I don't think there were enough puzzles in the first demo, so I beefed them up a bit. And you now have to rescue Sarah from the cell yourself. Follow the story, Mark! It's different from the original demo!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Michael_TSM on Sun 08/04/2007 06:18:24
The Doctor still moves around alot when he speaks...
Quote from: Michael_TSM on Sun 08/04/2007 06:18:24In the first scene where you land in France, the Doctor can walk through the door to the chateua without opening it, it doesn't go to the next screen he just disappears through the door till you get him to walk back out, looks silly.
Quote from: Michael_TSM on Sun 08/04/2007 06:18:24Also with the stairs (just across from the main door to the chateua) you can get the Doctor to walk up them without t changing screens which is also annoying.
Quote from: Michael_TSM on Sun 08/04/2007 06:18:24The Doctor doesn't seem to have a crawling animation which would make the vent scene look better.
Quote from: Michael_TSM on Sun 08/04/2007 06:18:24And the game crashed when I went into the attic (after Sarah and Piere had entered), I clicked to walk out (while the Doctor was standing near the door), he dissapeared and reappeared on the other side of the room and began walking towards the door, then he got to the door and the game crashed.
Quote from: Michael_TSM on Sun 08/04/2007 06:18:24But apart from that, its fabulous.
Quote from: splat44 on Sun 08/04/2007 00:35:32
I am playing part 2 and found the following strange things:
1) While entering in big chief office I am being talked to but the chief isn't in.
2) While going through the doorway with chief in hallway, I cannot go through except through stairs.
While being in main lobby, entering the door right next to chief same thing is happenning as specifief in (2)
3) While looking as same thing inside of ship as I did in part 1, the following script error shows up:
in global script (line 353)
from Global script (line 789)
Error: MoveCharacter: character not in current room
Regards
Quote from: thewalrus on Sun 08/04/2007 02:09:37
I'm sorry if this has been asked or said already, but is this a combination of the first two demos or are they each seperate?
Quote from: celticdancer on Sat 07/04/2007 02:40:09
Looks good so far, but I'm stuck...Thanks.Spoiler
how do I get out of the room with the pencil and paper? In the previous demo the pencil would fit in the keyhole. Now the Doctor says it's too thick. So thin it out or find something else? Either way I can't figure it out.[close]
Quote from: Guybrush01 on Sat 07/04/2007 07:12:08
hello I'm new here at this forum and I'm stuck at demo part 2 in the station how tot get past the laser gun or get in airlock?
Quote from: markbilly on Sat 31/03/2007 21:58:18
I much preferred Torchwood to be honest (for modern sci-fi), because of the more adult themes. And the fact it has a reason to be grounded on earth. It actually made you think too.
Quote from: Ashen on Thu 22/03/2007 00:10:08
Another variable could be added, so the repeatedly_execute code is only executed (repeatedly) when you want it to be. Since the 'Disable Idle View' interaction sets the Character's Idle view to -1, you could check against that:Code: ags Ã, if (cGryson.IdleView != -1) { Ã, Ã, if (cGryson.Moving == true) GryWait = 10; Ã, Ã, else { Ã, Ã, Ã, if (GryWait > 0) GryWait --; Ã, Ã, Ã, else { Ã, Ã, Ã, Ã, if (cGryson.x == 228) cGryson.Walk(139,114); Ã, Ã, Ã, Ã, else cGryson.Walk(228, 117); Ã, Ã, Ã, } Ã, Ã, } }
However, there's nothing in that code that would cause the animation to run - it gives the Idle animation a chance to run if it should, but if it's been disabled it shouldn't however long he stands around.
If the extra check doesn't work:
How and where are you disabling the Idle view? (Show the code and/or Interaction Editor commands used.) Oh, and is the conversation a Dialog, or Character.Say commands? (Not sure if that'd make a difference, but it might...)
Quote from: Adamski on Wed 21/03/2007 14:48:37Quote from: Duckbutcher on Wed 21/03/2007 14:26:00Quote from: Adamski on Wed 21/03/2007 11:30:59
There have been two high profile Monkey Island fan games, one of which had excellent hand-drawn animation and colourful background art with one of the best soundtracks ever produced. The other was a bit of a boring mess of rendered art and uninspired writing.
Any links? Or were they slappped with a "Cease and Desist"?
http://www.mobygames.com/game/windows/curse-of-monkey-island
http://www.mobygames.com/game/windows/escape-from-monkey-island
Ho ho ho.
Quote from: Adamski on Wed 21/03/2007 11:30:59
There have been two high profile Monkey Island fan games, one of which had excellent hand-drawn animation and colourful background art with one of the best soundtracks ever produced. The other was a bit of a boring mess of rendered art and uninspired writing.
Quote from: Chicky.Period. on Mon 19/03/2007 18:50:10
this game is looking to be quite good, and very true to the series it seems!
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=25233.0
Quote from: Becky on Mon 19/03/2007 17:43:29
Maybe people actually want to make their self-invisioned personal games?
Quote from: timmymack on Wed 14/03/2007 10:52:51
THIS GAME IS SOOOO GOOD,
HOW DO YOU GET A GUN? I WANT A COMMAND TO SHOOT ANNOYING PEOPLE, IS THERE A CHEAT CODE OUT YET? HOW DO YOU LEVEL UP? CAN I CHANGE THE NAME OF THE MAIN CHARACTER TO TIMMY WHO .
I HEARD THAT THE GUY WHO MAKES THIS SITS IN HIS BASEMENT WITH A LATOP IN ONE HAND DOING TEXTURES AND FINAL FANTASY 12 ON THE CONSOLE. I ALSO HEARD HE HAS A HAT.Ã,Â
BUT REALLY . I CANT GET FIRST PERSON VIEW AND THE GRAPHICS ARE SET TO VGA.
DO YOU GET A DUNE BUGGY LATER AND DRIVE ROUND QUARRYS.
I COULDNT FIND ANY MED -KITS I PRESUME I DONT NEED THESE YET?>?!!
LOLLLIIZZZORORDSPOPS
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.061 seconds with 14 queries.