As far as I remember, DDDDD did this at the beginning of the game and it worked.
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Show posts MenuQuote from: Khris on Thu 04/11/2010 09:35:45Even though this may well be the case for him/her, is it really necessary to put this in all CAPs? Think before you post.
ALSO: FIND SOMEBODY WHO SPEAKS ENGLISH AND SPANISH AND GET THEM TO HELP YOU POSTING.
Quote from: Scavenger on Wed 27/10/2010 01:12:20There're a number of instances where 128 in the original codes being changed to 127 (and 256 being changed to 255 too). Is that necessary?Code: ags colorDifLut[128+i] = colorDifLut[128+128-i] = i2 * (30 * 30);
became:Code: ags colorDifLut[127+i] = i2 * (30 * 30); colorDifLut[127+128-i] = i2 * (30 * 30);
QuoteNOTE: The restart point cannot be set while a script is running -- therefore, when you call this it will actually set the restart point at the next game loop where there is not a blocking script running in the background.
Quote from: blueskirt on Sat 23/10/2010 01:40:18Yeah, I know that. As I have played 2 and 3, I know that these two games are much more restrictive in the gameplay, as the stories are forced to advance in a linear way, yet I still like them for their atmosphere.
Go play the original AITD, Gilbet!
Quote from: Calin Leafshade on Fri 22/10/2010 19:48:53
Is there anyone on earth who hasnt played the original Alone in the Dark?
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