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Messages - Gilbert

#1761
Since this has been dead for long enough, I think anyone who is interested can start a new one now, in a who-comes-first manner. :=
#1762
AGS Games in Production / Re: No One Likes You
Tue 02/03/2010 01:07:53
Hehe It's just by accident, that the character in the first screenshot seems to have no neck and his head is floating in the air.  :o

Game is looking nice. Good luck!
#1763
Personally I'll avoid installers at all cost, unless it's essential to do so, like putting some registration info for the software to work. Most things should be made portable and could be freely moved from folder to folder any time without breaking anything.

But that's just my own preference.
#1764
Yeah.
Spoiler
I think this is intentional and people could just choose to use whatever comes first for them for a challenge; otherwise just choose the one they want to use. I think this idea is fun.
[close]
#1765
General Discussion / Re: Something odd
Mon 22/02/2010 02:15:18
Most big software companies know this by heart. :=
#1766
As this version of AGS was quite old it's not supported now. I wonder whether it's easy to track down where the problem is.

For problems arising from playing a particular game your best bet is to ask the game author. (I just checked, that Trisk hadn't been active in the forums for more than a year now, so I think he might not read his PM soon, so you better send him an e-mail instead.)

You may also try to run this game with the V2.72 engine (get from here) in case it's fixed in a later version of the engine.

Also, what were you doing in the game before the crash? Sometimes you may save yourself from crashes by not doing some unnecessary actions in a game.
#1767
General Discussion / Re: Hoppy Vawntymes
Tue 16/02/2010 15:50:36
Well, since 14/2 was New Year Day this year I had much better things to do than doing nothing as the previous years.
#1768
By declaring the boolean variable in GlobalScript.ash you are declaring such a variable in every room, each local to the respective room.

Instead, to make a real global variable, you have to put it in GlobalScript.asc and export it, then import it in the script header for all the rooms to access it.

So, in GlobalScript.asc :
Code: ags
bool my = false;
export my;


Then, in GlobalScript.ash :
Code: ags
import bool my;

#1769
Can you post your whole 'on_key_press' function for us to check?
#1770
Critics' Lounge / Re: Ugly tree
Fri 05/02/2010 02:35:24
Quote from: kconan on Fri 05/02/2010 02:11:04
No slight intended, but it looks like a green brain  8)
Agreed.  ;D
1. I think another problem with the tree is that the bottom of its trunk just above the fence grows bigger. This gives me an impression that the tree is growing on top of the fence. You may try to make that bottom part a bit slimmer. Also, with the trunk so thick you may make the brain leaves part bigger.
2. Actually both houses look like robot faces to me but I don't have any idea to change them. Personally I like the robotic faces so I'll suggest leave them alone, unless you hate robots.
3. Hmm. Try to use a different colour for the door maybe? Though it's in a shadow you may try to make it a bit more saturated, as currently its colour looks so much like the grey shadow on the ground to prevent it from sticking out.
4. I don't hate or love the sky. I'll just say if you like it, keep it.
#1771
Quote from: Darth Mandarb on Thu 04/02/2010 18:31:39
The only reason I dislike threads like this is because it makes me feel like a douche bag since I've posted virtually non-stop for the last 7 years :P

Well, look at my post count... and the forum's post statistics.
And I think I'm never too active and don't post a lot...
#1772
This is serious business. This shows that the game makers were much concerned about the quality of their games, so they put a lot of budget into it and built the chronojohn to acquire some still photos for reference.  :=


Well, back to topic (a bit), I see that they didn't follow the details exactly and had managed to take some liberty, most noticeably in the house placement. Of course, they didn't use this exact photo for reference, as the displayed area have been shifted a bit (I couldn't remember, did this background scroll?) and the houses may have been changed through years (but not that much I think). This is a good thing as it's not a mindless trace-over (I think it may not be traced actually and they might just use photos of real locations for reference).
#1773
Actually I'm not quite sure as I never searched deep enough. Some sources did mentioned that the guy who won the bid didn't pay for it eventually. Anyway, it was a fun way to defer the payment of your debts. I don't know how many people would really be that patient to play along with it though. :=
#1774
I'm actually more impressed by the 7-leg spider story (search more to find out what happened to the picture at the very end). It's a bit different in context though.
#1775
In fact, I've never heard of Room.BackgroundAnimationDelay until now, and it's not mentioned in the manual either (except the room's own option that you set in the editor). Is this really accessible in-game for reading or writing?
#1776
I couldn't help with the colours as I suck in shading.

Here is how I would draw the door on a side wall:


I think it's quite self-explanatory so I'm just lazy to explain in detail. Note that I decided not to spend too much time to match the details accurately and I'd just take some liberty on stuff. The result can be further fine-tuned with pixel editing.
#1777
Actually I just find a good actor to play Bernard in a MM play. :=
#1778
This is quite odd. Can you post the script used in the living room for us to see if there're any problems (in case the ChangeView() was used in a loop, etc.).
#1779
For the original discussion, see this.
#1780
Did it happen with all TTF fonts?

I've tested some beta version (as I won't go into the troubles to install the RC releases on this office computer, so I'm not sure if this was introduced in a more recent version) of V3.2 and I just imported the Arial font shipped with XP and so far I don't see any problems when displaying the text in a label or the message box.

Edit:
Hmmm. From the change log, in RC2:
Quote
* Fixed GUI label text not being anti-aliased if there was a background image but the BGColor was set to 0
Don't know whether this change caused your problem, but one thing I don't understand is, if the change was written like this, it should have been checked.
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