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Messages - Ethan D

#41
You cannot interact with the letters.  They only need to change positions and such every time the room is loaded.  The letters do not animate nor do they shift transparacy.  I only need them to all appear at once for less than half a second and then dissappear.

More info. on this program:
I was researching Eidetic memory (Photographic memory) and was trying to find a program that helps people develop a photographic memory and I couldn't find any so I'm working on creating one right now.  Each of the characters or objects has to have a random capital or lowercase letter of a random color.  I know how to do this as well as how to do non-overlapping and I have a theory on how to make it so that it cannot go past the edge of the screen.  I am just trying to figure out the best way to handle a large number of random things so that it runs quickest.

When you say draw them on the background do you mean with a scripting command?  I'm unfamiliar with the draw functions...  

EDIT:  The main purpose of this program is for me to check if my theories about Eidetic memory are true.
#42
I'm wondering if anyone could tell me the best way to handle creating this program I'm working on.

I want to be able to have up to 50 individual random letters appear on the screen in random positioning so that they are not overlapping or going off the edge of the screen.

I haven't actually started yet because I'm pretty sure that if I have 50 objects in a room it will kill the processing speed of the game.  If I have 50 characters would it have the same effect?  If it would are there any ways that I could do what I want without slowing the computer down horribly?

Thanks everyone!  :)
#43
This looks nice, I'm looking forward to it!

I understand why you changed the name, the first time I heard the name it sounded like some sort of obscure JRPG.

It looks pretty sweet though.  ;D
#44
Hmmmm, I'll tell you what I'll do.  If anyone is willing to check it out, I'll upload a demo that goes only through the first room's puzzle and I'll put a gamma adjuster at the bottom of the screen so you can mess with it.  If at max gamma it still isn't visible then I'll redo the backgrounds, although I'd love to not have to.

Anyone willing to help out with this?
#45
Sorry for the double post everyone. 

I've decided that since a bunch of people can't seem to see the backgrounds I'll upload brighter versions. The game will come with a gamma adjuster in the options menu so brightness will be adjustable per computer but until then heres some brighter screen shots:




Hopefully people can see those, if not I'm at a loss for what to do.

Again, sorry for the double post.  If no one posts for another week I will not post a third time I'll just post the update information up at the top post like I've been doing.
#46
Ah, update time, the magical time of the week where I can talk about how little I've done.  New percentages are at the top.

Still looking for a character artist/animator. (Or just animator if no one wants to do base character art.)

Anyway, sadly I don't have any new screen shots for you all.

But I thought I'd explain why I am calling this a prologue:
   [stating the obvious] Normally, a prologue is something that is made after an original to give more background to the story. [/stating the obvious]  I have however, created a whole world I want to show people with some pretty complex stories going on, but I want you to see it from the beginning.  Even though the beginning is more action based than story. (Not to say that this is an action game... mostly.) Anyway, the reason I make this prologue first is because it wouldn't really add depth, and it doesn't tell much of the story.  It does however give hints about a few things that are going on in the bigger picture.

Now, if my ramblings haven't confused you:

I hope that this project of mine meets my expectations and of course yours as well so thanks for the comments and support.  :)

#47
General Discussion / Re: Oops. Close please
Fri 11/06/2010 02:16:43
Quote from: Dualnames on Fri 11/06/2010 02:08:32
Some people just get it all. Why EthanD screams on Calin without him even posting on this topic? Is this a topic a bubblehole in the space-time continuum?

Well, if that were to happen anywhere it'd probably be this forum lol.
#48
I'm looking for a sprite artist/animator. (All background art is covered.) I can sort of do sprites myself but they take me forever and so I was hoping someone could help out.  If anyone can I can probably finish my game in about a month if not it'll take like 2-3 months.

Anyway, I can supply you with the few sprites I have now to show the style or you can make sprites that fit with the background. (Whichever you like.)

I know it's bad to be picky when looking for an artist but here goes:  Artist must be hardworking and able to meet deadlines. 

Anyway, more details on the game:  The Johnson Report: Prologue

If your even remotely interested I would love to know and to work with you!
#49
General Discussion / Re: Oops. Close please
Fri 11/06/2010 00:53:51
I don't see it there either Calin.

