price Is Right game.

I started thinking about all the different coding it would take to make a game like this and all the headache I would probably go through.  However - something still urges me to do it.  I was just wondering if any of you guys would be interested in playing a well put together AGS version of The Price Is Right?

(of course you would have the option to choose your host: Drew Carey or Bob Barker)
#168
1. do you recycle?(yes)(no) no

2. what do you recycle?(paper/cardboard)(plastic)(glass)(cans)(other) no

3. what recycling procedures take place in your area?(recycling bin collection i.e. blue top bins)(bottle collection)(furniture collection)(other)(none) blue top bins

4. how often do these procedures take place? (weekly)(fortnightly)(monthly)(longer) weekly

5.are you happy with the procedures that take place in your area?(yes)(no) yes

6.do you feel things could be improved as to recycling in your area?(yes)(no) yes

7. age group (16-20)(21-30)(30+) 21-30
#169
Critics' Lounge / Re: Sprite - Census Worker
Tue 20/04/2010 03:51:31
Quote from: Chicky on Mon 19/04/2010 14:10:27
His left leg looks shorter than the right, move it down two pixels :)
im pretty sure its inteded to be that way - hes standing at an angle.
#170
Critics' Lounge / Suggestions?
Tue 20/04/2010 01:46:45
I posted a version of this thread in General Discussion but it got no attention so I'm thinking it would probably be better and more suited here.


Okay, i've been thinking about what i want my next tattoo to be.  i've come to the conclusion that i'm seeing as how i'm a HUGE Carolina Panther fan (and love the team as a Boston fan loves the Red Sox) I need a panther tattoo (plus panthers are pretty f'n cool anyway).

However, i don't want to just get a tattoo of the Carolina Panthers logo (cus thats just tacky and unoriginal in my opinion) and i don't want some panther design that 10000000 people already have (cus lots of panther tattoos look the same).

So what i came up with is I want a tattoo that looks like a real panther - like an airbrush or painting.  However, when someone looks at it (especially a Carolina Fan) then they will know exactly what it represents. So i played around on photoshop and came up with a concept of kind of what i want:



It's a real panther but in the "Shape" (or a very similar shape) of the Carolina logo.  I'd like this guy to look a little meaner and i'm thinking MAYBE have a tint of the carolina blue in there somehow ... like, i dunno, possibly have it look like theres some sort of blue light source or something.

Anyway, i'm not a very good sketch artist/painter so i was hoping maybe some of you guys out there could draw me up something (better than this image) i can take to the tattoo artist and say "Make me something that looks cool like this".  I mean, i know i could take this image i came up with and explain it to the tattoo artist and he could do his on thing based on that - but i'd like to see what you guys can come up with if anyone wants to give it a shot.
#171
wow - this kind of turned into a big bash-off. lol.

let me say i agree with Ali's methods.  Also let me say that i'm not a digital painter. I do a lot of professional work in photoshop but my "paint-over" (if you will) wasn't designed to give you a painters/artists perspective on it - but an overall design aspect.  Yes i realize that when it comes to painting (in any medium) the burn/dodge effects aren't what you want to work with.  However, as a graphic designer's perspective - dodge/burn work great for many different things.  I was merely using it here as a quick way to give you an idea of how to blend the dude into the overall design of the title screen better.  

Anyway, to better make my original point:

The issue with your original design is the imagery isn't blended together as well as it could be.  It looks like a couple of different pieces of artwork thrown together into one.  Shading will add more desired contrast to the design and thus make it more appealing to the eye.

Color balance is the big one here - you need to use something like this to bring it all together - this is what will really make the whole piece come together.

as a final note let me add:
The way i did it versus the way Ali did it doesn't make either of us wrong.  It's just a different idea - different amounts of light in the design.

My idea was to completely (or mostly) black out the right part of the man - which would give it a different look than what Ali did (neither is wrong or right - just different preference is all).  take a look at this image that will give you a better idea of what i was trying to create:



#172
General Discussion / Help with Panther Tattoo
Sun 18/04/2010 18:17:01
Not sure if this is exactly the right thread to post this - if not - feel free to move it :D

Okay, i've been thinking about what i want my next tattoo to be.  i've come to the conclusion that i'm seeing as how i'm a HUGE Carolina Panther fan (and love the team as a Boston fan loves the Red Sox) I need a panther tattoo (plus panthers are pretty f'n cool anyway).

However, i don't want to just get a tattoo of the Carolina Panthers logo (cus thats just tacky and unoriginal in my opinion) and i don't want some panther design that 10000000 people already have (cus lots of panther tattoos look the same).

