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Messages - Durq

#1
Here are related comments from Steam and elsewhere:

"Sometimes I would have appreciated more feedback from the protagonist because sometimes it's not clear why some actions don't work (I don't want to spoil, but it concerns a little boat)."

"But the puzzle design is very bad :( puzzles are too obscure, and the game system lacks hints. If you don't do exactly what the game expects you to do you just get generic answers from the environment. Then all the fun fades out because it just gets to the point of you trying every item with every other item or environment object to find the solution."

"lacks guidance and feedback, making it more frustrating than it needs to be."

"Lazy English translation, unbalanced puzzles, no voice actors. So much of it was right and I tried to enjoy it, but the nonsense puzzle solutions were what ruined it for me"

"Actually I would be very surprised if most people managed to beat it without hints."

"There isn't enough feedback when trying different interactions. For instance, when I try to grab the paper boat from the canal, the protagonist says, 'Can't reach it with my hands.' Huh? It looks like she could just reach over the canal wall and grab the boat, but whatever. So I try to snag the boat with the long poker and spatula, but the protagonist just responds with the generic 'That won't do any good' response. Not okay."

"The puzzles are sometimes quite obscure and the game does not really help you either: Often you get generic answers and no hints on how to progress. I felt reminded on Discworld's 'That does not work'."

"I got very frustrated and didn't know how to move on"

"Some difficult puzzles I needed to use the walkthrough for"

"The dialogs are full of typos and incorrect English (the German translation is also done poorly). Many of the puzzles feel random and there are too few hints that nudge you in the right direction"

"the dialogue for some of the characters does not use phrasing that you would expect from someone in that position. I have already encountered typos as well, so that makes me a little worried for the rest of the game"

"The lack of sufficient signposting at times will make many gamers glad that The Legend of Skye comes with a complete walkthrough"

"as well as inventory puzzles that are sure to remind players of the old adage to try everything on everything, since solutions aren't always so easy to come by."

"Other puzzles can be quite daunting at times, too, since it's often unclear what you're supposed to do. You'll wander around collecting a bunch of inventory items quite easily, but without a clear idea of where to use them exactly. Indeed, The Legend of Skye's signposting leaves something to be desired."

"it also can border on frustration, with many puzzles that are a bit too layered for their own good. If only Skye would comment on what you were trying to do – not giving solutions away, of course, but perhaps just pointing you in the right direction."

"Cons: Lack of signposting may make the walkthrough almost a necessity at times"

"The Legend of Skye ignores 30 years of quality-of-life improvements."

"Imagine my frustration when one puzzle directed me to send a paper boat downstream and recover it before it reached a certain point. Easy enough! Except, no, the game wants me to put a coin in the boat and fish it out with a magnet attached to a fishing rod, with zero dialogue to nudge me in that direction or reason why Skye couldn't just grab the boat or use her reach-extending poker to redirect it, as she'd already done several times already."

"Without resorting to a walkthrough, you'll wander from place to place mashing items together without ever really knowing why. I'm well aware that most players approach these games knowing that puzzles are everywhere, using anything they find on everything they see accordingly, but it feels like the puzzles were designed with that in mind, with solutions like those above making no sense or not being alluded to by the characters."

"a game that has some of the most bizarre puzzles I've ever experienced"

"a lack of signposting"
#2
I played this game many months ago, so my memory isn't fresh, but I remember that some of your "puzzles" were just frustrating exercises of the try-everything-on-everything variety until the player hits upon the obscure thing the developer had in mind (a problem players of this genre have been complaining about for decades).
#3
General Discussion / Re: What to do?
Mon 20/01/2025 18:38:49
I have a huge backlog and wishlist, so I just play different games until something grabs me. I try not to force myself to continue playing a game I'm not enjoying just for the sake of completion. I started playing BioShock Remastered recently but had to stop. Objectively, it's an amazing game, but I wasn't enjoying my time with it, and I have no idea why because I should love it.
#4
General Discussion / Re: RIP Slasher
Tue 29/08/2023 00:54:34
Slasher helped me when I was first trying to learn AGS. He took the time and had the patience to answer my beginner questions.

