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Messages - Gilbert

#1261
It's not actually as simple as having it "removed" as people may think. More appropriately, it's "not implemented again".

At the beginning, the scripting system of AGS AC was borrowed from some script engine module, which had for loops, and CJ later scraped the original engine and wrote his own one (since AC V1.14 I think, which was more than 10 years ago) that was more flexible and powerful, but the for loops were not implemented yet in the new engine.

There have been requests for adding this feature back, but as CJ is always busy and there are always features that are of higher priority this never happens.

Since the engine and editor are now open-sourced, I wonder whether some people would be interested in implementing this in near future.
#1262
The edits are nice, but:
Quote from: Khris on Fri 13/05/2011 00:49:59
-moved hip down
I think that makes her torso too long (especially for ordinary Asians). Same to the left arm. It's just too long, unless you favour noodle people.
#1263
Hints & Tips / Re: Night of the Testicle
Fri 13/05/2011 02:42:29
I think:
Spoiler
Do some pixel hunting (not actually) and look at the "panel" part of the ball. AFAIK that part is, like the whole ball, also marked with '?' (or whatever the ball is marked), so it's very easy to miss it as you may not be aware that it's a different hotspot.
[close]
#1264
It did, long time ago, but not any more.
#1265
Quote from: Ghost on Thu 12/05/2011 16:38:11
(The Qi Pao style *is* tempting, though)
Spoiler
Make it an unlockable outfit for a 2nd quest after beating the game, mmmkay? :=
[close]
#1266
Being Chinese myself, I haven't made any comment yet. That's because to me all Chinese look normal, and even though it doesn't look exaggerated, there are indeed distinctive features that we normally won't emphasise. However, being recognisable (from "ordinary" western people) in a game is required here, so I don't see any thing wrong there. (Same to us, as we will usually depict westerners with distinctive stereotypical features such as having blond hair, blue eyes and pointy noses, when Asians are the local focus of a production.)

One thing I'm more concerned, is, where and when she's from? The leg warmers are a bit distractive, as if she's from more "traditional" areas (such as the Mainland in the 70's or the 80's) virtually no one would wear them outdoors, and if she's from more "modern" areas (such as Hong Kong here) some people might wear them outdoors but it's still a rarity. Unless she lives in the west, or consider that the settings is in modern years (but still it's not that popular) I'll say the leg warmers don't fit that much. Ordinary white socks look much more realistic.

Another thing is the sailor dress. While some schools in Chinese places (be it Taiwan, Mainland or Hong Kong) DO use them as school uniforms, they're not that popular (it is JAPAN where they are popular). If it's not a school uniform then it's nearly non-existent as casual wear in Chinese places. However, as I mentioned some schools do use such uniforms (like the school I went to in primary levels, where both male and female uniforms were variants of sailor uniforms, but they're unlike the "Japanese-style" ones here), so it is still passable.

The last thing is the skin tone. In fact, typical Chinese girls can use a even paler colour (of course, there are people who have darker skins, but I'm talking about "typical" here).

Edit: Quick crappy paint-over to show my points.

If that's not recognisable enough, you can actually go for an even more stereotypical route, that is, to give her a Qi Pao like uniform. (Yes. Schools do have Qi Pao style uniforms, and they're actually not as rare as sailor dresses.)

#1267
I have a quick text. It seems that it won't break anything if the file is non-existing, so the task is trivial. Just use a loop:
Code: ags

    int ii=998; //999 is for the quick save feature I think. Better not touch it.
    while (ii){
      DeleteSaveSlot(ii);
      ii--;  //The deal with decreasing indices is that the manual says the save game indices will be rearranged after deleting something
    }
#1268
Yep. I see it now, but the result isn't much different, unless...
Spoiler
there is a way to NOT be so kind to Mr Bum. :=
[close]
BUT:
Spoiler
It seems that you don't need to really put the item on the ground. Just talk to the rolling man without laying the item could lead to the same result. This minor glitch doen't break anything though. There are several other minor glitches (which is understandable considering that the game is not supposed to be very polished, one that I can remember is that you can go to the side of Jizz Corp, even when the angry mob are still there. It doesn't break anything though.
[close]
#1269
Spoiler
Did you mean the items that prevent the rolling fool to become the next governor? Is that necessary to win the game? I thought I would get a game over if I didn't do so. maybe I'll load up the save game and see what happens when the timer expires. :=
[close]
#1270
Great, so it's not my inability in ruling this game :=.

Re-downloading.

Edit: Beat it already. Nice ending.
Spoiler
Cliff Hanger!
[close]
#1271
Heh The timer ran too fast! Took me tries to get past it.

I'm currently stuck anyway.
Spoiler
I'm in the past with my previous self blocking the way and the past future governor rolling on the ground and I don't know what to do.
[close]
I don't want hints yet though, hopefully I can find the way out on my own.
#1272
Hehe. Because of this I finally have something under "My games" in my profile page, after all these years. :=
#1273
Actually this affects also touch screen systems, which are increasingly popular these days.

Unfortunately it's something like most tablet drivers working only with the native desktop resolution and the like (and that the recent trend of software is to stupidly reducing the support for full screen applications), and not much can be done apart from running the games in windowed mode.
#1274
Actually there were at least two instances where AGS games were removed for such legal reasons.