I searched closely all over the page and I can't seem to find the button.
#50
General Discussion / Re: Oops. Close please
Thu 10/06/2010 22:53:19
Sorry Indieboy, I don't see that anywhere.
#51
General Discussion / Re: Absolute power...
Thu 10/06/2010 22:50:03
There, this time it didn't open a new topic for some reason.

I'm sure a few of these are oversimplified but I didn't want to spend too much time on this. (Not to say I succeeded on that though...)

Projects: (These projects would each be eased into not immediately dropped on the citizens.  Although, many of their base functions would start immediately.)
-First and foremost make sure that a constitution for the country is accepted by it's citizens. (If not, make sure that it is revised.

-Make it illegal to mine the uranium in the country due to the bad PR it would attract from the world at large which generally already consider Africa to be a corrupt place and the local history confirms it.  (If a small African country suddenly started mining Uranium at the very least the press in the U.S. would have a field day.)  (PR for a emerging country is very important if it wants to get assistance from the U.N. which it would do well to do.)

-Set up plans for the government to begin mining the uranium in about 20 years when it would become useful as a power source. (Assuming of course that the country does not collapse.)

-Provide assistance to individuals who want to start a business. (This is one of the most important things to do as capitalism has a way of providing for the essential functions of society.)

-Depending on the infrastructure of the country possibly start construction of main roads.  If the country does not use many cars then adjust depending on how the trend in transportation goes.

-Help specifically set up a few competing mining companies which will mine the areas rich in platinum deposits and 'other minerals.'

-Create labor laws and minimum wage laws. (Obviously not to standard of other countries but of the local standard.)

-Create a governmental group dedicated to finding ways to ensure worker rights be maintained without causing a workers union to form and ultimately become too powerful in the future and causing business collapse. (Like G.M. over here in America.)

-Ensure that governmental policy is to allow total access be given to any U.N. inspectors when the time comes. (which it would, since there is a rich deposit of uranium.)

-Create laws to allow for when publicly owned companies come about that only citizens of the country could own shares of the company. (To ensure that American corporate power cannot gain a stranglehold on the countries economy.)

-Create and enforce laws for public access to information on the actions of companies and government.

-Establish a tax system that is relatively easy to understand and is based on income/land ownership.  It would have to be a progressive tax system so that the poor in the country do not feel as oppressed as under a corrupt government.

-Create a schooling system over the space of 10 years starting with lower educations and moving up.  Give land grants to schools so that they don't have to buy land and give schools an abatement on taxes for the first 15 years of enforcement.

-Attempt to create laws and policies to encourage ubanization rather than having a dispersed populace.

Ask for U.N. ASSISTANCE in the following: (Not total funding but partial funding and some U.N. troops assisting.)

-Establish a national guard that would provide housing and a small salary to those within it that also acts in concert with the police system.

-Immediately divert funds to getting libraries established within the countries with modern computers and of course proper security due to the poverty of the continent as a whole.

-Create a police system.

-NO military actions except to begin programs for a national guard. (Basically, not forming an offensive military just a defensive one.)

-Protecting Uranium deposits.



Position for myself in the new government: (Adviser to the president, not necessarily publicly though)  Considering that I have a lot of money in this scenario I could fund many of these programs while the country adjusts to be able to live on it's tax revenue alone.


The main reason I put ask the U.N. for assistance is that it is much better to be in debt to the U.N. than to a small group of individuals who hold all the purse-strings.  Certainly money from the 'financial supporters in the west' would help but if it was the only source instead of relying on the U.N., inside revenue, and the 'financial supporters'  then it would create undue pressure to allow foreign competition to seep into the country which would as I said earlier create a stranglehold on the economy of the country which would make it difficult for locals to start their own businesses and compete world-wide or even locally.
#52
General Discussion / Oops. Close please
Thu 10/06/2010 22:47:09
I was responding to another topic and this somehow happened.

Sorry!

Hopefully this can be closed/gotten rid of.
#53
Quote from: Darth Mandarb on Sun 06/06/2010 16:48:03
Also, Ethan D, if you want comments/criticisms please post in the Critics Lounge.   This is not the board for that type of post!

Well, the post is to let people know about the game, i was just saying that I appreciate comments on what people think and criticisms if someone sees something that bothers them.  For instance I have now seen that I should include a brightness slider in the options of the game because people's monitors are all different.

