Quote from: Savarock on Mon 26/04/2010 16:30:27Why? 32-(or, basically 24-)bit colours mean it is capable of displaying up to 2^24 ~= 16.7 million colours. How many more colours do you really need?
We are working so much about 3D area, and 1024x768 resolution is ok... but, 32-bit color feel me worried; there are any way to use about million of color for a better graphics quality?
QuoteAVI and WMV are basically "container" file types, so whether a player can play your videos depends on whether he has the suitable codecs installed in his own system. So, to quote the manual entry of the function PlayVideo():
AVI and WMV are two kind of file-extension; what codec i really need to use for in-game videos? And, for example, if i want to use MPEG2 codec for video in avi file-extension what i need to do?
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The second type of files that AGS can play is anything supported by Windows Media Player. This includes AVI, MPG and more. However, in order for these to work on the player's system, they will need to have the correct codecs installed. For example, if you create your video with the XVid codec, the player will need to have XVid installed to be able to view it. These types of video cannot be included into the game EXE, so you will have to place them separately in the Compiled folder for them to work.
In other words, if the player can play the clips with media player they most likely can view them in the games, otherwise they just cannot view the clips. So, to ensure the players can view your clips, either you:
(a) encode the clips with more "standard" codecs, such as MPEG2, etc., that most people would be able to view;
(b) use OGG Theora instead;
(c) include the necessary codecs with the download of your games or point to the locations for downloading the codecs somewhere (like, in the game manual, etc.); or
(d) don't use any FMVs.