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Messages - Gabarts

#1
I'm searching for the original LASSIE adventure studio installation files, the very first one not the last updated in flash actionscript 3.0
Someone who can share here those files? I'd like to see how it worked for creating online browser content, I had it but never really tried, then used AGS...
Cause I'm still using Flash 8 to create online games.

Any help much appreciated! Thanks!  :)
#2
As soon I have time I'll send you the source, I really don't know, I started from the DEMO game and build all over that... :)
#3
Monsieur, I'm more interested in this problem at this moment. Check this forum thread, it seems like a compatibility problem between XP and Windows 7.

FORUM italian

The point C written by UtDefault user. Weird problems that I never experienced. Maybe is related with the 16-bit thing compatibility...

As for the bugs, sorry, I tought you found new ones... those have been all solved, i updated the game 2 times recently. I managed to solve, there was a mistake in the code. Now it's version 2.5
#4
Quote from: Monsieur OUXX on Sat 10/01/2015 17:03:14
This is so frustrating. I wish Gabarts would send us the sources so that the comunity could fix all the bugs and insert the relevant hints where appropriate.

Which community are you talking about? The team of Indiana Jones and the Seven cities of Gold? Why are you so interested in the source code? You started this thread complaining with a shopping list of possible bugs and you go on and on. I've kindly sent the source code to one of your team, he asked me privately for that (don't know if he has received anyway). Relevant hints?!? If you weren't able to finish the game in 1 hour, well, it's not bugs but pretty decent puzzle design, I would say.

The new version of the game has no pixel hunting anymore, then all hints have been found, I really cannot understand your noisy complaining Monsieur.

To finish the game 100% you need to use the Shears with the clothes. That's all.
#5
Quote from: Crosco on Fri 09/01/2015 22:41:51
Quote from: Gabarts on Tue 06/01/2015 11:42:26
- What you mean with Venedig, the panorama view? There are 3 changing areas and should be working...
- I've used SayBackground for the fruit seller but the problem persist, don't know how to fix it...
- Passages on rooftop are hotspots and need the "look at" action, cannot use "go to".

Anyway the pixel hunting series will be fixed once for all with the next version.

With Venedig I meant that the street entries (to enter the street in another room) do not have a mouseover text. So, it was difficult for me to detect that when my character goes there I will change the room. Also this circumstance made it difficult to me to distinguish these room changing areas from background areas (for example the archways in background of the bridge).

I think that at some time I also had the problem with "SayBackground". I moved the "SayBackground" calls into the "repeatedly_execute_always()" function of the room. There it does not block the character. Maybe you want to give it a try.

Too bad that the "passages" on rooftop cannot use the "go to" action. I needed some time to figure out.

Once again, thank you for the game.
Waiting for the next chapter... ;-D

Thanks, I'll explain you the problem with SayBackground. It was in the REP_Always but I added some Wait() and for some reasons it stopped the character.
#6
Right...

But I was clear since the beginning... I said that this was like a test to learn AGS. I'm a beginner with coding and programming stuff etc etc... and pixel hunting was a direct consequence of this.

Then someone helped me with coding, learned something new and tried to improve my game. And slowly I'm trying to make the game cleaner and playable.

But the problem is another. When I play a game and I don't like it, I don't go in a forum or the game site, complaining and saying this is bad, no thanks, deleting the game... I just delete the game. It's different instead if I try to give some active suggestions. In another italian forum I received lot of corrections and suggestions (and they were clearly founding bugs in the game) but they never said: Ok, this is shit, deleted!

Sorry but this is kinda like youtube videos, with plenty of kids commenting and offending each other.
#7
No, you are totally wrong.

First, I don't care at all about negative comments.
Second, I really didn't spend effort in making this. I mean, at the beginning maybe... was very hard to understand the coding part and the software.

But it's a known attitude of noobie people leaving negative comments without critics and clear explanations on how to improve and solve the mistakes. That guy is one of them, people with few abilities...