Klaus made a game about a certain fat orange cat and it was later removed.
Also, Spyros made a remake version of HHH and the author politely asked him to take it off because the original was still being sold.
#1275
Yeah. Just report in the game's own thread or PM the author instead.
#1276
Quote from: Mods on Tue 26/04/2011 20:04:00
Basically, using 2.72, what is "Compress Sprite File" ?
Exactly what it says. It compresses the sprite data to save some space (by default the sprite data are not compressed). However, because of performance reasons, it only uses the RLE method (just consider it (one of) the cheapest and simplest compression method), so the effectiveness depends heavily on the nature of the graphics and in general it's weaker than methods such as the LZ and Huffman variants.
Quote
1 - My spr is 160mb. To what size will this option roughly compress it to?
As stated, it depends heavily on the nature of the graphics. If there are a lot of FLAT coloured areas (or large fully transparent areas) in your sprites RLE would normally does its work quite well, but if the sprites are more "complicated", like photorealistic ones, have rapid variations on colours and/or heavy in gradients, etc. the save in space can be negligible. (In other words, try it and see if it really helps.)
Quote
2 - The help file says game "speed" can be compromised, anyone care to eloborate? Will my cutscene times change, what changes exactly?
In fact, because of the retarded nature of the RLE scheme, CPU load used in decompression is almost non-existing, so unless you have a very crippled system it shouldn't affect much of the games' speed. In fact, as sprite compression reduces file sizes, it may even help in improving performance if the actual bottleneck of a certain system comes from disk accesses.
#1277
Post merged.

It's actually more appropriate to post in the module's own thread than starting a new one in the Technical forum. If you feel it's not right to necro an old thread (which is the case here) you may drop a PM to the author of the module instead.
#1278
Quote from: Kjammer on Thu 21/04/2011 07:42:34
but a search for "What is the game in the banner" did not yield the desired results.  Thank you.
Just use weaker search criteria like banner games and you will find several threads. However, your post is good, as the banner is now randomised and you have included the image in your post, saving others from the troubles in figuring out which banner your are referring to (in fact, by skimming a few of the first related threads in the search result, not one of them were referring to the version of the banner in this thread).
#1279
(Shamefully I haven't watched that film.)

I think this idea is quite popular. It often appears in media (as far as I remember a certain episode in The X-files did this, which was about an EXPLODING bank or something, and it's one of the better episodes as it had nothing to do with the "main" plot of the show) and AFAIK a large number of games do this also.

For example, in a certain part of DQ7, your party is trapped in a small part of the land (which happens most of the time in the first half of the game) and the bridge to another part of the land is broken. You are told that it will be fixed 'tomorrow'. However, 'tomorrow' never comes, as after you rest in the inn you find out that it is still the same day starting over again, and thus you have to do things progressively every (same) day, trying to break the loop, until tomorrow comes and you can cross the bridge.

These can give some ideas. There are some factors to be considered (I think Darth mostly covered them already), like:
1. How does the day loop? For example in the X-files episode the day 'ends' with an explosion and EVERYBODIES DIE and then it starts over again; whereas in DQ7 it ends whenever you sleep at the inn and the day starts over again.
2. How to make the day end? Akin to 1, in X-files (which is a TV show and does not have player interaction like video games) time will pass and things will repeat in order (with some differences each time of course) until the explosion occurs; whereas in DQ7 you can call it a day whenever you like (you can either do whatever you can until you don't find any more things to do in that day and then let it end to see the differences in the 'next' day, or just do some small tasks and sleep). So, when you make a game you may make time pass in each day (either in real time or let time advance whenever a certain number of tasks are done), or like in DQ7, let the players decide whether they want the day to end on their own.
3. What people should be aware of the abnormal behaviour? Definitely the player characters would find out about this repeating nature (even if they're supposed to not know at first, they should learn about this after one or two loops), but most other NPCs should not be aware of this, save for a few ones who are thus important in helping to make changes in each loop.
4. What is the goal? That is, how to break the loop, and what series of actions should you do in order to reach this goal (these actions should be set up such that they cannot be all done on the same day and must make the player to do trial-and-error tasks so that you must loop more than once to finish that). In X-files
Spoiler
a certain character who knows about the loop dies eventually
[close]
; and in DQ7 you have to defeat a certain boss to break a certain time curse.
#1280
More or less, but some portable programmes are still distributed in installer form (which are basically just self-extract archives so that you can move or copy freely the created folder anywhere). To be more exact, portability means that the programmes can be (sorta) run from anything (be it an USB thumbdrive, a removable hardisk or whatever) and anywhere (i.e. you can move it to any folder any time and even run it from another computer*), as opposed to normal modern programmes that may cease to function if you move them to other drives and folders, or another computer, apart from the ones that you installed the programmes to. Usually non-portable programmes will use some registry entries to store their info., settings, etc. but portable ones may write these information to files within the programmes' own folders, so that settings may be retained even after you start the programmes from other folders or even other computers.

*Note that, if a programme has some requirements for it to run (such as .NET framework), you still need the computers to meet such requirements to run it even if it is the portable version.
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