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Messages - Gilbert

#401
Quote from: bx83 on Thu 25/01/2018 02:14:37
That's my point :P.......
Yeah. I get this now, it meant the masks dragged the editor back to 20th century old, but I originally thought the subject line meant to update the editor so that it fit the 20th21st century.
It's just like those newspaper headlines, where you often misread or couldn't make up what they actually meant until reading through the content (or not even after that).
#402
Sorry for a bit off-topic but the topic just bugged me, as it is already the 21st century now, so are we going backwards to retrofy (if there is such a word) the editor?
#403
The Rumpus Room / Re: The Movie Quote Game
Tue 23/01/2018 05:14:17
Die Harder?
#404
Yes. There are. From the manual:
Quote
Mode property (mouse)
...
int Mouse.Mode;

Gets/sets the current mode of the mouse cursor. This is one of the cursor modes from your Cursors tab (but with eMode prepended). For example, a cursor mode called "Walk to" on your cursors tab would be eModeWalkto.
Setting this changes both the appearance of the cursor and the Cursor Mode used if the player clicks on a hotspot.
...

So what you do is simply something like:
Code: ags
mouse.Mode = [script name of a mouse mode as shown in the editor];
#405
Look for mouse.Mode from the manual.
#406
I think the connection traced back to the prehistoric period. :grin:
#407
The Rumpus Room / Re: Name the Game
Mon 08/01/2018 04:23:23
Looks a bit like one of the Wonderboy games, but the art style isn't similar.
#408
General Discussion / Re: Icey Games Reborn
Wed 03/01/2018 18:27:51
Quote from: Cl... on Wed 03/01/2018 02:19:56
Here you go:
Oh the thread was locked, so it's no longer on the 1st page of the section.
#409
General Discussion / Re: Icey Games Reborn
Wed 03/01/2018 01:22:33
About your avatar, try changing "https" in the link to "http". Someone just asked this recently but I couldn't find the thread.
#410
Haven't really ventured into the codes, but I wonder why don't you use another variable (something like Current_ammo) to track the number of remaining bullets in the gun, rather than relying on computing it each time from the width of a UI button?

Usual implementation is to keep your game stats in variables, and then display these stats in a UI, not the other way round (like in your current implementation that you have to look up a stat by working backwards from checking what is displayed).

This could save you a lot of troubles and make the codes much more readable, as you don't need frequent those "*20" and "/20" to convert numbers to and from UI objects. My bet the problem is either fault in those conversions, order of the codes or incorrect "if" conditions.
#411
The Rumpus Room / Re: Name the Game
Wed 27/12/2017 01:57:58
I saw the similarity too, so I initially thought it was Cannon Dancer/Osman, but apparently from screenshots they didn't match.
#412
The Rumpus Room / Re: Name the Game
Tue 12/12/2017 01:37:20
Buck Rogers?
#413
Congratulations to lorenzo for wining three interlaced rounds of Background Blitz and joining the Grand Slam Winner list!
#414
The Rumpus Room / Re: Name the Game
Wed 06/12/2017 08:48:38
Doom on whatever underpowered ancient system :grin:
#415
I was not angry. I just didn't get what you're supposed to deliver (like mentioning it an urban legend when adding a "the" really worked), and I also didn't understand what you meant by Al Lowe misremembering the details as what he said was precisely what happened, though some of the listed examples may not be accurate. This also just sound mocking in its own right:
Quote from: Radiant on Mon 04/12/2017 17:28:13
The you the can the add the word the the the everywhere the and the parser the will the ignore the it.
I never got what this was supposed to mean until now, and that just made things worse. In fact I never said the "the" was not ignored, but the truth was, even if it was ignored, adding it was enough to make it work.
The word "bag" was supposed to work the same as "airsick bag" (so they were supposed to be synonyms). It's because "bag" was also labeled as a verb and the parser was designed such that when a phrase is both labeled verb and noun, it would be treated as a verb with a higher priority. It just happened that adding a "the" would force the parser to treat it a noun and so it worked. For the case of "airsick bag", it probably worked even without the "the" trick because this exact phrase was only labeled as a noun.
#416
Quote from: Radiant on Tue 05/12/2017 07:18:37
Al is misremembering. Here's a Let's Play video of someone doing it without "the".
I don't know why you're still insisting. I've mentioned this was DEFINITELY the case I have experienced for 10+ years. Adding the "the" does make it working, so it's not an urban legend.
As for that video, maybe the glitch was fixed in a later revision, or maybe adding the word "airsick" also make "bag" into a noun (more likely the phrase "airsick bag" itself is recognised as a noun), and that just meant if you didn't add the "the" you'd need to add "airsick". The problem was not whether the parser ignored the word "the". I am sure it's indeed supposed to be ignored here, but somehow you need to do something to make it recognise "bag" as a noun.
#417
Quote from: Radiant on Mon 04/12/2017 17:28:13
That's an urban legend about Larry 2. The very last command also ignores "the", the catch is that you have to type "airsick bag" instead of "bag". You'd expect the latter to be a synonym, but it's not. The you the can the add the word the the the everywhere the and the parser the will the ignore the it.
No. See the explanation I linked to in my last post, which was by Al Lowe himself. He also listed a number of commands that worked and not worked. The reason is not whether the parser ignores the "the" or not, it's just that adding a "the" makes the parser recognise the word "bag" a noun and not a verb. I never got it to work for more than 10 years because I used to type "put bag in bottle", but "put the bag in the bottle" definitely worked.
#418
Quote from: Khris on Mon 04/12/2017 12:55:03
...so does the game actually care for the other words, since you said to type them exactly as written?
Except for cases when you really need to type your commands in very specific ways, because of oversight/glitches introduced by the developers. That glitch made me unable to finish the game until more than 10 years later(not a joke here), that I learned online that I must type in the "the", which were okay to be ignored except the very last command. I'm just ranting though, and I think this probably didn't apply to SQ.
#419
The Rumpus Room / Re: Name the Game
Wed 29/11/2017 02:02:24
D2?
#420
The Rumpus Room / Re: *Guess the Movie Title*
Tue 28/11/2017 14:43:38
Exorcist?
I thought this just couldn't be correct though, as it would be too easy.
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