Yes, I need the player picks up from the hotspot forever because that item is combined more times with other inventory items. I'll try thanks.
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Show posts Menufunction hMolliche_AnyClick()
{
if (MovePlayer(242, 116)) {
if(UsedAction(eGA_LookAt)) {
player.Say("This is a must to collect.");
}
else if(UsedAction(eGA_PickUp)) {
if(player.HasInventory(iMolliche)) {
player.Say("Already taken some.");
}
else
player.Say("Sure.");
player.AddInventory(iMolliche);
dDialog1.SetOptionState(5, eOptionOn);
}
else Unhandled();
}
}
cEgo.Changeroom(7, 490, 108);
cIndy.SetAsPlayer();
Quote from: Mods on Wed 19/02/2014 10:15:13
Ha - I'm lookin'! Well there's a lot of links to microsoft.com but where's the link to the thingame itself? And where can one locate Roland MT-32 sf2? Those are important steps... But it's certainly intriguing
cMarcus1.Say("Si, che c'è Indy?");
mouse.Visible = true;
dDialog1.Start();
cMarcus1.LockView(22);
cMarcus1.Animate(2, 10, eRepeat, eNoBlock);
Wait(80);
cEgo.FaceDirection(eDir_Up);
cEgo.Walk(213, 101, eNoBlock, eAnywhere);
player.LockView(19);
player.Animate(3, 3, eOnce, eBlock, eForwards);
player.UnlockView();
oPorta2ap.Visible = true;
aDooropen2.Play();
Wait(40);
Quote
You can also place a character using any of those:Code: ags player.x = 150; player.y = 130; player.ChangeRoom(player.Room, 150, 130), // should work...?
Quote from: Khris on Tue 31/12/2013 15:11:05
"Isn't working" is not enough. I found the error though; there was a redundant { at the start of the first function's body.
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