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Messages - ElectricMonk

#141
Hints & Tips / Re:frank the farmhand
Thu 15/04/2004 08:00:53
Spoiler
and he keeps saying its not the time to give the weenies to the lady at the store....hmm...so confused
[close]

Yeah, that confused me too, especially the "if you get my drift" line. No Frank, sorry, I don't.

Looks like many people are stuck at this point...
#142
Hints & Tips / Re:mom's quest
Thu 15/04/2004 02:31:26
Spoiler
Press the blue button.
[close]
#143
Hints & Tips / Re:frank the farmhand
Thu 15/04/2004 02:23:18
Shax:

Spoiler
A picture on a wall may harbor a new location for you.
[close]
#144
Hints & Tips / Re:frank the farmhand
Thu 15/04/2004 01:35:55
Joyce, I was stuck there for quite some time because I couldn't find the professor.
Spoiler
He's on his boat, but don't click on the hotspot that says "boat" to find him - instead, walk towards the entrance of the cabin below the steering wheel, and the location will change to the interior of the cabin.
[close]
#145
Erm, I meant "Here you go, Vel", not Andail. It wasn't meant to be a "version" as such...
#146
YOke said it. Spectacularrrr.
#147
Those graphics look freakin' gorgeous. Go with whatever parser you like, if the story is a tenth as well done as the graphics, this ought to be great.
#148
Hints & Tips / Re:frank the farmhand
Wed 14/04/2004 22:53:53
Sorry, I meant the lure, not bait. My bad.

About my boat problem (not really a spoiler), I made the mistake of clicking on the hotspot named "boat". If you do that, Frank won't enter it.

Edit
I now have the same problem as the first poster in this thread...
Spoiler
...how do I get the blanket? The items I have are the same as mentioned in the first post, too.
[close]
#149
Not sure what the problem was (it's been a while), but...

Spoiler
In the first room there is a poster. Some of the sticky tape is loose and can be used to close the jar.
If the banana is the problem, make sure to eat it first.
[close]
#150
Hints & Tips / Re:frank the farmhand
Wed 14/04/2004 19:46:58
Aaargh!
Spoiler
I don't know where I clicked the last two times, but Frank wouldn't walk under that steering wheel area. I gave up before when I tried to "use boat" to enter it and got a negative reply... Thanks, I got it now.
[close]
#151
There ya go, Andail... just cranked up brightness and contrast.

http://www.2dadventure.com/ags/whiterconcept.jpg
#152
Hints & Tips / Re:frank the farmhand
Wed 14/04/2004 19:10:41
veryweirdguy...
Spoiler
The professor? Where is he?
[close]

lordbyrd...
Spoiler
Search the trash, look closely at the notice board, and hear the advice that the cleaning woman gives you. Then combine those three and be a bastard to a friend.
[close]
#153
Could you post a larger version (maybe scaled x2) please? Love the shading so far, but some of the details are lost on a high resolution monitor with that tiny image size.
#154
Hints & Tips / Re:frank the farmhand
Wed 14/04/2004 18:24:42
Potch, I was stuck there quite a while too.
Spoiler
You don't have to go postal to get into the professor's house, but thinking along those lines certainly helps.
[close]
#155
Definitely have the light coming from below... from the front it makes him look too honest, and light coming from above often tends to suggest holiness of some sort (and you definitely don't want that for this guy).
#156
Hints & Tips / Re:frank the farmhand
Wed 14/04/2004 17:21:56
All right, I'm hopeless.
Spoiler

I've got the steak, the bait, the knife, the propeller and the heavy bucket.
I can't find the park, or the weenies, nor do I know what to do with the upturned boat or with the professor's boat, or with the cat.
[close]
#157
I don't know how much animation will be in your game, but if you're
Quotegoing for Myst level graphics
(by which I assume mostly still frames), you might want to take a look at HTML-TADS, which allows the full range of classic text adventure parsing with multimedia functions such as graphics and sound.
#158
Just my opinion, but... if you go with a text parser, why not write a text adventure? (unless, of course, you really really want to have pictures)
There are other engines, like Inform or TADS, that have a much more advanced parsing system.
Then again, I haven't really seen the AGS parser at work, but the parsers Inform or TADS easily reach the complexity of Infocom or Magnetic Scrolls text adventures without a lot of effort from the programmer, i.e. you. I don't know if you can reach that level of complexity with the AGS parser.
Feel free to prove me wrong, though... ;)

Maybe it's just that the last parsing system I saw implemented in a professional graphic adventure was such a dismal failure (*shudders at the thought of the conversation system in Starship Titanic*)
#159
Critics' Lounge / Re:Water animation, again...
Tue 13/04/2004 15:07:58
At the moment it kinda looks like a standing body of water with a bit of tide going in and out, not like a flowing river.
The movement should go from up to down (or the other way round, depending on which way the river flows), not from outside to inside. If that makes any sense.
#160
I've said it before, and I'll say it again: Google is your friend.

Born Bad (from the band's website):
http://www.blueblack.com/bad.htm

There doesn't seem to be a song called "Hammerin' it Up" (Google only reported 2 hits), and a search for "gone jackals", "full throttle" and "lyrics" gave too many results for me to look through each and every one of them... I'll leave that to you. ;)
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