Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Fugu

#1
Looks already more promising and charming than the new official MI remake screenshots... ;D
#2
AGS Games in Production / Re: Square John Boy
Mon 22/05/2006 02:44:53
Wow those are some great Screenshots!very good work..
#3
YEAH...(doing the moonwalk)!
great little game!
nice feel for the characters and atmosphere. all thumbs and toes up!
and...:o
YOU USED BANJO KAZOOIE TUNES..and it worked so well again!!!!!!!
(cheap trick...but it saved you a special place in my gamers heart!) 

thanks for the fun!
#4
 :o Congrats! very nice atmosphere...
#5
HAHA! Man your Attourney o' Law is killing me! He looks so...errm..reliable!
I also like your fat fisherman (specially the detail of his backfat swelling out of his pants), but I would add the typical wings of his hat (the ones to cover the ears...you had them already in your ruff)..maybe that and a checkered pattern on his shirt..(at the moment he could be an fishing trucker aswell)...
all thumbs up again!!
#6
Thanks alot again....your answers really helped!  :=
youll be in the credits (if you dont mind).
#7
Wow...very nice artwork!
Cant wait to play it one day...but I personally prefer the old characterdesign...it was much more recognisable..but all in all it looks still great (and whithout seeing your new concepts "ingame" its hard to tell anyway).
...all thumbs and big toes up..and good luck/motivation for the project!
#8
Thanx for the work again!!Ã,  :D
Really brings me a few steps closer to eternal wisdom!
I have a few questions on this one..
Can I let the two backgrounds fade more smoothly...or depends it just on the amount of colors/resolution? Why are the ways of fading different in the two rooms?
Im very interested in setting global variables for the whole game to let the backgrounds change depending on timcount..how can i do that?
Can I change the colors of objects and characters the same way?
#9
Hey Gilbot...thanx a lot!!
(damn i hate it when it rhymes accidentally)

I hoped that its possible to avoid 2 rooms for one scene...so glad that it is.
Like i mentioned, I need this effect for all outdoorscenes and indoorscenes with windows. Im not completely sure yet, in how many rooms i will need this effect...possibly i need it in the majority of scenes. Can i avoid the effect for only some rooms if i set the transition variables globally?
and how can i set the timeframe for the fadinglength?
can i download your demo somewhere?
#10
It would be perfect if its possible to let it change in a time caused rythm....i know that there are some ags-games with time counters...but have no own experiences with using timers yet....
are there any plugins for or tutorials about this?
even more perfect would it be to let only several scenes (the outdoorscenes) change.
#11
I want to create a Night and Day rythm for my next game. By now i just have a short cutscene introducing the next daytime and then a new room with the same locationgraphic and elements but in different colors and nightsky.

Is it somehow possible to a)fade smoothly  from one background to the next....and b) caused by a timer?

Can I transport the actual player position coordinates from the "day" to "night" room?

I have an outdoor scene with an object to pick up. But caused by the night and day thing, I have it in 2 rooms. When i pick it up in the "nightroom", is there any way to let it disapear from the "dayroom" as well? 

Has somebody any other ideas how to solve the day-night rythm with ags?


thanx alot
#12
 :D
may i call you Rui "Lightspeed" Pires (a Hurry) from now on?

thanx a lot!
#13
Hi...maybe this question was already answered in another thread (if so, please tell me just where i can find it)..
I wonder if its somehow possible to create backrounds/foregrounds in AGS with different layers, that move with different speed (like slower mountains in the distance and faster objects, like trees that are closer to the scene...the parallax principle)...to reach an more dimensional and deeper look...

i hope somebody can answer with an confident "Sure it is son...! Just open the hidden menu and press the Paralaxbutton!" :P
...or any other possibility..
#14
hey! is that  "mumbo jumbo" depicted on the tourist info hut (the second picture)?
if its him, i cant wait to play it.. :D
SMF spam blocked by CleanTalk