Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - FenderQ

#1
I like this game so far.  I am presently trying to solve the same puzzle that gmcmom asked about.   ;)
#2
Normally for playing MP3 music I just call the file Music1.mp3 and place it into the games folder.  Tell the room to play number 1.  Rebuild the VOX files and everything works.

Make sure if you right click and select properties on that Music1.mp3 file that the MS-DOS name is in fact MUSIC1.MP3
#3
I'm not certain, but I'm guessing LFN is Long File Name.  Maybe change the file name to something 8 characters or less.   ;)
#4
Cool!  The music definately worked.  Is Fred really a sailor?  :)
#5
Ionias: Thanks very much for the bug reporting.  I think I have them resolved now.  I just uploaded v1.02 which is now available.  I'm glad to hear you like the game so far.  :D
#6
Oh ya, your right.  In the section Calling global functions from local scripts.  I think I might change my code to reflect what the documentation says, just to be on the safe side  ;)
#7
Right on! using those defines is a really good idea.   :D

I'm surprised my import definitions in the Script Header worked ok.  Do you guys normally just specify the variable types for your custom functions when placed in the Script Header?  For example import function MyFunc(int, int); without actually giving it the variables names too?
#8
I just finished creating a quick Walkthrough for the Project Evilspy II game which is available on the FenderQ Adventures! website for anyone who thinks they need it.   :o

jetxl: How do you think my eyes feel?  I had to test that The Broken Brain game, over and over and over again until it was finished.  ;D  Thanks for checking it out though, I hope your eyes are getting better.
#9
scotch: I just finished testing my code above and it worked ok for me with the Script Header import definition like I did.  It might work like you did it maybe too.  The big part which took me a while was figuring out about passing the CHARID as an int which RickJ pointed out a while back.
#10
That's funny that you mention that.  In my latest game I decided to quickly make a custom function sort of like what you mentioned.  The function is called TurnCharacter(CHARID, int direction) where you pass it the CHARID and a number from 1 to 4.  I guess I could have used words for directions, but I myself didn't have a problem using numbers.  Hope some of this helps you!

Note: FenderQ is left handed so he turns to the left when trying to reach his direction, this code could be modified for the right handed person.  You could use random() for some real mind boggling activity!   ;D

1 = Up
2 = Right
3 = Down
4 = Left

//  I placed this in my Global Script

function TurnCharacter(int name, int direction) {
 if ((character[name].loop == 0) && (direction == 1)) {
   FaceLocation(name,character[name].x+1,character[name].y);
   Wait(5);
   FaceLocation(name,character[name].x,character[name].y-1);
 }
 else if ((character[name].loop == 1) && (direction == 2)) {
   FaceLocation(name,character[name].x,character[name].y+1);
   Wait(5);
   FaceLocation(name,character[name].x+1,character[name].y);
 }
 else if ((character[name].loop == 3) && (direction == 3)) {
   FaceLocation(name,character[name].x-1,character[name].y);
   Wait(5);
   FaceLocation(name,character[name].x,character[name].y+1);
 }
 else if ((character[name].loop == 2) && (direction == 4)) {
   FaceLocation(name,character[name].x,character[name].y-1);
   Wait(5);
   FaceLocation(name,character[name].x-1,character[name].y);
 }
 else if (direction == 1) { FaceLocation(name,character[name].x,character[name].y-1); }
 else if (direction == 2) { FaceLocation(name,character[name].x+1,character[name].y); }
 else if (direction == 3) { FaceLocation(name,character[name].x,character[name].y+1); }
 else if (direction == 4) { FaceLocation(name,character[name].x-1,character[name].y); }
 else {
   FaceLocation(name,character[name].x,character[name].y+1);
   DisplaySpeech(name,"You want me to turn using a directional parameter of %d?",direction);
   DisplaySpeech(name,"I think you better have another look at your programming code.");
 }    
}

//  And I placed this in my Script Header

import function TurnCharacter(int, int);
#11
There was this link I made a while back Save and Load GUI Code Here!
which might give some code ideas maybe.

I found RickJ's code for BlueGUI handy to look through for some ideas too.

Hope some of this might help.   ;)
#12
I just finished trying to drag an image in the sprite folder to cause the editor to crash.  It doesn't crash this time for me!  Windows 98SE
#13
I keep getting a General Protection Fault in the A.G.S. editor when entering a very large amount of text ( Around 600 characters ) into a Global message.  Is there a limit?  I'm using the latest (Non-beta) release version of A.G.S. right now.  What might the limit be?  Can anyone else do this to and make it fail with a General Protection Fault?

Thanks  ;)

Windows 98SE
A.G.S. v2.54.323
#14
Project Evilspy II - The War Driver - FenderQ goes out "War Driving" (Wireless Hacking) with his friend the Scurvydawg.

Resolution 320x240 widescreen/letterbox using 8-Bit color.  Download Size - 742KB

Download the game here!

I wanted to thank Goldmund for inspiring me to make another game based in the "crazy town" as he would call it.  I hope you like this one Goldmund!

I also tried following the guidelines in the "Everything I learned" document created by rodekill while making this game.  This really helped me stay organized, and prevented me from getting stuck and wasting time.  Thanks rodekill for making that!

Note: There is no insane amount of flashing in this game.  I'm not refering to someone suddenly being naked

I hope you like it everyone! It was fun to make!
#15
I just went on google and searched for "World Population".  The first site said the world population must be around 6.3 Billion by now.

I bet everyone has more than just one perfect match!
You will survive!

Just don't let one of the perfect matches meet one of the other perfect matches  ;D
#16
Thanks very much for sharing your work with the community.  I think sharing your work like you've done is one of the things that make this community so great.

Well done!  :D
#17
 :o This is really good.  I really am enjoying this game.

Spoiler

It really freaked me out when I decided to stick around and that monster chased me.  I tried to run.  But unfortunately could not escape.
[close]

I really liked the graphic style too.  Only thing was the sound seemed very quiet on my computer.  Had to jack up the volume.

Once I heard the music, I liked that too, matches the style of game.

Good job.  :)
#18
 :o  The Broken Brain - FenderQ goes to the dentist to get his Wisdom Teeth removed and once he gets the medicine, he falls asleep and enters a world of an altered reality.  You must help him return to reality.

I just finished making this game.  It is definately different.

Download - The Broken Brain
320x200 8bit Color - Size 638k

Thanks for your time.   ;D
#19
Quote from: Ghormak on Sun 15/12/2002 21:22:27the final song was beautiful.
I thought it was really cool too.
#20
Quote from: Esseb on Sat 14/12/2002 21:12:40What fuzzpils meant was that he could host it for Chrille.
Oh I see, yes at first I thought Fuzzpilz was only refering to people having enough bandwidth to download it.  But I get it now. ;)

That would be very kind to mirror it.  The game is great and I think people missing out on that great audio are really ummm... missing out without it.  :)
SMF spam blocked by CleanTalk