Again, this post is primarily to let people know of the game, not for comments.
#54
I honestly don't think that And Then were none was about the mystery.  I'm speaking of course about the game and not the book.  I don't recall actually solving anything in the game, although I really was trying to figure out who it was.  The clues for who was doing everything seemed pretty arbitrary, and I feel that they should have just kept with the original story.  At least then the twist made sense and was chillingly cool.

I agree about the one dimensional characters (At most 2-dimensional) though, but then how do you make a character with depth who's going to die soon anyway?  And is there really much reason to?
#55
I always forget that my computer displays things brighter than other ones.  Thanks for pointing that out chicky!

EDIT AGAIN: I feel I should mention that I am not abandoning "A New Danger."  (Although, it may look like it.) 
Also, do the screen shots look any better?

I love comments and criticisms. :)
#56
You're asleep...

There's a bang on your bedroom door.



If they find you...



It's over.

=========================

Sorry, for the slight lack of information, more will come with updates.

Anyway, in case you haven't gathered from the screen shots you play as David Johnson, whose background will  remain a mystery until you play the game.  I originally developed the concept for this for an MAGS game which I entered ironically so that I would finish something.  (Needless to say, the project was abandoned for a while.)  I've been working on it quite a bit lately, and except for character art (see below.)  I'm enjoying it quite a bit.

Length for the game will most likely be somewhere on the short side of medium length games depending of course on your intelligence and general skill with adventure games.

I'll be posting updates every Friday at 11:00 P.M. my time. (Whatever that is in GMT I haven't the faintest idea.)

Progress:(As of (6/5/10)
Scripting: 10%
Art: 8%
Music/Sounds: 10%
Story/puzzles/design: 100%

Progress:(As of 6/11/10)
Scripting: 22%
Art: 14%
Music/Sounds: 16%

Progress: (As of 6/19/10)
Scripting: 30%
Art: 16%
Music/Sounds: 17%
---------------
6/5/10:  Character Artist desperately wanted:
  For a while now I've enjoyed working on background art but I can't get the hang of character art for some reason nor do I enjoy it at all.  Obviously, if no one helps me with this then I will still do the art myself, but it would be great if someone could help me.  I'm expecting 2-3 months to finish this if I have to do the character art.  Not to mention that the quality wouldn't be great.  Whereas, if someone can do the character art I could finish it in around one month. (And have better character art ;))
6/5/10: (Again)  Looking for voice actors!
 I really don't know how to go about this so if anyone happens to know how to go about it then I would love the advice. :)  Anyway, I thought I'd let you all know that I'm looking for voice actors even though it probably won't matter for a good few weeks anyway.
6/11/10:
Nothing's changed except a little progress on the game.  Still looking for a character Artist/Animator, and still hoping for some pointers on how to do voice acting in a game.
6/19/10:
This week I got out all of the horrible work of the Inventory, save/load, title screen, options, etc,. I'll be glad to be able to start making progress on the actual game this next week.
7/12/10:
Well, I've been missing deadlines for a few weeks now so I thought I'd let you all know that this project has been canceled for now.  Many reasons for this but the main is that I was hoping I could finish this project before I could move forward with my main project I've been planning and researching for this last year, but it's FINALLY moving and I don't have time to spend on this.  I'll be announcing details in a week or two about my main project.  Sorry to everyone who helped with this.  You've certainly provided me with more help in learning what I need to know.
-----------------------------

Thanks for reading!  
#57
Heh, just as simple as I had feared.  :-[

Thanks Gilbet!
#58
Alright, here's a question that I'm sure is stupidly easy but for some reason the answer has eluded me.

I would love to be able to simply edit a sprite that is within AGS already.  Not to say that I can't do this but I can't do it easily as whenever I double click on a sprite it opens up Adobe Fireworks. (a program that I'm unfamiliar with and that opens slowly.)  Since I have to close it again to get back to AGSing if I want to edit another one I have to wait for it to load up again.

So the question simply is:  "How do I change the program that I edit sprites with?"

Thanks!
#59
That's some pretty cool stuff there.  I really only need it for one puzzle, but I'll probably do it the way you suggested for the experience.

Not to mention that I think it would be somewhat neat to have a sensitivity scroll bar in the options.

Thanks Calin!
#60
Well, now you've got me confused.  ???

Can you explain how to do what your talking about Calin?

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