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Messages - Ghost

#1341
But templates are okay to use? Nine-Verb, Verb-Coin, Two-Click and the like?
#1342
Quote from: Lt. Smash on Mon 10/06/2013 15:09:52
But the mighty google can do it (at least a barrel roll): https://www.google.at/search?q=do+a+barrel+roll  :D

Deal. I shall use only the powerful goo-gel to make adventure games in the future!
#1343
I tried the last three hours trying to get AGS to do a backflip. Monsieur, AGS CAN'T do everything.  ;-D
#1344
NO WAY! We're having a OROW? I bet I can pull myself together for a week. Yes, one week is perfectly within my attention span. Yay!

[edit]
Oh shiny!
#1345
[edit] Made invalid by Snarky ;)
#1346
Chrome is clearly trying to figure out how to pronounce GIF.
#1347
Benefit of doubt. Some comments sound clumsy/harsh but nothing sounds as if they just posted generic random phrases without playing the games. And it IS the comments section, not the "praise the game" section. I like to think that the guys really downloaded a wad of games, and got so interested that they registered- since they really seem to like quite a lot of them.
If we allow people to give feedback, and even ENCOURAGE THEM to give feedback, and make our game rating system based on feedback, then we shouldn't be surprised that we get feedback.

In the case of his comments on Blackwell, I remember that there were several complains about the Steam version not running without a little tinkering. Could well be that this caused his frustration.

About the Trojan comment, that can happen. False alerts are common on certain antivirus programs.

In the case of RAM Ghost, not liking it is* a valid opinion, as is liking it, and I got both  ;-D

--
* I diagree that Sims1 is a good game though. Sims 2, on the other hand, is awesome!
#1348
Well, okay, but do we want a splash screen that intentionally shouts "AMATEUR!*"?  :-D Personally I'd prefer a simple design over a whimsical one. They are fun and great to look at (think about Radiant's "Cuppit") but that wears off. But I'm sure there'll be more entries here, and I am confident that there'll be one that pleases everyone  (nod)

__
* I really think of AGS much higher. It powers several successful, commercial games, a huge number of amazing freeware, and at least three long-running series. That's not amateur.
#1349
Quote from: Ryan Timothy on Sun 09/06/2013 02:49:15
I'm absolutely loving Abs's metro splash screen.

I second that praise. It's clean, minimalistic and appealing, and it looks as if it would never "get out of style", too. It's clearly the potential Fonz of AGS splash screens!
#1350
Adventure Related Talk & Chat / Re: License ?
Sat 08/06/2013 10:07:11
Quote from: springthoughts on Sat 08/06/2013 09:34:43
but the idea, as I understood, is to protect anyone who might be tricked into paying for it.

I don't think that this is a big issue. I am not a big player by any means, but even my games tend to spread wildly and appear on quite a lot of download sites; all free. And not just mine, MANY. Just try to find italian sites featuring AGS games, it's fun, they seem to love adventure games a lot and spread the freeware.
The internet has changed piracy; I remember when pirated games were traded and sold on the schoolyard but why bother today, when someone WILL just upload a version that can be downloaded for free?
There's really no possibility that I could think of that (these days) someone *could* pirate-sell the average AGS game.

But yes, putting a "This is freeware" message into the game IS a good idea- most people put in a credits/info panel in their games anyway, and such info would fit in there nicely.
#1351
"So, found a way out yet?"

I shot the scruffy man a look that I hoped looked cool and aloof and a lot of other things he'd probably have to look up in a dictionary. Though I had to agree, things did not look too well. I wriggled my hands, going through the motions almost on autopilot.

"Not yet", I said, counting on my calm baritone to make sure how I was totally in control of the situation.

"You've been at it a while now", said the man.

I had been very exited when my secretary told me of the big gala. Everyone would be there, she said, the upper crust's elite's Top Ten, people who rolled in money and fame. A well-known but recently unlucky stage magician could get a lot out of such an event. It was well paid, but I was more interested in showing my skills to people who craved entertainment and wouldn't have to think twice if they could affort hiring me a second time. I missed the old days where every night I would baffle the masses by pulling women out of my rabbit's top hat, set myself on fire and calmly proceed to tap-dance on a needle. My stage name, Elminster, borrowed from an old D&D sourcebook, was a synonym for "over-the-top, masterful, physically impossible, actual MAGIC".

There was no real magic though, only skill. And now I'd need it all.

"Your portfolio", the scruffy man said, waving it, "says you can escape every trap by means of your powerful magicks."

"True", I nodded, "But I have to admit this setup is rather challenging." That was mere flattery, especially since I commented on my own design. And even a stage-hand
knows how to prepare for the old escape-the-straitjacket shenanigan. I merely spoke to cover the soft creak as I dislodged my shoulders. The pain was hardly worth speaking of; I'd done it so often that it registered only as a small "ready for the next step" signal.

