Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Gilbert

#1141
Yeah, I've tried 5 Days a Stranger on my Galaxy S2 and the same thing happened.

Also, my test game, which was compiled with V2.6SP1, didn't show up. Is it because my game is 8-bit and the engine does not support 8-bit modes?

I actually tried the PSP version some time earlier out of curiosity and it also didn't recognise my game, but since I just tested it with an emulator (I don't own a PSP, and never will) this cannot be any indication.

EDIT: I just put another 8-bit test game compiled with V3.21 and it was recognised (also white screen though), so it shouldn't be a colour depth. Maybe it has difficulties recognising V2.6SP1 games.
#1142
Try to re-import the sprites. It's a wild guess, that these sprites may be of a colour depth different to the game's. Normally the editor should convert the sprites on the fly when you import a sprite or change the colour depth of the game, but things may go wrong. It is possible that the D3D driver may fail to render graphics correctly if the resources aren't in the correct colour depth.
#1143
It's possible that there is a memory leak in the audio playback code of AGS. Did this happen every time you tested the game, or just happened once?

The crash dump file is not for you to read, but contains debug information for the developer of AGS to find out what happened. You may zip the file, upload it and send the link to CJ by PM, but since CJ is quite busy atm, he may not be able to check that in a short while.
#1144
Brydraculator HD* -Special Studio 3-D Cut-

*HD stands for Heavily Degraded.
#1145
The Rumpus Room / Re: *Guess the Movie Title*
Wed 26/10/2011 06:43:09
Maybe it's Robocop then. :D

For some reasons I found the man in the middle looked a bit like Tommy Lee Jones, but I don't think that he was in such an old movie. After all, googling(or better say, IMDBing) pictures suggested that this should not be him as he didn't look like this when he's young. In other words, as always, I HAVE NO IDEA.
#1146
It's likely a scripting error, so it's a better idea to post it in the game's thread or PM the author about it, but since this game was released several years ago and that Alkis isn't that active here, you may try to contact him by email instead.
#1147
I'm thinking of this. One problem is that the String system in AGS probably doesn't supported extended characters (like double byte ones). If the game name contains such characters the engine may create some error if such a String is accessed.
#1148
The Rumpus Room / Re: *Guess the Movie Title*
Mon 24/10/2011 14:28:11
I knew it's not it, but just wanted to jump in for a random post:

Any old Godzilla movie with Kinggidora in it?
#1149
I haven't read all the codes, but that's possibly because you didn't clear the text after the event ended (Note: Turning a GUI off will NOT erase the label's text, the text is still there when you turn the GUI on again). Text on a label will persist until you change it. Either have a:
Code: ags
Lgenie.Text="";

when the event ends and you no longer need it, or put this at the beginning of the event, so the text is cleared before you Wait() some loops and change it to something else.
#1150
Please report your problem in that new thread. This is now outdated and locked.
#1151
Or, try the third option. Use a variable as your own timer/counter.

You set a variable to a certain value at the beginning and then decrement it every game loop. You can use if{}else{} statements to trap the variable and do whatever you want when the counter reaches a certain value. Something like:
First declare the variable on top of the room script:
Code: ags
int attcoutn;

When entering a room:
Code: ags
attcoutn=80;

Then in repeatedly_execute():
Code: ags

attcoutn--;
if (attcoutn==76){ //after 4 loops
  //play attack sound
} else if (attcoutn==66) {//10 more loops
  //play hit sound
  //subtract hit point
} else if (attcoutn==0){
  attcoutn=80;
}
#1152
Will something like this (possibly need to wait a bit until the video is ready) do?

It's not the same thing and may not look as good. It's made with V2.72 and it's just a hard-coded test I made four years ago, so it's not a module, but if anyone is interested I may try to change it into a module.
#1153
It's just a "blink and miss" one and it's not adventure game related.
Spoiler
P. 5, below Brandon's photo.
[close]
#1154
And that, unexpectedly, my name was briefly mentioned in this issue.
#1155
Heh This looks like a post in the "Guess a movie" thread but without pictures, but anyway, no, I don't know about this movie.
#1156
I'll just leave this thread open for the time being so Creed could read it when he returns.

Talking about impossible, zyndikate becomes GRAND SLAM WINNER for winning three interlaced Background Blitz Contests in a row twice in a row (no, that's not a typo)! Congratulations zyndikate! :D

Maybe we need to set a rule so that zyndikate cannot participate in a the BBC after next whenever he wins one. :=
#1157
If there will be a revamp, one most wanted feature is to just disable the TXT-spelling filter completely, or make it smarter so that it won't filter text enclosed by the [code] tags, or give a checkbox to manually disable it when a post is edited. I think just disabling it completely is good enough as I don't think that many users here would frequently type their posts in confusing 1337-5p34k.
#1158
Better check the stickied threads in the Critics Lounge first, especially this and this, but the secret is practice, practice and practice.
#1159
I haven't tried, but vlc probaby can handle this well. Its interface is extremely horrible though.
#1160
Quote from: Ponch on Mon 26/09/2011 00:11:42
Yep! And it only took a year for me to do it!  :=

An OSD game that costs that long to develop is a piece of worthless shi... shinobian syuriken!  >:(

OSD games ought to be quickly assembled to be awesome... unless... the time was spent in making the game more racis... sexy. ;D
SMF spam blocked by CleanTalk