I'll say it's okay, so just start it here when you're having the next round.
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Show posts MenuQuote from: Sslaxx on Sun 11/07/2010 14:02:58Beware that this may make people misinterpret as 'AGS can do so...'.
AGS could so do with a "switch...case" statement.
Quote from: Chicky on Sat 10/07/2010 12:56:40
Wait... 7 years and no masterpiece game?! What have i been doing -_-
Quote from: Ryan Timothy on Fri 09/07/2010 17:39:23Note this from the entry of Create():
But the manual itself states:
(bla bla)
QuoteIMPORTANT: This command loads an extra sprite into memory which is not controlled by the normal AGS sprite cache and will not be automatically disposed of. Therefore, when you are finished with the image you MUST call Delete on it to free its memory.I'll say the manual is quite confusing. I actually am not sure whether a DynamicSprite is destroyed automatically when no pointer is pointing to it, but from my interpretation of this paragraph it is a 'no'.
Quote from: TerranRich on Thu 08/07/2010 03:16:00
All that means is that gamers have gotten dumber and more shiny-object-oriented.
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