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Messages - Ghost

#1081
Thanks, mods! A frined already suggested VLC to me, I already downloaded it. It's all new ground for this old dog.
#1082
Quote from: CaptainD on Mon 04/11/2013 22:19:59
...even though I think the idea of making an adventure game in a single month is complete madness. :-)

Madness and game-making mix well, Capt'n! (nod)
#1083
General Discussion / Re: backloggery.com
Tue 05/11/2013 10:26:46
Quote from: qptain Nemo on Tue 05/11/2013 00:30:20
a simple yet effective database of your game collection with a focus on keeping track on how much progress you've made in the games and encouraging you to finish as many of them as possible.

Oh, that sounds good. My backlog is... ridiculous. Will sure try it out, thanks for sharing!
#1084
Will do. The "stupid user deletes file" scenario makes me feel uncomfortable with using an external file- there is always one...
#1086
Right... okay, my truespace version doesn't export to ogv, but I bet there are converters... well, knee deep into the experimentations...

Quote from: selmiak on Mon 04/11/2013 18:34:20
and thus could spoil the game for too interested players. But please do it :)
;-D
#1087
Quote from: Snarky on Sat 02/11/2013 14:59:28
The challenge is part of the definition of what a "puzzle" is. "Fun" is the part that makes it perfect (though as everyone has said, that's not a great term).

I *like* that point of view! ;-D
#1088
Has anyone here ever bothered to set up an actual rendered video for an AGS game? I tackled a small animation in truespace, which is... a bit oldfashioned, and I am baffled by all the compressing/converting/exporting stuff. There are probably better programs out there, it's just that I know truespace quite well. The rendering/animation is *not* the problem- but what format/compression/whatever can be imported into AGS? 16bit game, 320x240 as per usual.
#1089
I think I have a silly little idea. Screenies to follow!
#1090
DoorKnob is right, that really is pretty inefficient. If I understand you correctly, you want to see if a roll in a -3 to 3 range results in a positive value? That is a 50% chance. So one command can give you the same effect:

if (Random(1) == 1) // yay, 50% chance success!
#1091
A suggestion, post your code. Dice rolls are easy to do and there are a several ways of implementing them, so if you need a fix-up with your code, post it (nod).

If you're just using D6, a quick way to "roll one" is using a simple random command:

int die = Random(5)+1;

For several rolls an array can be used, together with a variable to store your "max amount of rolls".

int maxrolls = 100;
int results[100];

This will give you a huge storage for your dice rolls (nod)





#1092
The Rumpus Room / Re: Happy Birthday Thread!
Sun 03/11/2013 08:37:52
Ben, have a happy birthday! And make a game to celebrate! :P
#1093
General Discussion / Re: Tile Puzzle Game
Sun 03/11/2013 08:08:18
It *is* an accurate recreation, concrats on that, Stupot! But it really needs teh sprites!
#1094
Well, somehow it feels worse when a fellow game designer is the target. A large company has more resources to avoid theft (in the case of EA, the whole always-online-thing is clearly an attempt to do just that) and at the same time is a more likely target. But theft is theft. I found some of the comments in that article really depressing, too, especially those that tried to put the blame on "bad planning/carelessness". If my neighbour's door is open and he is not home, and I go and raid his fridge that is a crime, no matter how careless my neighbour was. Like, leaving the door open. And actually buying raid-worthy stuff and putting it in his fridge.
#1095
Quote from: Peder Johnsen+ on Fri 01/11/2013 13:28:43
To those who mention that it's "not fun" or similar.
Any special reason why?

Yes, well, I really can't get my head around it. I tried it, but neither browsing not actual typing is fun- screen to small, no real keyboard, often bad connection. It's just that I feel browsing on the phone is in its toddler phase.

Tablets, well, that's a different thing altogether. They work nicely, and I actually use *those*. (nod)
#1096
Quote from: Snarky on Fri 01/11/2013 23:32:28
A perfect puzzle is one that is fun:

And there I would say that a puzzle, per "definition", is not about fun. It's about (intellectual/logical) challenge. A game is meant to be/ about fun- and I suspect that this is the core of the problem as squirrel phrases it (nod)
#1097
This really... man. Arseholes! >:( That is a new low.
#1098
Squirrel, don't let people disagreeing with your point get you down- that's how many interesting discussions start! (nod)

Let's start at the bottom. What *is* a perfect puzzle? I'd say it is an obstacle the player must overcome in order to advance the plot, and solving it requires no "meta-knowledge" (walkthrough, wikipedia, whatever)- it can be solved by using the information and resources given by the game. Additionally, the solution should make sense (even if just after solving it). Is that a valid definition?
#1099
7th Guest is awesome on many levels; the sequel is at least graphically impressive (for its time, and I think it plays nicely even today). To imagine they make a third game gives me the shivers of... anticipation! (nod)
#1100
Me, never. Ever. My phone doesn't even have internet and I have no interest in it ever getting some. That's what a PC is for, after all.
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