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Topics - Eleri

#1
Recruitment / Programmer, please?
Thu 28/04/2016 22:50:52
The 2016 Adventure Jam (http://jams.gamejolt.io/adventurejam2016) is coming up, and I'd love to use this year's Jam to complete a game I've had in design doc mode for several years (and even have mentioned here). I can handle all the art and other design bits, but while I'm ok with really basic AGS functionality (rooms, doors, hotspots, kindasorta items), I could really use an expert programmer to tackle some of the more complex code, or at least put up with me asking a bajillion n00b questions, and handholding me as if I was a toddler. (Seriously, someone once said "just use a boolean", and I had to go look up what that even was...)

I can't promise you anything but the satisfaction of a game well done, and the acclaim of the other Jammers, and my thanks (OTOH, if you're a tabletop RPG and Myst fan, I can hook you up...), but if even then this sounds like something you might be interested in, please drop me an email: elerihamilton@gmail.com
#2
Have made the sprites for objects in graphics program. Pull them into game and place them, and they're too big for scene. Can I make them smaller in game, or do I have to go remake the sprite?

I found stuff about scaling when things are moving, but not 'dangit, I made this newspaper the same size as the sofa!'
#3
Okie, so I have puzzle where certain buttons need to be pushed. I have the graphic with the buttons in their off state, I was assuming that to make the on state be noticeable, I need to make an object for each button, overlay it, and then have the hotspot toggle the object on/off.

That's the right way to do it? Or am I missing something that'll make it much easier?
#4
Have been having a bit of trouble finding the proper code for this set up:

Player is in puzzle screen- if they solve puzzle correctly, they get cut scene A, if they don't, they get cut scene B

I'm unsure of the variable you'd use to pick one cut scene or the other based on the player actions.



#5
Presented for your amusement, the teaser 'trailer' of the coming game Wheerd in Reality!

When a burnt-out Hollywood actress moves to an old house just outside of Reality-on-the-Norm, she finds herself the Star of a plot that would make Ed Wood a very confused man. Odd diarys, notes from the milkman, and strangely dust-free surfaces! What more could you want?

Nothing really playable, but something to look at :)

Plot is 100% done
Puzzles are 100% planned
Graphics 75% done
programming about 5% done

Extra ToDos:
Possible changes to the GUI and Fonts, fix some issues with the sprite, figure out exactly how to implement certain gameplay features...

Teaser RAR file





Much love to the RON folks for letting me into their playground.
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