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Messages - Gilbert

#1021
ig299, please don't hijack another thread without explaining what problem you are having that is related to the OP. Thank you.
#1022
The problem is not this, as I mentioned, every character is already numbered, so you don't need any add-on to reference these entries by numbers.
#1023
Since characters and objects are already numbered*, I'm not quite sure what real benefits this module would add, except for reordering them.

*Instead of using their OO names, you can just reference characters by number with the character[] and object[] arrays. You can even retrieve these numbers back from their OO names by using the ID property, so character[cEgo.ID] is the same thing as cEgo.
#1024
Site & Forum Reports / Re: AGS wiki moved
Mon 30/04/2012 07:20:50
Quote from: AGA on Mon 30/04/2012 07:08:45
Not sure why you're down as an administrator though.
I've talked about this "somewhere else" (I think you will notice where eventually, and I've also mentioned the 'admin.' thing). I think the users aren't acknowledged as under the correct group until either they have made some edits to the pages (seeing that the list of bureaucrat members was initially empty but not long after that m0ds was listed, possibly after his edits to some pages) or somehow messed around with updating their rights (which I did).
#1025
Site & Forum Reports / Re: AGS wiki moved
Mon 30/04/2012 03:03:28
Hopefully this can eliminate the spam problem.

I now become a normal user though, and after checking the user group rights special page it seems that there're actually no  bureaucrat users.  :undecided:
#1026
Try updating DirectX9 if you haven't done so and see whether it helps.

Also, try to turn off crap graphical features (that should not even be included in the first place) of the O/S such as AERO.
#1027
Site & Forum Reports / Re: Forum upgrade
Fri 27/04/2012 03:11:12
Not sure whether this is mentioned yet, but it seems that upon browsing a member's profile page we can no longer see the member's login name but only the in-game nick (unless I missed something and had been looking at wrong places). If this is done on purpose and is privacy-related I'm fine with it, but the reason I want to know one's login name is because we can then identify members easier, as nicks could be changed any time. One use is in the Hall of Fame thread, in which I used to reference members by their login names, for obvious reasons.
#1028
Site & Forum Reports / Re: Forum upgrade
Thu 26/04/2012 05:29:00
Possibly the registration quiz part isn't ready yet.
#1029
Site & Forum Reports / Re: Forum upgrade
Thu 26/04/2012 02:30:06
There is also no quick link to the wiki atm. (I think we should have this in the new AGS main page too.)
Also, my forum time is messed up initially, making my time 1 hour ahead of what should be. My Time Zone is GMT +8 but we don't have daylight saving here, which is possibly the cause. After clicking "auto detect" in profile setting it's changed to 7, which shows the correct time now. I think it will be incorrect again some time later.
#1030
Site & Forum Reports / Re: Forum upgrade
Thu 26/04/2012 02:18:39
It seems that when you click the "new" button of a thread the first unread post of the thread is not displayed in another colour like before. I actually rely on this to determine which posts are new to me. (I know that upon clicking "new" the thread will be positioned such that such post would be the first on screen, but for some reasons I don't pay attention to this most of the time.
#1031
The Rumpus Room / Re: *Guess the Movie Title*
Mon 23/04/2012 06:59:38
Quote from: Eric on Mon 23/04/2012 06:46:14
My guess is Timeline?

Aw well. This is so fast. Your turn.
#1032
The Rumpus Room / Re: *Guess the Movie Title*
Mon 23/04/2012 06:39:45
Yeah. I remembered that it was terrible and I thought it was a funny (and family-friendly) one at first and I was trying to enjoy it until... well... those sexual stuff happened, followed by other horrible scary moments (as far as I remember whatever happened to that 'thing' seconds later was... awww).

Now, this:

I'm not sure how obscure this is but I think it has not appeared in this thread yet. As I have mentioned I rarely watch movies so my knowledge on them is very limited. I only watched this on TV one day by chance. It seems to be a very high budget one, but the whole thing is horrible (hint: NOT Waterworld).
#1033
The Rumpus Room / Re: *Guess the Movie Title*
Mon 23/04/2012 02:15:01
Could this be some weird teen alien movie called...

Meet the Applegates?

(I didn't do any research here but I remembered I've watched this one on TV years ago and that 'give birth to the thing' scene was very memorable (NOT!).)
#1034
Quote from: Monsieur OUXX on Sun 22/04/2012 22:55:09
What I really wonder about, though, is: Why would anyone want to get the PoP source code, except for its historical value?

Coupling with the design documents he released earlier, they're very valuable in Apple II stuff development, which I am actually looking into.

They're also very valuable if you say want to port the game to other platforms, as you can make the ports' game logics essentially identical to the original version, especially when they're other 6502 based systems such as the Famicom and the PC Engine. I know there're already versions of this game on these two systems, but it doesn't hurt to have a more faithful version (the PCE version was sometimes criticised as being not animated smoothly enough).
#1035
Quote from: AGA on Thu 19/04/2012 09:57:04
It's kinda tiny too.  The default emoticons are 15x15px, although some are larger.  Could you / someone scale it up to fit in better?

This is a quickly scaled up one:

Does the transparency work for everybodies?

The reason it was 10x10 was that it's edited from the original sprite included in the editor.
#1036
We definitely need this.

Probably a bit wonky as there're some difficulty with transparency and animation though. At least we should have this cup, even a stationary one.
#1037
Site & Forum Reports / Re: Forum Restructuring
Thu 19/04/2012 07:37:11
Activities in 'Competitions & Activities' aren't necessary to be contests. As long as the activities are approved they can appear in that section.

I know that before the renewal of the forum structure, there were some discussions on how some of the activities are more silly than the other and they didn't even fit in the General forum (I haven't really read the posts yet) and that the Popular Thread forum was not meant to be a grave for such threads. That's why the Rumpus room was born. One such activity was the Guess a Movie thread.

WHAM's game thread was indeed fun and had a lot of participators, so it makes sense to move it to Competitions & Activities. However, personally I didn't find the Movie thread that bad either and I'll say it isn't that bad of an idea to move it also to Competitions & Activities instead of the Rumpus room (again, as I mentioned, I haven't really read the posts to understand enough the reasons why it's considered silly). If this is considered not up-to-standard for Competitions & Activities, I'll say that the classic M$PAINT game isn't anything better and that game was already here at almost the same time this incarnation of the forums were born.

So, I'll suggest either moving the Movie thread to Competitions & Activities (and leave the other more silly ones in Rumpus), or instead move the M$PAINT game to Rumpus.
#1038
Quote from: Terrorcell on Sat 14/04/2012 11:35:56
I started this topic in the Advanced Technical Forum because I don't want a team (so there are no time limits and so I can work on it whenever I like) and because the game is by no means complete.
Also, I would like the code and any discussions of this to be private, as it is my first attempt at something as challenging as this.

No, you are still asking for someone to collaborate with you in someway, so it fits the Recruitment forum more.
#1039
Something like this should work:
Code: ags

function room_AfterFadeIn()
{
  int tempcount = 0;
  while (!mouse.IsButtonDown(eMouseLeft) && !IsKeyPressed(13) && !IsKeyPressed(27) && !IsKeyPressed(32) && tempcount<400)
  {
    Wait(1);
    tempcount++;
  }

  player.ChangeRoom(3);
}
#1040
If you want to make a SCI font, you may use Radiant's Font Editor. The created font files can be directly imported by the AGS editor.
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