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Messages - Gilbert

#1321
I have been hesitating with posting on this topic for a while now, as I feared other people would find out that I don't know all these random people who have posted here!





Kidding, of course :=, as I eventually posted here.
#1322
YEAH! Why not? It makes us gay!

gay (comparative gayer, superlative gayest)
1. Happy, joyful, and lively.
2. Festive, bright, or colourful.
#1323
It may not be a good idea in a programmer's view, but it can certainly help make lives of average users easier, if only it was not severely limited in functionality.

Yes. It was removed mainly because it's a bit useless, but the reason for this was that features of the editor were added in a much faster pace and it was really hard to keep the interaction editor part updated to a friendly and useful status. So, when the editor received a complete rewrite in V3.0, instead of trying to update this part to keep up with the other features it was removed in favour of the plugin system that theoretically people can implement similar helper features themselves using plugins.

It had the same fate as the original drag-and-drop graphical script system (which IMO was even better) and both got dumped because of the same reasons.
#1324
* Iceboty V7000a just remains silent as he is using the V2.6X branch...
#1325
Quote from: Babar on Tue 01/03/2011 09:12:23
I think there was already a game made like this, but with commercial adventure game characters rather than AGS ones.
More than one actually. There is also another game featuring historical figures.

But yeah, they basically didn't star AGS game characters, so it would be extreme fun to have such an idea.

Jake McUrk and Richard Longhurst are must haves!
#1326
Completed Game Announcements / Re: Gemini Rue
Tue 01/03/2011 09:39:10
You shouldn't post the link here though. :P
Instead you should inform JBurger or Dave via PM or alert them in the Wadjet Eye forum.
#1327
Not quite. It was the case with CRT monitors, but not LCD panels, since most LCD panels tend to have square pixels (so, 1280x960 is 4:3 but not 1280x1024).

For example this LCD panel I am using at work is 1280x1024 and it's 5:4.
#1328
Quote from: Gepard on Fri 25/02/2011 17:30:57
The problem is that even if that character has more than 2 bandages, he still gets new bandage every time I want to trade with him (every time the dialog request script runs).
I don't know what "that character" you are referring to here, do you mean MR or INV3?
I actually don't quite understand your codes, but from my understanding, due to the while loop, MR will lose ALL his items after the trading. This will cause the < 2 condition to be true after the "trading"(?) and so the "trading" can still be continued to carry out. The number of this item INV3 is carrying will also just increase without bound, every time this part of the codes is executed.
#1329
Quote from: Mati256 on Thu 24/02/2011 15:07:14
I am the only one who can't see any imageshack pictures?

No, I cannot view any linked imageshack images since (I think) yesterday either. This happens on both the system in the office and this one at home, so I think they either for some reasons blocked access from some regions or something b0rked recently.
#1330
Since I didn't buy the game I don't have Episode II (I never really watched the films and so I'm not a fan anyway), but I had completed Episode I two days ago. I find that nearly everything in your review applies to EP1 as well, so I'm sure I'll agree 100% on what you wrote in the review if I get a chance to play EP2 too. I think it's overall a good game, not only to fans of the series (but non-fans of the series like me sure will lose a lot of the references and the relations of the established characters in it), but to add to the problems of the games you have mentioned, I'll say that the interface/control is not just unnecessarily fussy, it's VERY, VERY bad. The mouse walking feature is just awful (it's a bit better using the keyboard but it's still horrible). Most of the other problems (short, simple, linear) of it are probably due to its episodic nature though, in which you cannot have many variations in your action in order not to have the separate episodes contradict with one another. One jarring problem in EP1 (don't know about EP2) was that there are a few instances that you're presented with dialogue options that make no difference, not even in the next line spoken, and the character just do whatever he wants and ignores your choice. It's okay if this happens only once or twice but I think it's a bit overdone.
#1331
Well, simple. There is no animation in this character view.

Make sure you remember the fact that the first frame of the walking view of a character is the stationary frame, so the animation in each direction actually starts from the second frame. Just add one more frame (just use the same sprite you use as the stationary frame) to the end of each loop to complete the animation.

Note that if you use character.Animate() it can indeed include the first frame in the loop in the animation. However, as your code is followed by character.Walk() the "...Animate()" line actually does nothing here (and thus can be removed).
#1332
This should work. Can you post the lines of codes you use to animate the objects here, so that we may take a look?
#1333
Quote from: monkey_05_06 on Tue 22/02/2011 06:30:31
CAD in 95/98 > XP > 7

Hehe, but more seriously:

C-A-D in DOS > 98/98 > XP > 7  :=

You didn't only ignore Vista though, there were also more obscure ones such as 2k (all right, I know that 2k was less aimed at home users anyway) and millen... errr (FORGET IT).
#1334
Quote from: Ryan Timothy on Tue 22/02/2011 05:00:47
Ctrl+Shift+Esc

Oh, I never knew this, I just tried and this works also on XP (Ctrl-Alt-Esc is for minimising the active window only). I always used Ctrl-Alt-Del to bring up the task manager until now...  :-[
#1335
(Not tested.)
I've checked the template codes, I think it's around this part of Scumm VerbCoin GUI.asc:
Code: ags

...
  if (Mouse.Mode != eModeUseinv && process == false){
			if (Mouse.IsButtonDown(eMouseLeft) == 1) timer++;
        /*LONG CLICK*/
      if (timer >= 15) { 	
        if (GetLocationType(mouse.x, mouse.y) != eLocationNothing || item != null){
...

Change the 15 in the line 'if (timer >= 15) {' (it's line 658 for the template in V3.12) to a smaller value (it means it will wait for 15 game loops for the Coin to pop up, which is 15/40=0.375s at the default engine setting of 40 FPS).

Ideally I think that wait value should be changed to a variable, that you can change via a function of the module to suit one's need.
#1336
Odd. For some reasons I found the downgraded versions more charming. For example, the clouds in the low-res. 8-bit version look more artistic.

Either way, both versions look great. :D
#1337
Want to hear a different story?

I bought a Bamboo last year and...

I misplaced the stylus just after using it once!


People who think everything must be wireless must burn in hell!  :'(
#1338
General Discussion / Re: Valentine's Day
Tue 15/02/2011 12:45:21
If they can emit deadly rays that pierce through your body, better stay away from her.
#1339
I think many people have heard of Sarien.net before though. Give now old this thread is I'll just lock it, unless people have more interesting information to add, in which case just drop me a PM to reopen it.
#1340
General Discussion / Re: Valentine's Day
Tue 15/02/2011 10:28:27
Quote from: Arj0n on Tue 15/02/2011 08:30:54
Sure, without the dress, she's all yours

That's just plain wrong. I corrected ya!
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