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Messages - Gilbert

#101
Too lazyDidn't have time to read the whole thread and I don't know whether it's suggested or even done already by anyone, but I think without worrying morally ambiguous use of the technology in aggressive ways (such as generate the whole story) there can still be a lot of fun use of it.

One idea is to use AI to generate pictures in real time during a playthrough of a pure text adventure (e.g. the good o' Zork series).
This way, you are still playing the same old games but would have some random eye candies to look at.
It'd be nice if someone tries to make an IF parser with such functionality.
#102
That's because you didn't group the lines in the else part inside curly brackets properly.
Without the curly brackets, only the play audio line is executed in the else part, and the "The door is closed." line will be executed regardless of the value of door_unlocked variable.
So:
Code: ags

bool door_unlocked = false;

function oDoorclose_Interact()
{
  cChar1.Walk(872, 712, eBlock);
  cChar1.FaceDirection(eDirectionUp);
  if (door_unlocked) {
	door1.Play(eAudioPriorityNormal, eOnce);
	oDooropen.Visible = true; 
  }
  else {
	door1.Play(eAudioPriorityNormal, eOnce);
	player.Say("The door is closed.");
  }
}

#103
The Rumpus Room / Re: Name the Game
Fri 15/07/2022 06:30:56
I don't have anything in mind atm, so anyone can steal this spot.
#104
The Rumpus Room / Re: Name the Game
Thu 14/07/2022 06:20:43
Looks like something made with the Wasteland engine, so it must be Fallout!
Fountain of Dreams?
#105
I think "Modules, Plugins & Tools" is fine, as fonts may fall in the "Tools" category. Well, technically they're assets, but fonts are not "more creative stuff" like graphics and sound, etc. but are something more or less integral to the backbones of adventure games (unless you make a game without text). Especially since the recent name change of that board.

A separate board for posting assets could be nice, if we're as active a community as years before. I wonder how much content there will be nowadays. I'll expect this therad and Eric Matyas's nice stuff could belong there, but what's more? Probably too thin in content to dedicate a whole board for.

That said, IMO this is also fine to stay here in Engine Development, as game production aside, these fonts can also be used for testing the Unicode functionality of the editor and the engine. I think if there is no technical difficulties (for this I mean something like having to add more licenses to the package) we may even include them in the AGS package (or have links in the manual or even in the editor itself for people to download these files, especially when there are license problems) so users can start right away.
#106
Quote from: Sinitrena on Sat 25/06/2022 21:03:40
Also, the girl seems a bit random. This character doesn't have any connection with AGS (unless she's from a game I'm not familiar with). It's just some girl.

She's actually called Blue Cup, a character I designed to troll the forums many years ago (obvious from the original banner) and I had decided to have her cameos in my AGS games (which haven't materialised yet).

Also, the anime style was intentional, for trolling purpose. (Though the real reason was that anime style was the norm here as oppose to western designs, which made me uncomfortable!)
#107
Critics' Lounge / Re: New AGS logo
Thu 23/06/2022 05:00:33
Digging stuff from my HDD I found this:
[imgzoom]https://i.imgur.com/H7k0WQp.gif[/imgzoom]
which should always be how the Blue Clup looks like :=

Also:
Spoiler

[imgzoom]https://i.imgur.com/yD5JdIa.gif[/imgzoom]
:grin:
[close]
#108
Critics' Lounge / Re: New AGS logo
Thu 23/06/2022 04:00:42
Quote from: cat on Wed 22/06/2022 20:56:00
[imgzoom]https://www.clowdergames.com/pics/newWebsite/logo1b.svg[/imgzoom]

It took me a while to realise what that white thing on the cup is though (a teabag label?). I thought it was a flyswatter or can even be interpreted the cup as leaked when the logo is small.
#109
The Rumpus Room / Re: Name the Game
Tue 24/05/2022 05:17:24
Pokemon N, F and T  :=
#110
One problem is that, PC sold nowadays usually don't even come with an optical drive, especially for laptops that are not upgradable by normal users, so they have to buy an external drive.
I, being one of these people who acquired a laptop recently, had to buy an external BDR drive, which, though I was surprised how cheap these things are nowadays (I was without a working PC at home for more than THREE YEARS as I wouldn't be free to try to recover my old desktop PC during these busy years), that it has to use TWO USB ports (because of power requirement when burning BDRs) may just scare people away.

So, yes, it's unfortunate that disc media has become obsolete and is more a kind of "collector's item" nowadays. It to some extend was caused by optical discs shifting from playable media to distribution media. In the past, you can run a game directly from the disc, or even if the game required installation, it usually just installed a tiny portion of essential stuff into your harddisk and would need the disc in the drive to access data or play the audio tracks. Now, games that come in discs only save you the time from downloading the files, since you usually need to waste A LOT OF harddisk space to install the whole thing anyway (and in case a game needs to have the disc in the drive to run it's usually just copy protection to verify that you have a legal copy), and the fact that modern games sometimes have 1st day bug fix enhancement DLC patch that's even larger than the size of the original whole game doesn't help. Retro rereleases of old games through services like GOG or STEAM also did away with the physical media the games already came in.

