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Messages - Gilbert

#261
It's just something written in the rules so that people won't start random stuff without asking.
In most activities, the winners are just free to start a new topic, no authorisation required.
#262
The Rumpus Room / Re: *Guess the Movie Title*
Thu 14/11/2019 05:18:14
Astro Push-up Experiment
I looks as if the astronaut is being pushed up to space by that errr... rocket/thing/whatever, right?
#263
As far as I remember though it was cheap and cheesy, at least it was more faithful to the source material.
#264
Yep. It was shot as a real movie but was never supposed to be released.
#265
As far as I remember, that movie was sort of an ashcan copy, in which the movie company(Fox) needed to make a movie based on the franchase and release it on time to retain their rights to make even more movies, otherwise they will lose the rights back to Marvel, because, some literal rules in the contract.
So, even though they knew they didn't have the resources and time, and that it definitely would suck, they had to make it.

The irony was that soon afterwards Disney announced they would acquire Fox, which probably would make the F4 movie rights revert to Marvel, so releasing that movie became pointless.

Movie reboots to (especially comic) franchases were very commonly done because they couldn't continue with the original series but wanted to retain the rights. One good example was, after the Spiderman trilogy, Sony rebooted it as 'Amazing~' to retain their rights, without much hope that it would do well, but that became a hit, so they made 'Amazing~ 2' which... sucked... and then they rebooted it once again...

For F4 (again), there was one quickly made movie in the early '90s, which was never released (but somehow made its way into Youtube). This is a textbook case for an ashcan copy movie.
#266
This is more or less a successor of this topic.

We are planning to update the original FAQ of the AGS Manual to include various common problems encountered when using AGS.

So, if you find something worth mentioning there (such as useful tips and recurring problems) just reply here (usually by including a link to the forum thread mentioning the problems) and we may then update the FAQ.
#267
As there has been no activity in this thread for more than 10 years now I think I'll unstick and lock it for now.
The BFAQ still contains valuable resources for us, but as time moves on some of the entries may become irrelevant with recent versions of AGS, which may cause confusions to especially beginners (the original target of the BFAQ).

The FAQ in the AGS Manual is being worked on at the moment and such basic questions may be added in the future.

@Terran: If you are still going to maintain the original BFAQ just drop me a PM and I will unlock this thread again.
#268
The Rumpus Room / Re: Name the Game
Wed 23/10/2019 10:24:21
Polar Games?
#269
The Rumpus Room / Re: Name the Game
Tue 22/10/2019 08:34:45
Could be the compression for being a video capture. Neither the Amiga port nor the ST port look as bad in reality:
https://www.mobygames.com/game/rodland/screenshots
Even the ST version is quite colourful. I think the most noticeable difference between the two is the amount of shading in the HUD.
#270
The Rumpus Room / Re: Name the Game
Tue 22/10/2019 03:50:23
Quote from: Ben X on Mon 21/10/2019 21:36:19
And Gilbert got it - it's Rodland!
I'm more familiar with the arcade version and the console ports, but this was definitely Rodland.
Considering the huge HUD I think this is either the Amiga port or the Atari ST port right? (Though with those weird limited colour choice I think it's more possibly the ST port.)

I don't have any idea ATM, so this round is available for grab.
#271
The Rumpus Room / Re: Name the Game
Mon 21/10/2019 17:25:10
Robland... I meant... Rodland?
#272
The Rumpus Room / Re: *Guess the Movie Title*
Thu 10/10/2019 08:52:09
Because of the mantis shot, I was going to say Meet the Applegates(which did appear somewhere in this very thread I think), but it seemed a bit off(I don't know, may be the time period it's supposed to be in didn't look right?) so I just passed.
#273
The Rumpus Room / Re: Name the Game
Wed 25/09/2019 06:17:41
A Peanuts text adventure game, obviously. :=
#274
The Rumpus Room / Re: What's in the box?
Sun 22/09/2019 17:55:50
Is it a bottle of shampoo/lotion/whatever?
#275
The Rumpus Room / Re: The Movie Quote Game
Sun 01/09/2019 04:53:28
I actually don't remember the quote(though it's very likely something to be said in the movie), but that tag line is just so recognisable to me.

I don't have any idea ATM, so this place is available for stealing.
#276
The Rumpus Room / Re: The Movie Quote Game
Sat 31/08/2019 18:29:35
The fly 2?
#278
Yeah. The DQs were called DW overseas.
DQ4 was the 1st game that got me really hooked up with computer RPGs(those on PCs were too complicated to me at the time). I borrowed the DQ4 cart from a friend(who preordered the game imported) and ended up completing it 6 times before returning the cart, even though I couldn't read Japanese.
#279
Gurok, you have great taste.  :=

To me, it's Dragon Quest IV, the besterest evar game in the world. Period.
#280
Yes. It may look silly, but you have to make sure the types of the variables match when performing arithmetics. One purpose of this is to avoid bugs/errors/quirks/desserts caused by ambiguity.
Just take the 'EPS_Width/4' part as an example. If EPS_Width is supposed to be a float it would be ambiguous on whether this is an integer division (with result truncated to an integer) or a decimal division, as the number 4 is an integer, which may bring huge difference in your calculations depending on what you are doing (and will be very hard to debug). So, if you just want (a) integer division on that one, just change EPS_Width to integer before the division 'FloatToInt(EPS_Width)/4', or if you want (b) a decimal division you need to use instead 'EPS_Width/4.0' as the number 4.0 is a float (OR if you want to do it the evil way, 'EPS_Width/IntToFloat(4)' :=), or, if you want to (c) perform decimal division and then truncate or round the number into an integer you have to use 'FloatToInt(EPS_Width/4.0, eRoundDown)' or 'FloatToInt(EPS_Width/4.0, eRoundNearest)', etc.

Confused? Let's illustrate this with an example, say, EPS_Width = 6.4, then the results of the above cases are as follows:
(a)  FloatToInt(EPS_Width)/4 = FloatToInt(6.4)/4 = 6/4 = 1    (6/4 = 1.5, but in integer division the result is truncated to an integer)
(b)  EPS_Width/4.0 = 6.4/4.0 = 1.6
(c)  FloatToInt(EPS_Width/4.0, eRoundDown) = FloatToInt(6.4/4.0, eRoundDown) = FloatToInt(1.6, eRoundDown) = 1
and FloatToInt(6.4/4.0, eRoundNearest) = FloatToInt(1.6, eRoundNearest) = 2
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