"Are there many powerful magicians like yourself?", asked the man. I never got his name. He and a couple of similarly scruffy people- come to think of it, they'd all
looked as if they were brothers or at least closely related- had attacked me just as I had entered the mansion, knocked me out cold. When I had woken up I'd been put into my famous "Inescapable" setup. Glass pool of acid, ready to be set on fire, a thick metal pole with a small platform from which I could dangle, suited up in an actual straitjacket, not one of these rigged affairs my fellow stage magicians prefer, and wrapped in several pounds of solid iron chain.
Classic. Always a cloud pleaser, the escape-trick. I had intended to end my show with it.

"WE are powerful, too", said the man.

"Look, really, what IS your name?", I snapped. He paused, then shrugged.

"Might as well tell you", he said, "My name's Ul'drey-A-CháRamalamadingdong The Shade Of This-Very-Special-Green-You-Get-When-Only-Half-In-The-Dark. I am an alien wizard from another dimension."

I didn't hesitate to laugh. He scowled.

"We are here to test how strong the magicks of your world are."

I laughed some more, almost forgetting to proceed to slip my arms out of their sleeves.

"We kidnapped you, the most powerful magician of this world, and if we find you can't even escape your own magical traps of magical cotton, which is far more durable than
any material of our world, we KNOW it's perfectly safe to conquer your planet Earth." He cackled.

Something started to tick. Ah, right. The mechanism that held me in place over the acid WAS on a timer, and in... three minutes... it would pull in the bolts and I would drop. I tried to ignore the "alien wizard's" gleeful sneers and focussed on retrieving the skeleton key that was hidden in my left sock.

"You don't believe me?" He made a flamboyant gesture.

Then, to my surprise, I fell. This was not supposed to happen, but it did happen. To be fair, there was hardly any pain, only the tiny regret that I had always insisted on using real acid.

--

Ul'drey-A-CháRamalamadingdong The Shade Of This-Very-Special-Green-You-Get-When-Only-Half-In-The-Dark bowed before his brothers.

"This world is ours for the taking", he said, satisfied, "The masterful Elminster was clearly a bluff. He died in his own trap and his magicks could not safe him. All it took was stealing his time, which is a simple spell."

"What about the cotton?", asked his oldest brother, whose name was in the ultraviolet spectrum and smelled of spiders in the rain.

"It IS powerful", Ul'drey-A-CháRamalamadingdong The Shade Of This-Very-Special-Green-You-Get-When-Only-Half-In-The-Dark admitted, "But it merely shows how decadent this world is. They are using it for clothing, can you imagine? The riches they waste!"

"These will be our riches!", said another brother who was actually a sister and thus had no pronouncable name, "Let's have this world!"

"Yes", they all agreed, "But first, let us drop the adamantium robes we are always wearing, and let us don human cotton to protect us better!"

They did.

--

Silent, deadly, and clad in Iron Maiden t-shirts, the magical wizard aliens from another dimension headed towards Bruce Manor.

[edit]
Properly formatted now!
#1352
Blender is also rather good, and if I remember correctly TrueSpace is freeware now that Caligary is defunct. I had good fun with that program.

Also, the ice tea looks good; much less bleeding!
#1353
Played and voted. Nice entries, both of them, good luck to you guys!
#1354
Apart from what Armageddon already said, I don't think that the movement is too much, it's just way to jerky. It should be a gentle, barely noticeable swaying as long as the characters sit, and the harsh movement should happen when they get up.

I actually like the overall look, it's rough but it has some charme. If you did that in actual claymation it would stand out a lot. There's an old sidescrolling shooter that was done in claymation, and it's awesome!
[imgzoom]http://images.jayisgames.com/platypus.jpg[/imgzoom]
#1355
Oh man. Now I feel stupid. Still, cool song. Thanks!  :P
#1356
Help plz. I stumbled over a clip video while looking for an old Alice Cooper song. I realised that I can identify roughly 95% of the movies used to make this video. I am in hot pursuit of the remaining 5%.

Does someone recognise the movie clip shown at 0.25? I thought it was Clockwork Orange but it's been ages since I saw that one. Wouldn't fit with the theme, though.

[edit]

Question NOW with actual link to video  :-[

http://www.youtube.com/watch?v=tuGs3R-Tpfk
#1357
Quote from: Khris on Thu 06/06/2013 11:36:08
The BASS template is from 2003. I wouldn't use that.

It does work though, I have used it with AGS 3.1 and had no problems getting it to work.

I have modified and adjusted it a bit- if there is interest I can easily upload a template. That would be from 2012 then  ;)
#1358
There's always the Beneath A Steel Sky template. It has all you need and is extremely tame in terms of scripting.

Just go over to the resources page http://americangirlscouts.org/agsresources/Templates.html . It's the third entry in the list.

Und willkommen im Club!  (nod)

#1359
Hm- now when I open the games I made, a lot of the categories are all wrong (For example, I made Hubris but I am listed as "SFX", which is a credit given to me by Icey for a totally different game...) Almost all games get the wrong entry in the summary (the individual game pages look about right though)

http://www.adventuregamestudio.co.uk/site/games/game/1532/
#1360
Quotebut for some reason two of them weren't being counted in the relevant field...
Could be because I must admit that I rated for (my own) game to test if it WOULD show up on the "fewer than five" page. Does it count when the author votes?

Thanks for fixing it in any case!  (nod)
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