Consoles are also heading this way now. Originally, console games were designed to be played on the get-go, that you insert a cartridge/disc into the console and just play immediately. No installation is needed (apart maybe requiring some storage space on the console for save games, config files, etc.). But this has shifted too (though slower that PC) so you sometimes need to install A LOT OF stuff (if not the whole game) in the storage space of the console before playing (especially the "big titles"). Again, that DLC and upgrade patch had become a thing in the console world have rendered games in physical media becoming a moot point (in the past, if a console game was bugged, nothing could be done, unless you're offered a chance to exchange the whole game cartridge/disc).
#111
The Rumpus Room / Re: What grinds my gears!
Thu 17/03/2022 11:16:39
Quote from: cat on Tue 15/03/2022 20:46:22
Some time ago I was thinking about making a game where the screen is completely black and you have to navigate solely by sound effects. When I was pointed to this excellent game.

Then you have probably never heard of Enemy Zero and Real Sound from legendary creator Eno Kenji.

Enemy Zero was a survival horror game where the monster enemies never appeared on screen and you had to react according to audio cues. It was actually a rip-off inspired by Silent Debuggers on the PC-Engine. The game was also VERY (IN)FAMOUS for Eno pissing off Sony by announcing in a Playstation press conference that... it was for their rival's console, the Sega Saturn.

He then made Real Sound, which, was exactly what you described, a game with no screen output whatsoever and players needed to navigate by sound only, so the game was playable by blind people. (A later Dreamcast version did have scenery backgrounds though, which didn't change how it's played.)
#112
They're not really unfinishable, but bugged me for quite some times, for two commercial games.

  • Leisure Suit Larry 2
    BITD I've played to the very end of the game and the last action is
    Spoiler
    obvious to make a Molotov cocktail by putting a bag into a bottle,
    [close]
    but every time I typed
    Spoiler
    "put bag in bottle"
    [close]
    it's a game over.
    No matter what I did I was unable to finish the game, until years later when I came across Al Lowe's own site and found out it's a glitch in the parser that the word 'bag' was always recognised as a verb instead of a noun unless you typed something like "the bag" and when I tried this I immediately completed the game.
    The problem was, I always just typed commands like "get stuff" and "look bed" and they never failed, but it would fail in the very last command. This glitch had me stuck in the game for at least 15 years! Also BITD there was no convenient places liked the Internet and some friends I had asked said that the command was correct and they could complete the game (probably because they always typed 'the' like Al Lowe himself did). This was so annoying and this glitch was never fixed.
  • Rex Nebular (a Microprose point and click adventure game)
    It's been a while so I couldn't remember details. This game had two modes, Easy and Normal (or was it Hard? didn't remember).
    As a first time player I decided to try Easy mode first and... I was stuck in the middle of the game when I had to disarm a bomb (or plant a bomb? I can't remember. Anyway, it's also about BOMBS like in LSL2's case).
    I was stuck for maybe a few weeks until I decided to start over and try the Normal mode... and I got through that part readily!
    That meant the Easy mode was even harder!
    The reason was that in "Easy" mode they removed a number of required actions for the player to make progress, but after such changes, many of the actions were no longer logical.
    In the part in question you could never guess that you just needed to jump to the end without doing all the in-between logical steps and I think this was just poor design.
#113
No, movement speed is not FPS. It is something like how many pixels the character's position will advance every frame.
If you really make everything in the game 24 FPS (or a fraction of it ) you may set the game to run at this frame rate (or a multiple of it, like 48 or 72 FPS), by using the SetGameSpeed() function.
You may put this in the game_start() function of the Global Script. Like:
Code: ags

function game_start()
{
  SetGameSpeed(48);
}
#114
The Rumpus Room / Re: Name the Game
Sat 12/02/2022 05:03:32
Not every one would play the English versions of games though.
For example, if a game is originated in Japanese people here will prefer playing the Japanese version over the English one.
(e.g. No one here will call Biohazard Resident Evil. Even when we're playing the US version we still call it Biohazard.)

And Last Bible is already the English name of the original version.
#115
The Rumpus Room / Re: *Guess the Movie Title*
Fri 11/02/2022 17:07:27
Se7en?
I made this guess just because of the blue tint of the screenshots.
#116
I came upon CJ's homepage while looking for DOS stuff in 1998 I think, and Adventure Creator was at V1.13 and it didn't work in my computer (it just crashed :=) but V1.14(which also just crashed initially) suddenly worked and the rest is... em.... well... that I still never made anything after nearly a quarter century.
#118
As discussed here, there doesn't seem to be one single location to post useful tools on the forums, and I think the Modules & Plugins sub-board is suitable for this.
So I suggest renaming that board to Modules, Plugins & Other Tools.

Comments are suggestions are welcome.
#119
Personally I think Modules & Plugins should be fine, though the board's name doesn't reflect this.
For tools related to art, we do have places specifically for them (see the stickies in the Critics Lounge section), but for other general tools we don't have any single place for them.

I'll suggest renaming the Modules & Plugins board to Modules, Plugins & Other General Tools.
#120
The Rumpus Room / Re: Name the Game
Thu 20/01/2022 12:59:22
Quote from: Volcan on Thu 20/01/2022 05:17:28
Now which one? It has a different name than the Last Bible.

But I don't know! Because I have played none of these games. I've only played the original Megaten on Famicom, the PCE port of Shin Megaten, and also a bit of the GBA era Devil CHilden.
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