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Topics - Gabarts

#21
I've found an interesting page online:

http://superpixeltime.com/

You can easily use real pictures or hand-made backgrounds. Better render option to me is 3, to get a nice retro pixel effect.
It's quick and simple to use.

I've made this to try... :smiley:

#22
Hello again my friends of adventure world!

I've done my fan-game (DEMO) sometime ago, thanks to the help of the community experts here, it's about Indiana Jones and the gold of Gengish Khan. I would like to experiment more with adventure games creation.

I'm asking here for the VERB COIN module to implement on AGS. I'd like to use a Curse of Monkey Island style verb coin but the ones I've downloaded from the web aren't working at all (AGS don't load them).

Can you give me some tutorials on how to custom my own Verb Coin module? (I'm quite good with photoshop)

Thanks
#23
Let's take for example the famous distraction trick:

Monkey Island:

-You ask something to the old dealer and then you can follow him/search around for some items while is out

Indiana Jones:

In the Zeppelin the pianist start playing and the radio man leaves the room (you can do something in a variable time otherwise the man catch you)

You need some advanced functions or I can start with something easier? Any help appreciated :)
#24
I've started the project with the idea of learning something about AGS and trying to create my own LucasArts adventure...
Well, I'm very happy, and also with your help I managed to create this simple DEMO to play. The most challenging part of course was the coding and make all working with the script, but I enjoyed the Logic 8 Midi music part :)

UPDATE
------
Coverart_Front
Coverart_Back



As I've said... it's a simple little DEMO (it's my first try)

This DEMO is in italian language but I hope one day to finish the game (this is very hard but not impossible...) and make also english translation.
Thanks

Development progress

-Story   100%
-Graphic 40%
-Puzzle  40%

Chapter I completed and playable!

You will find more details in this work in progress website:   GABARTS Digital

The DEMO is outdated, check the link above, it contains the full game playable (ITALIAN language only at the moment, working on the translation).

DOWNLOAD
#25
Advanced Technical Forum / Dosbox- AGS games
Tue 19/06/2012 14:41:26
Maybe is the wrong section to post in but I was wondering if AGS new version games can run on Dosbox or SCUMMVM...
Do you know a quick way to custom your exe file that is compiled? (Icon, comments and so on...)

I'd like to make a DEMO soon, thanks
#26
Ok, maybe this is a bit complex for me at the moment but I'd like to have some advices on how to create these things:

Background animation

I've seen that is better using many backgrounds instead of single animating objects, but what if you want 3-4 looping characters in your background like for example in Venice for "Last Crusade"?

Interact with a looping character

Let say I want to talk with a character that is doing a loop action in background (maybe using RepExec function, don't know) and when I click he stops, start dialogue and then restart the loop, is easy to do?

Bool or conditions

This instead is when you can't open a door until you get some items or talk with someone for example, I was thiking to the bool function, but maybe is a different thing.

Can you give me some tips to start with these things? Thanks
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