Yay, major improvement all around!
Few nitpicks:
- The trees in the first picture now suffer a bit from a similar problem to what your grass did before; it's all one patern and looks like a big flat clump sitting on top of all those trunks.Ã, What you might try to make things easier is bring a few trees closer to the front, paint those in higher detail, maybe some branches showing to break it up.Ã, Then you can make the trees further back less detailed, but use a coupple color variations to break them up a bit more.Ã, Perhaps a coupple other trunks in the far distance too; it still looks a little flat.
- Something is bugging me about the perspective of the path in the second picture; it looks like it's tilted too far torward the viewer (but I know you can't have it completely straight-on and still have a place for the sprite to walk).Ã, If you can bring the front up a bit and smoosh the back edge so the hump is smaller than the front...
- I'd also drop a lot of the texture on that big mountiany thing, or rework it like you did for the cave floor.
- the cave doorways should probably be darkened more
The tavern could use some more shading and shadowing, especialy on the roof which looks like it has no edge.Ã, If you make it more 3-d looking, like this:

That will make it easier to figure out where the light needs to go.
Few nitpicks:
- The trees in the first picture now suffer a bit from a similar problem to what your grass did before; it's all one patern and looks like a big flat clump sitting on top of all those trunks.Ã, What you might try to make things easier is bring a few trees closer to the front, paint those in higher detail, maybe some branches showing to break it up.Ã, Then you can make the trees further back less detailed, but use a coupple color variations to break them up a bit more.Ã, Perhaps a coupple other trunks in the far distance too; it still looks a little flat.
- Something is bugging me about the perspective of the path in the second picture; it looks like it's tilted too far torward the viewer (but I know you can't have it completely straight-on and still have a place for the sprite to walk).Ã, If you can bring the front up a bit and smoosh the back edge so the hump is smaller than the front...
- I'd also drop a lot of the texture on that big mountiany thing, or rework it like you did for the cave floor.
- the cave doorways should probably be darkened more
The tavern could use some more shading and shadowing, especialy on the roof which looks like it has no edge.Ã, If you make it more 3-d looking, like this:

That will make it easier to figure out where the light needs to go.