If I've used the almost invisible pixel hunting (like I've explained in my very first posts) is because I was thinking about the original Indy when making my game and then went on completing the game without care too much attention. It's also because I didn't know anything about coding and made all by myself.

I had many other projects of mine during the making of this adventure, so didn't pay much attention to all details and reactions... but now something is been improved thanks to the good critics. As for the bad ones, I repeat, is a noobie attitude.
#8
Maybe in next version I can put a big wallet attached behind the bookcase, or maybe in the fridge... I bet is easier to find without wasting much time...
#9
BETA Version 2.5 Changelog

- Reduced game size with avi-audio improvement
- Fruit seller fix
- Fixed pixel areas and objects
- Text changes (Italian version)
#10
If you don't like pixel hunting just don't play the game and please don't comment. Hidden book items in Last Crusade Venice were pixel hunting and they were basic items for the Nazi guards and for the plane. Nowadays adventure games are too easy to play and with many many hints.

@Jen_78

I see you are newbie. With 0 experience in AGS. Before leaving futile comments like that, respect the work of other people and think.
#11
Quote from: Crosco on Sun 04/01/2015 21:21:16
Thank you for providing this game! I enjoyed the Indy-adventure atmosphere and the lovely character paintings. (nod)

Some things I noticed during playing:
- Pixel hunting (especially wallet, apple, rhododendron)
- Interaction GUI didn't hide during dialog speeches
- Room changing didn't work every time because of curious borders (character was outside of room 1 but stayed in the room)
- Some room changing areas miss mouse over text (for example street entries in Venedig)
- Fruit seller blocks the game when shouting first sentences
- Allow also "use with" beside "give to" when using breadball with seagull or ID card with nazi guard
- Allow also "go to" beside use when entering passage

Keep on creating the next chapter! I'm looking forward. :)

- What you mean with Venedig, the panorama view? There are 3 changing areas and should be working...
- I've used SayBackground for the fruit seller but the problem persist, don't know how to fix it...
- Passages on rooftop are hotspots and need the "look at" action, cannot use "go to".

Anyway the pixel hunting series will be fixed once for all with the next version.
#12
BETA Version 2.0 Changelog

- Fixed some text mistakes (italian version)
- Fixed character+panel and items interaction bug
- Improved puzzle design (Venice)
- Fixed Globalscript debug command keys

Thanks to all the beta-testers and HAPPY NEW YEAR! (roll)
#13
I solved by myself one hell of a bug, that of the missing interactions. Many others problems corrected and changed some puzzles. I'll upload soon the new game files. The problem was a missing
Code: ags
else Unhandled();
basically...
#15
The game is under investigation... I received some helps around. Thanks to UtDefault who have done a great beta-testing of the game. Also a programmer in the "Indiana Jones and the seven cities of gold" is helping me with some noticed bugs. I'm going to rewrite some puzzles and some updates will be coming...
#16
You are talking about puzzles? Or the fact that you had hard time solving them because of some kind of bugs?
#17
Quote from: Monsieur OUXX on Sat 27/12/2014 12:36:02
For some reason this game is far from having a sufficient level of polish, but since it's Indy, it works, and it's enjoyable! :D
Kudos for the original locations.

Thanks. I would really love to develop MY adventure in full hi-res backgrounds and original characters someday... that would be awesome. But I had this idea of making some sort of retro Indy game to explore AGS and I'm happy you liked.
#18
Added the ZIP file as requested.
#19
In fact that's a programming bug I wasn't able to solve, even if I've tried many solutions. I'll give the source code to AprilSkies in the future, maybe there is some hidden mistake in the code. That problem is when you have all the feed and crumbs and flowers and return no interactions... I know. Unfortunately there's no solution for that bug at the moment.
#20
Quote from: Cassiebsg on Thu 25/12/2014 11:50:52
Looking forward to play this one again, just so I can get the full text. :-)  The Italian just run a bit too fast for me to follow up with it.

Thanks Cassie, I'm sure you will enjoy the great work of Mandle ;)
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