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Messages - Gabarts

#21
Quote from: bicilotti on Thu 25/12/2014 11:05:10
Looks a juicy xmas present!
Any chance of having a .zip instead of a .rar? Unfortunately .rar is seldom linux friendly :embarrassed:

Sure, I will update a zip file as soon as possible.
#22
I think I've solved all but the problem with images/screenshots links...

They don't show up, I've used Tiny Pic links.
#23

Europe, 1939: Indy finds himself once again hot on the trail of an ancient treasure. A famous diary, thought lost to the world forever, has been found. This discovery leads Indy to Venice to seek out the book, and then onwards to the East, deep into the mysterious Oriental kingdoms which once lay under the iron-fisted rule of Genghis Khan.

In this bitter time, overshadowed by the threat of cataclysmic war and the power struggles of two meglomaniacal fascist leaders, Indy must tread his way carefully through the political intrigue of war-time Europe, while also attempting to solve the ancient puzzles which could ultimately lead him to: The Lost Gold Of Genghis Khan.

The game takes place just after Indy has returned home from "The Last Crusade". The player steps into Indy's shoes as he must steel himself for the coming struggle against Mussolini's fascist forces to reach Ulan-Bator first, armed with enough knowledge to beat them to the treasure.





Remember to download also the instructions text!

BETA Version 2.5

Indiana Jones and the Gold of Gengis Khan - Chapter I
CREDITS

Main Concept, Graphic, Music, Programming : Gabriele Ciucchi "GABARTS"
Additional Programming : "AprilSkies"
English translation, Proofreading and Text editing : Ross Kevin Moffat -AKA "Mandle"-
Beta-Testing : "UtDefault"

A big thanks to all the people who supported me and helped me creating my game. And MERRY CHRISTMAS to all! ;-D
#24
Just to know what's the Link description in game database. I want to upload my game but don't know what to put there.
And for the download there is an internal upload or I need to use my link?

Oh, and what about the screenshots links?

Thanks
#25
The page and the game is updated.

- Blocking bug fixed
- Fruit seller fixed
- Temporary English translation (my version)

Thanks for support!
#27
Sorry for the late answer.

Didn't notice that bug, I need to replay it to check. Thanks for reporting it.

Meanwhile I've updated the page. I've tried to switch to 32-bit but I got some problems with some sprites... :(

I will try to make some fixing as soon as possible, before english version is out.

PS

Just for curiosity, how much did you scored (both Cassie and Monsieur)? :)

Bugs FIXED
#28
Yeah, sorry. I said orange because of the dialog color. LOL ;-D
#29
It's awesome Monsieur! It remembers me of FoA+Broken Sword I mix style. Congratulations
#30
Hi Cassiebsg,

The fish is not so hard to find once you have found the seagull...

The seagull is in the dock area, or "Dock's alley" as called ingame. Just behind the orange fascist guard. Of course you need to pass first! ;)

Here little christmas gifts for you guys

Spoiler
Talk with all, more than once and that worm is pretty useless alone, but is crucial to go on!
[close]

Also

Spoiler
Once you find the seagull, the fish is in the very same area, just do a weird thing on a stupid pole
[close]
#31
Don't worry, as soon as the english version is ready, I will make the complete walkthrough for the chapter :)
It's not funny but I'll do it! I'll put an italian+english version in my page, so the ones who cannot resist can complete it in some minutes...
#32
FINE!

Here the big hint...

Spoiler
It's an items combo to get a very toxic item :)
[close]
#33
Hey Monsieur, how's going? :) If you got all you need in the inventory it's just a matter of combinations! :)
Then comes a very logical solution...

How can I add spoilers?!

#34
WOW, I've seen your pics, very nice! I love Broken Sword, especially the last one, they made a mind-blowing adventure to play in the old 2D style. Good luck with your project and scripting!
#35
Quote from: Mandle on Wed 17/12/2014 10:51:37
YOINK!!! Nabbed!!!

I want this job! I sent you a PM fully explaining...

HIRED! 8-)
#36
It's almost done, I just need a revision from a native english-italian speaker or whoever is capable. I will post here the file.
Please, make the corrections you do in the trs file in BOLD, so that I can understand my mistakes. Thanks.
#37
Where are you from Monsieur? :) You know italian very well, I can see... you have almost done the first part, you just need some c....
#38
Quote from: AnasAbdin on Mon 15/12/2014 09:17:46
I tried the demo. I just have a little question:
Why are the 'intro' and 'map' videos? They didn't have animations that aren't manageable with code.

IMO it would take less megabytes and maintain resolution if you created rooms instead :-\

You are right man... but, who will script that for me? :) Is been very easy for me doing that in flash instead... I don't think some megabytes more is a big problem nowadays.
#39
It was the very first room I designed in AGS, considering my scripting experience back then (not that now is bigger...) it was the only solution! :) Good luck with the rest, I warn you... there will be another one! Just one... very hard to find.
#40
Quote from: Monsieur OUXX on Sun 14/12/2014 14:21:20
Oh boy do I want to play this game. Translate translate translate translate! Also if the game is cool I can translate into French!

Would be nice in French! My cousin lives in Paris since 8 years now... I bet he can help me too :)
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