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Messages - FenderQ

#21
Quote from: AGA on Sat 14/12/2002 19:11:25Who mentioned free? Some of us, including Fuzzpilz and myself, have paid domains...
I was originally thinking that maybe Chrille didn't want to place a 50MB download on his site due to the amount of bandwidth usage created from many people downloading it.  Some people have to pay based on bandwidth usage.  That was all I was originally mentioning.  :D
#22
Completed Game Announcements / Re:Satan Quest
Sat 14/12/2002 18:27:14
A very funny game that I enjoyed very much.  My favorite part was a toss up between the music at the end and walking right through the glass door. :)

I found a possible minor game bug though.  Try repeatedly talking to the garbage can.  I know I am crazy for talking to a garbage can but you know how the saying goes "If it ain't broken, hit it again". ;D

Again, a very cool game!
#23
Quote from: Fuzzpilz on Sat 14/12/2002 16:36:21
Quote from: FenderQ on Sat 14/12/2002 16:22:30Maybe he was refering to the bandwidth fees for hosting something like that?  ???

And what I meant was that they aren't a problem.

Cool, where can I reliably host 50MB worth of information for free without bandwidth restraints?
#24
Quote from: Fuzzpilz on Sat 14/12/2002 15:34:46
Quote from: Chrille on Sat 14/12/2002 12:34:36...but it's too large to distribute over the web.

Not true. :D

Maybe he was refering to the bandwidth fees for hosting something like that?  ???
Oh yes, and I loved your domain name for your site.  :D
#25
Wow what a difference with the speech. :o

It sure gives more personality to the characters with the speech on.
The only negative comment I am going to mention is that after seeing your game it makes me wish my characters had speech too. ;D

Actually now that I think about it, based on the graphical complexities of my characters, using real voices wouldn't quite work.  I'd need Stephen Hawking to do all the voices for my block people.  ;D

Great job putting all that together, and to all the people who did the voice tracks. :)
#26
Geez that must have been a lot of hard time consuming work.  Congratulations on a job well done!

I like the new web site design too. :D
#27
That is the best thing I've seen so far on starting to use AGS.
#28
I got angry when the Like Ike snickered at me, but then he died so it was ok ;D

Good work with the GUI's.  I just ran the winsetup.exe to set my screen to 640x400 window'd.  Looked fine. ;)
#29
That was awesome!  :D
I loved Commander Keen back in the day!

Good Job!
#30
Try going back to the first room that the game started in, and have a look around for objects.  But yes, there isn't that much to the game, but it is possible to get to an ending screen with credits.

Thanks for checking them out ;)
#31
I've never posted any games I've made before so here they are.

Project Evilspy - FenderQ meets Jeeforce for lunch!
http://www.fenderq.com/games/index.html
Java Jo's Koffee Stand!
http://www.fenderq.com/games/index.html

They were mostly made as I was learning to use the AGS engine, but they do have endings, though somewhat very small :)
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