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Messages - Gabarts

#101
Your code isnt' working. As a matter of fact even the Khris one for the overlay text is not working, so I think there must be something wrong in my room setup or similar...

I can post the folder zip with the game content if you want to check.
#102
Yes, I've tried every solutions. At the moment I'm stuck with that, the new location appears, and I see Marcus character blocked at the starting position doing anything.

I've set Showplayercharacter to false, then I will need to make him appear again, but this I will find out later...
#103
Fantastic, thanks Khris! ;-D

Now have to sort out the problem for the new character, he refutes to walk...
#104
Nope, it's still not working. Marcus character it's still blocked in the x, y position and the animation doesn't start.

I've used this code for the credit room for my DEMO and here the text overlay is working but is centered, I want the text in a certain x, y position this time. Check:

Code: ags
Overlay* textOverlay;

function ShowTextCentered(String text)
{ 
  
  int centerX, centerY;
  int textWidth, textHeight;
  int x, y;
  
  centerX = System.ViewportWidth / 2;
  centerY = System.ViewportHeight / 2;
  
  textWidth = GetTextWidth(text, eFontFont1);
  textHeight = GetTextHeight(text, eFontFont1, textWidth + 7);
  
  x = centerX - (textWidth / 2);
  y = centerY - (textHeight / 2);
  
  textOverlay = Overlay.CreateTextual(x, y, textWidth + 7, eFontFont1, 65504, text);
}

function room_AfterFadeIn()
{
  aAdventure_1.Play();
  ShowTextCentered("Grazie per aver provato la DEMO di");
  Wait(120);
  ShowTextCentered("Indiana Jones e l'Oro di Gengis Khan");
  Wait(120);
  ShowTextCentered("Idea, Grafica, Musica, Programmazione");
  Wait(120);
  ShowTextCentered("Gabriele Ciucchi"); 
  Wait(120);
  ShowTextCentered("Gabarts Copyright 2012.");
  Wait(120);
  ShowTextCentered("Sistema SCUMM originale e ispirazione");
  Wait(120);
  ShowTextCentered("Ron Gilbert, David Fox, Noah Falstein, Michael Land");
  Wait(180);
  ShowTextCentered("Quando la musica si ferma premi F5");
  Wait(120);
  ShowTextCentered("Se ci riesci...");
  Wait(120);
  textOverlay.Remove();
}


This is working for the text. But how to tell the text function I want the text in a certain x, y position instead of centered?

Still have to solve the character animation...
#105
Many thanks :)

I will give this a try. I've made something similar for other rooms but it didn't work for this particular one.
I will let you know if all is ok!
#106
Hi, I'm trying to make this cutscene working but need to clarify some problems...

Check this picture...


And here the code:

Code: ags

function room_Load()
{
RemoveWalkableArea(2);
Overlay* myOverlay = Overlay.CreateTextual(6,135,300,eFontFont1,65504,"Qualche minuto dopo...");
Wait(200);
myOverlay.Remove();
}

function room_FirstLoad()
{
 
cMarcus1.Walk(150, 100, eBlock, eWalkableAreas);
cMarcus1.LockView(22);
cMarcus1.Animate(2, 3, eRepeat, eBlock, eForwards);
Wait(240);
cMarcus1.UnlockView();
}


-The cursor still appearing in the cutscene, don't know if possible to remove it at all...
-Marcus character is blocked in the loopDown view.
-The text overlay should appear while Marcus complete his actions but at the moment is not working

What I'd like to have is:

-Marcus walk to a zone x, y starting from outside the room (right)
-Indy (main cEgo character) entering the room from outside after a certain time

It's quite a while I don't use AGS, any help is much appreciated, thanks!
#107
Ok, thanks.
#108
My programming knowledge is very limited, but what to do in case an AGS game (like mine) loads external video content (i've made an intro in flv format). Basically you just put all the exe and related content in your Android folder?
#109
Hello guys :)

I recently decided to continue my game (slowly...) and make some good progress, hopefully. I'd really like to remake the classic fighting-arcade mode as seen in "Indy and Last Crusade". Just old-retro like that, no need to add more details.

(you find the game here http://gabarts.blogspot.it/

Would be really helpful if any of you can give me a link or something to start with, even if it's really basic module, I can work on it... thanks!

(I've David Fox on my twitter friend list! ;-D I can ask also him, who knows...)
#110
Nice to hear this. I wasn't actually thinking about a sort of commercial purpose (even if some AGS games are very good). It's always good to have your creation/game with you in tablets/phone nowadays. SCUMM is been succesfully implemented, I hope will be reality also for AGS... (nod)

#111
Is possible to export or create a stand-alone version of your game made in AGS for Android-OSX?

If not, will be a feature for the next AGS updates?

Thanks
#112
I've found an interesting page online:

http://superpixeltime.com/

You can easily use real pictures or hand-made backgrounds. Better render option to me is 3, to get a nice retro pixel effect.
It's quick and simple to use.

I've made this to try... :smiley:

#113
I see, have still to check because it's quite a while I don't use the program and last time I only used the classic template to make Indy. Thanks
#114
Hello again my friends of adventure world!

I've done my fan-game (DEMO) sometime ago, thanks to the help of the community experts here, it's about Indiana Jones and the gold of Gengish Khan. I would like to experiment more with adventure games creation.

I'm asking here for the VERB COIN module to implement on AGS. I'd like to use a Curse of Monkey Island style verb coin but the ones I've downloaded from the web aren't working at all (AGS don't load them).

Can you give me some tutorials on how to custom my own Verb Coin module? (I'm quite good with photoshop)

Thanks
#115
I'm sorry, at the moment I'm very busy. I'm actually dedicating to finishing my first music album and some other things. The project is been suspended, even if I have some material that may soon use to go further. I'll let you know. Thanks
#116
Oh, thank u for these advices... Yeah, that one Khris is a bit hard to figure out by myself :)
Ok, for now is just fine to solve basic distractions puzzle, and SetTimer was the right thing I was thinking of, some Desming videos show that well. That one of the old dealer with Guybrush following to reach the "Sword Master" (lol, I forgot her name  :-\) area is one of the coolest in the all game (also the Grog puzzle one).

The method of step by step helps a lot in fact, maybe using basic actions first and then try to switch to some complex ones.
#117
Let's take for example the famous distraction trick:

Monkey Island:

-You ask something to the old dealer and then you can follow him/search around for some items while is out

Indiana Jones:

In the Zeppelin the pianist start playing and the radio man leaves the room (you can do something in a variable time otherwise the man catch you)

You need some advanced functions or I can start with something easier? Any help appreciated :)
#118
I've started working on the 1 cutscene where you actually can see the place, the time and the funny Marcus Brody who is going to send an important message to Indy, and finally you will know where the Adventure actually begins... I've changed the original plot to make Indy the only player but I'd like in the future (if I'm able to do it) to add the nice 2 players interaction.
#119
Well, I think this game will be a real adventure, it looks like a platform but the graphic sceneries and other things have a lot of "Monkey Island" touch. Remember "Little big adventure"? That was good... :)
#120
I have MUSIC suggestion for who like composing Midi style Music:

-If you use Logic 8 on Mac Osx, like me, with a mute keyboard controller you can see that pulling something out from the internal DSL Music Device (quicktime synth) is very hard.

-I've found a very good GM soundfont ---> FluidR3 GM.Sf2    search it on google

Basically if you don't have a Midi masterkeyboard recording with DSL Apple device is hard. You can load FluidR3 samplers with ESX24 and is lot easier.
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