So what i came up with is I want a tattoo that looks like a real panther - like an airbrush or painting.  However, when someone looks at it (especially a Carolina Fan) then they will know exactly what it represents. So i played around on photoshop and came up with a concept of kind of what i want:



It's a real panther but in the "Shape" (or a very similar shape) of the Carolina logo.  I'd like this guy to look a little meaner and i'm thinking MAYBE have a tint of the carolina blue in there somehow ... like, i dunno, possibly have it look like theres some sort of blue light source or something.

Anyway, i'm not a very good sketch artist/painter so i was hoping maybe some of you guys out there could draw me up something (better than this image) i can take to the tattoo artist and say "Make me something that looks cool like this".  I mean, i know i could take this image i came up with and explain it to the tattoo artist and he could do his on thing based on that - but i'd like to see what you guys can come up with if anyone wants to give it a shot.
#173
here's my rendition of the title screen.



there are a few tools in photoshop that work wonders - among them are:
Color Balance
Dodge
Burn
Levels
Brightness/Contrast
#174
wow. i feel like an idiot. that was much simpler than i was trying to make it. lol. thanks!
#175
Beginners' Technical Questions / Bool issue
Sat 17/04/2010 20:57:40
Okay ... i dont know exactly how i need to set this code up or exactly where (room or global) - i've tried a couple different things but can't get anything that doesn't give me an error. Maybe you guys could help me out real quick and tell me what i need to do. here is what i need.

I have a bool - when it is set to false and you click on certain buttons within gui menus then i need certain stuff to happen. 

So ...

If (!bool) {
    press this gui button and you get this result.
}

the bool will be turned on/off by switch in the game the player can flip on and off again anytime they want. so i assume i would also need something thats constantly checking if that bool is on or off?
#176
Quote from: Pumaman on Sun 11/04/2010 19:39:57
If you have the space background in a sprite, you could use the DrawingSurface functions to draw it twice side by side, with the x co-ordinate varying as the player presses the arrow keys.

i'm not very familiar with the drawingsurface functions. would this allow it to appear as though your constantly going in circles by holding down a direction key?

EDIT:
Also, keep in mind that if there is a planet on the screen, i would want u to be able to rotate (or appear to rotate)  360 degrees and come back to that planet
#177
okay ... this is going to be a little tough to explain ... but let me try.

My friends and I are working on designing a part of our game where you are piloting a space ship.  Take a look at this mock-up and it should give you a better visual idea of what's going on.


*note: the game is in 800x600 resolution but the space background will be larger to allow a panning effect*

My idea is when the player moves (say left) by pressing the left arrow key the space background pans and makes it appear as though you are "moving" left. Same thing should happen in all other directions. The trick here is this:

When you get all the way to the left edge of the space background i don't want you to stop. Because in real life why would u stop? you would keep going and just turn around 360 degrees.  So i need the effect as though you're spinning in a circle.  (whether you go from left to right, right to left, top to bottom, bottom to top) you should always end up back where you were.

Just to clarify, you won't actually be moving in space - as from one point to another. You are more or less sitting in one spot and spinning all around looking at whats around you. (the moving from point a to point b will be done a different way)

i'm sure you probably understand what i'm looking for by now but just to give you a little something extra to make sure:
Visualize yourself in a spaceship in real life. Imagine say a planet in the middle of the ships window/viewscreen/whatever u want to call it. Ur looking at it through your space ship.  You begin to turn your ship left.  Well what is going to happen is you are going to see the planet leave your view (exiting to the right - cus ur turning left) and then eventually you are going to get back around to it.

So i guess my ultimate question in this big long mess of a post is:
How can i pan my space background (using arrowkeys) and cause it to when it reaches the left edge of the background to the switch over to the right side of the background and still continue panning left? (same goes for all other directions)

I know this may be complicated - or it may be very simple (there have been things i made out to be really complicated but turns out what took me like 20 lines of code took someone else 2).

Eitherway, all suggestions/ideas are welcome.

THANKS!
#178
Quote from: Crimson Wizard on Fri 09/04/2010 12:04:14
Also, you may want to type "Operators" in the manual's Index.  ;)

yeah - i actually figured it out right after i posted. lol. i'm new to ags code but picking up kind of fast.  At first i didn't know what the =,!,==,<,> and all that was called - then i found out they were operators - then it made it easy to learn about them. lol. thanks though
#179
i have this in my script:

if (oAsteroid1.X == 802)

however i need something like:

if (oAsteroid1.X == >802)

to show that if the x value is ever GREATER than 802 something needs to happen. Is there a simple way to do this?
#180
Quote from: Gilbet V7000a on Fri 09/04/2010 01:56:52
But did you ever try my suggestion to check whether the object is Moving? That should probably work too.

u apparently havent been reading my posts thoroughly.  I've said (since the beginning of the thread) that the object does indeed move.  That was never the issue.
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