This isn't Steam-related, but Deponia Doomsday is available at no extra cost if you have Twitch Prime.
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Show posts MenuQuote from: AliWinchester on Sun 01/07/2018 19:47:38
I just finished playing the first chapter, and I have to say I LOVED it. I know other people have probably been waiting since 2015 for the next one to come out, but I have to ask: will the next chapter be released on steam? If so, when? (if not, where can I find it? I love this game so much, it's gorgeous and funny!)
Quote from: dactylopus on Thu 07/06/2018 22:21:50
I voted for 9, it reminds me of The Running Man with Arnold Schwarzenegger.
Quote from: Creamy on Mon 11/06/2018 17:03:02
#9 The Frighther
Quote from: Snarky on Sat 09/06/2018 10:32:30
#8
I'm a sucker for Christmas stories, so you had my attention right off the bat. The premise is fun and feels season-appropriate in that it sets up some silly, all-in-good-fun antagonism, and offers a solid game structure. The one thing I don't like is the "or doom the world!" bit, which seems entirely extraneous and illogical given what you've described.
Quote from: NicolaGs on Sun 22/04/2018 22:42:12
Happy to see you're beginning your own game, Durq!
Have you made your choice about the story?
Quote from: Mandle on Mon 16/04/2018 13:26:07
Awesome game! Just got finished now...
The main thing that got me stuck wasSpoiler
Whenever I tried using the dynamite the game said "throw from a distance". I know now that the game was trying to tell me to "just throw the dynamite instead of using it you idiot!", but the way the hint is phrased suggested more to me that I had to find the right distant point to throw it from rather than that throwing it was the main point. I would suggest changing that hint to something simpler like "You need to throw the dynamite" or just avoid the whole thing the way you did with the rope: "Use" and "Throw" do same thing...[close]
Quote from: LimboJimbo84 on Wed 11/04/2018 21:57:58
Yeh I saw his playthrough, you're quite right as it was a one man project I had to pick my battles carefully. But I also feel like if you punish the player at every wrong move you discourage exploration, so it was partly by design. In hindsight though I don't think a few more death scenes would have gone amiss!
Quote from: LimboJimbo84 on Wed 11/04/2018 20:48:06
Thanks for the feedback Durq, I'm really glad you liked the game! Always nice to hear.
Thanks for the kind comments, the game was heavily inspired by the Playdead titles Limbo and Inside so that's no coincidence. I always enjoy games that leave you with questions, they stick with you longer than when everything's spelt out for you. And thank you for your observations about the text, I'm pleased that people have picked up on that after many an evening spent staring at Microsoft Word.
You're feedback is really helpful, thank you. This was my first game so in many ways I was figuring out my preferences too. I agree, there are a couple of areas where the formula could be improved.
I've just begun work on my next title so I will look to incorporate some of your suggestions. I'm looking at making a branching path, multiple ending sci-fi game in the vein of Portal 2 next, so watch this space! Thanks for playing!
HINT: If you get all three secrets, don't die at all, and solve an optional puzzle strand you will get a very, very short cutscene which might answer some of your questions
Quote from: LimboJimbo84 on Sat 09/09/2017 02:54:24Why is that? Just harder to create the art for 1080 x 1920 resolution?
Most AGS games are made in 320x200 or similar.
Quote from: Shadow1000 on Mon 05/03/2018 04:21:17I second this, and I don't think it's minor. I get a little sad when game text is filled with typos, punctuation errors, and a million ellipses. It detracts from the experience. So great job on polishing the text, LimboJimbo84.
- It may seem minor but it's not often that one plays a game with impeccable spelling and grammar. To me, this really adds to the overall polish of the game.
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