Have you tried updating DirectX9 like I suggested earlier?
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Show posts MenuQuote from: timofonic on Wed 15/02/2012 23:16:56Actually some of these information are already readily available to people. If you right click and check the properties of a game executable you can already check the version of the interpreter (under windows of course), so if the tool just retrieves the interpreter version of a game there shouldn't be any ethical problem. However, there may be other aspects of a game that its author may not want people to hack into, so what we need is to find out what information should we retrieve and what should be avoided.
Someone said me Calinleafshade did a tool named AGSpull, it was able to extract information about the game like version and such. He cancelled and removed it because ethical reasons, he feeled it was wrong or something like that.
int xpos = GetViewportX(); int ypos = GetViewPortY(); //initial position
while (xpos > 50) { //x-coordinate of desired destination.
SetViewport(xpos, ypos);
Wait(1);
xpos--;
}
Wait(5);
DisplayAt (143,51,100, "Help! Help!");
ReleaseViewport();
Quote from: Ryan Timothy on Wed 08/02/2012 01:51:09Maybe this is exactly the reason. What differentiates an unmodified object sprite from a modified one? So, say, an object is zooming in from 10% to 150%. During this process, should the engine not make a copy of the sprite and free the memory specifically at the frame where the scaling is 100%?
...it should only really need to be doing this if the object is using scaling, tint, flipped, etc.
Quote from: HandsFree on Thu 02/02/2012 14:40:33
and not at the end of the file. Is that important?
struct Hint{
bool done;
String description;
};
Quote from: monkey_05_06 on Fri 20/01/2012 18:19:15To be more exact, winsetup.exe does not even update the CFG file. All it does, instead, is to launch the game executable with the option '--setup', which runs the setup interface of the game, in turns updating the CFG file.
All winsetup does is update the CFG file.
Quote from: Stupot+ on Fri 20/01/2012 03:08:36
Not sure if this was directed at me or Iceboty, or both...
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