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Messages - Estaog

#161
Yea your probably right. just to be safe i decided to cancel this game (my luck). But i have to work on something, so i am asking you guys to give me some suggestions. Go here if you want to help:

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=19326.new#new

Thanks.
#162
General Discussion / Game tips!
Tue 22/02/2005 15:12:43
I always seem to start games and never finish them just because they dont seem good anymore. I was looking for some tips on how my next game should be, so i can be sure i will finish it before i start it. I like funny games like ron and adventures of fat man (that style).

Thanks.
#163
I got a bit further in production, so now i can place some screens from the game.


The game GUI


The quit screen


Part of the intro

Scince the ogre has two heads, speech will be divided in two, green for the first head (grom) and blue for the second head (azul). The story is about an ogre who decided to escape from a never ending war between humans and orcs, and take an orc with him, Hellsing.
Grom and Azul wakes up one day and finds that his orc friend is gone. They think that orcish troops came to capture them and they took Hellsing. They decide to go rescue him before they kill him. The game will feature a punch option, wich will be used to kill plenty of things in the game. It will be a medium length game, and will contain heavy blood and gore.

Production:
Graphics:100% (all taken from the game, but some are edited by me)
Puzzles:5%
Scripting:10%
Music/sound:0%

I look forward to releasing the first demo.
#164
Thanks.
#165
I havent used ags in quite a long time, and i forgot where the room interactions are. By this i mean "first time player enters screen" ecc. I checked the room script and global script but i couldnt find anything. Help!
#166
Critics' Lounge / Re: Room
Thu 23/12/2004 14:13:11
The one on the red wall or the one on the violet wall?
#167
Critics' Lounge / Re: Room
Thu 23/12/2004 12:42:10


I changed the daytime to night, modified the lamp and added a ventilator.
#168
Critics' Lounge / Room
Thu 23/12/2004 11:58:26
I used Davy`s living room as a start.

Original:


My version:


Im not that happy with the lamp and the arcade machine. C & C welcome.
#169
General Discussion / Template
Wed 22/12/2004 16:33:31
Could someone give me a link to Eric`s walkcycle template?
#170
General Discussion / Re: What the Fu*k!?
Wed 11/08/2004 18:58:11
What the hell do you want me to do huh? Leave?
#171
General Discussion / Re: What the Fu*k!?
Wed 11/08/2004 16:04:30
Yea i am a bit annoying at times. Dont want to unban me? Fine, kiss my ass al. And dont say stuff like "See, thats why he was banned", because you bring it on yourself. Assholes....
#172
General Discussion / Re: What the Fu*k!?
Tue 10/08/2004 01:34:41
Yep, its a KOL clan.

Its not really all my fault, hotspot is always picking on me, they labeled me toilet boy in the clan, and always mocked me when i spoke.
#173
General Discussion / Re: What the Fu*k!?
Mon 09/08/2004 23:51:40
I did not!
#174
Critics' Lounge / Re: New Background
Mon 09/08/2004 23:49:38
Its quite good, try adding more trees and some birds and a ship sinking. Would be better that way (at least with the birds).

Great work btw.
#175
General Discussion / Re: What the Fu*k!?
Mon 09/08/2004 23:38:27
Quote from: Dart on Mon 09/08/2004 23:33:49
You deserved it, Tanker. Why did you leave the AGS Crew AND try to take half of the items with you?

First of all i gave it back, and what does that have to do with ags?
#176
General Discussion / What the Fu*k!?
Mon 09/08/2004 23:31:40
I was away for a couple of days and when i come back... BAM!!! When i go look at the clan i find out i was attacked by the ags crew! Then when i go to chat i find out im banned from #ags! WTF!?
#177
Great edit, but you covered the dead guy, which takes stuff out of the story.
#178
Sorry viktor, but that is not the way i am trying to do it, its soppose to be like that (youl find out why in the game), edit is on top.
#179
Too bad a few people didnt get it  :P
#180
Im not sure what to put out there....heh.
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