In March of 2022, he said Maelstrom Obscura was "being fully tested", which I'm assuming meant the game was mostly complete. I searched around in my files to see if I have a recent build of the game, but I don't seem to have one beyond the first case.
#5
Dear Darth Mandarb, remember when the Strangeland team launched their Steam page, and I posted about it in the in-production thread, and you locked the thread and gave me a little rebuke with "did you just dig up a thread that hasn't been posted to in almost a year?"?

Games spend years in development and often have periods where there's not much to announce. Getting a Steam page is a significant step and worthy of an announcement. Where was I supposed to post about this if not the in-production thread?

https://www.adventuregamestudio.co.uk/forums/ags-games-in-production/strangeland/msg636625058/#msg636625058
#6
I just started messing around with ChatGPT. I typed in "Write a script for a one-room point-and-click adventure game starring King Graham." I was pretty impressed with the results because I was mostly expecting ChatGPT to not even understand what I was asking. Turning this script into a playable and polished game is still a huge leap, but one can imagine the possibilities.

AI-generated text below:

Spoiler
INT. KING GRAHAM'S BEDCHAMBER - DAY

The camera pans across a luxurious bedroom, with a large four-poster bed in the center of the room. KING GRAHAM, a middle-aged man with a regal bearing, is sitting on the edge of the bed, looking deep in thought.

KING GRAHAM: (to himself) I must find a way to break the curse that has been placed upon my kingdom. But where to begin?

The player can then click on various objects in the room to interact with them and gather clues to help King Graham break the curse.

    Clicking on the bedside table will reveal a book entitled "The History of the Kingdom." King Graham will pick it up and read a passage that mentions a powerful sorcerer who was banished from the kingdom many years ago.

    Clicking on the wardrobe will open it to reveal a hidden compartment containing an old, tattered map. King Graham will unfold the map and study it, discovering that the sorcerer's tower is located in a nearby forest.

    Clicking on the fireplace will reveal a small key hidden behind the mantel. King Graham will pick up the key and examine it, realizing that it must be used to unlock the tower.

    Clicking on the door will allow King Graham to leave the bedroom and travel to the forest to find the sorcerer's tower.

Once King Graham reaches the tower, the player can continue to interact with objects and solve puzzles to uncover the sorcerer's secrets and break the curse.

KING GRAHAM: (to himself) With this curse lifted, my kingdom can prosper once more. Thank you, player, for your help.

The game ends with King Graham returning to the castle and the kingdom returning to its former glory.
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#7
AGS Games in Production / Re: Snow Problem
Sat 20/08/2022 17:10:56
I really enjoyed the demo. When's the Story Mode DLC coming? :-D
#8
Within the past few months, I've read three books by Kazuo Ishiguro: The Buried Giant, Klara and the Sun, and Never Let Me Go. I enjoyed The Buried Giant the most.
#9
I typed in "point-and-click adventure game background, medieval, pixel art, castle ruins in a forest".

Castle-Ruins-Background" border="0
#10
I bought the game on Steam about a week ago and just finished playing through it. I thoroughly enjoyed it. Great work!
#11
Very fun game, Honza. The Pig King rules.
#12
Thanks for all the podcasting, boys. I'm pretty sure I listened to every episode.
#13
Great demo! Without even thinking about it, I gave Bonnie MacFarlane's voice (Red Dead Redemption) to the protagonist and E. B. Farnum's voice (Deadwood) to the town greeter. Looking forward to the full game. The doctor has quite the strut.

#14
AGS Games in Production / Re: Strangeland
Thu 13/08/2020 19:34:31
Strangeland has a Steam page now: https://store.steampowered.com/app/1369520/Strangeland/

And it looks absolutely amazing!
#15
Very intrigued!
#16
I like the premise, and the art is breathtaking! I'll definitely be looking forward to the demo.
#17
Great monster!
#18
This would be a perfect topic to make a game from the perspective of one of Hernan Cortes' soldiers during the conquest of the Aztecs.
#19
I liked Fran Bow quite a bit.
#20
Looks very cool. Who will be doing the English translation?
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