Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Gilbert

#461
Quote from: Stupot+ on Tue 22/08/2017 08:55:00
What other possible shared universe ideas can you think of?

X-Files, Millennium, The Lone Gunmen, Alien franchise, Terminator franchise

Lemme explain (if you cannot get that), the first three shows are already in the same shared universe (well, the awful endings of the latter two shows were actually X-Files episodes...).

The Millennium Group later becomes Weyland-Yutani Corporation and they create androids based on their once ally/enemy/whatever(depending of the season) Frank Black.

In X-Files, the FBI agents come across alien artificial shape-shifters which are the same damn things as the T-1000 (when I watched the show I just called them T-1000s). Skynet later designs the T-1000 model according to those alien leftover technology and let it assume the form of a certain FBI agent called John Doggett who totally isn't a temporal replacement of Mulder :grin:. (I know, I know. In T2, T-1000 actually takes the form from a police officer, but let's not be too serious about this, and given it's Terminator with its mind-screwing time travel excuses, you can do whatever retcons you like...) Amazingly though, I think(i.e. not sure) of all the many forms the T-1000 shape-shifters have assumed in X-Files, they never assume the form of John Doggett. Maybe John Doggett is THE T-1000 sent by Skynet afterall.

Not to mention, obviously, X-Files is about aliens and (occasionally) killer robots.

AND there are high profile cross-overs between the Alien and Terminator franchises, so they could consider somewhat sharing a universe officially already.
#462
The Bioharzard games aren't really surprising to be inspired by point'n click adventure games though, as they're just ripoffs of the Alone in the Dark games, which were coined as adventure games more often than the later invented genre survival horror.
#463
The Rumpus Room / Re: What's on TV?
Sat 19/08/2017 18:05:31
Pumaman :grin:
#464
I think one problem is that this thread does not stand out for people to realise what it is.
Maybe I should sticky this thread? I'm afraid that would make it even less noticeable though.
#465
The Rumpus Room / Re: Name the Game
Wed 16/08/2017 10:15:56
At first sight I thought it was Midnight Resistance, but after looking for screenshots it seemed that the characters did wear shirts in that game. Later, I thought it might be the original Duke Nukem games, but on second thought the character didn't look that similar. Probably not a Contra game either, unless it's some weird Western port.

In other words, no idea...
#466
The Rumpus Room / Re: Name the Game
Tue 15/08/2017 18:02:13
I am out of ideas at the moment, so anyone can steal a turn.
#467
The Rumpus Room / Re: Name the Game
Tue 15/08/2017 02:08:10
Actually I never played any of the Pitfall games, but for some reasons I recognised the enemy immediately.

I know that image was to trick me, considering how detailed and colourful the background was (the clean sprite told me it's not because of compression artifacts), so it was to be a more recent installment. The Mayan Adventure came to my mind as it's the only "modern" version I have ever heard of.
And I checked Mobygames for this, thinking I am correct.
#468
The Rumpus Room / Re: Name the Game
Mon 14/08/2017 19:18:06
Pitfall?
#469
Just use the All the Paint Programs You'll Ever Need sticky as a starting point. It wasn't updated for a few years now but I think most of the links there should still be relevant.

This forum is more suited for asking how to do this or that with AGS, instead of how one could create their own assets. However, as the OP contains "...and import it into AGS" I consider this vaguely related and decided against locking this thread ATM.
#470
General Discussion / Re: R.I.P MSPaint :-(
Fri 04/08/2017 17:43:08
I just don't understand. Why you people care this so much and mourn about the loss, and not did this much earlier.

M$ Pain was extremely simple and primitive but this was where its strengths lie. With limited features and extremely quick access to tools it was excellent and fast in drawing simple stuff, or for drawing the rough outlines for pixel art.

However, after I upgraded to Win7, I found M$Pain updated as well(possibly done since VISTA, but VISTA is rubbish that I never even touched), adding loads of features making it unrecognisable(I think it's a complete rewrite), AWESOME features such as anti-aliased lines and ... em... I don't know as I was disgusted by it and never tried it a second time anymore. That is, it has already lost its simplicity and accessibility, making everything too complex to achieve.

If I need to use more serious features, I'd rather install a "proper" graphics programme such as GIMP or Krita, rather than a pre-installed, half-usable and complicated programme.

There isn't any reason to keep M$Pain anymore. Whether Pain 3-D is just a name change or a completely different successor doesn't really matter.

To restore the original M$Pain experience, just search for "Paint XP" and every problem is solved. I think you may still run the original executable from XP if it's still lying around.
#471
The Rumpus Room / Re: *Guess the Movie Title*
Mon 31/07/2017 03:50:04
Whichever Terminator sequel released in 2015?

Edit: Just checked. There indeed was a Terminator film in 2015 (Genisys). Having never watched it I could only guess (in fact I've only watched T1 and T2; nether of which even watched in full).
#472
Quote from: Glenjamin on Tue 25/07/2017 17:20:40
So mystery house used vectors, and it's safe to say we didn't start seeing full bitmap backgrounds until 8-bit color depth was available.
No. LOADs of games use bitmapped backgrounds. Better say, MOST games on computers used bitmapped backgrounds in fact, be it on Apple ][, or PC with CGA, EGA or monochrome graphics. I just meant that early Sierra games used vectors.
#473
Yeah. Mystery House uses vector graphics to save space, as is the case with the other Sierra Hi-res adventure games.
Also(if you don't know this already), ALL AGI games use vector backgrounds. This is also the case for most of the SCI games. I think at least most of the SCI1.x games use vector backgrounds, and probably they did not start using straight bitmaps until the 256 colour games (KQ5, SQ4) kicked in. That they looked so good was simply a case of craftsmanship.
#475
The Rumpus Room / Re: Find the 8 Blue Mugs
Tue 18/07/2017 14:10:04
Yeah, seems easy. Got all of them in about a minute. It's fun anyway.
Maybe adding outlines to the cups may make them better blend into the picture.
The choice of the original image is interesting, as there are some disturbing details.

Also, giant rats.
#476
Actually read also this.
My links are broken for obvious reasons, but I may hunt for the files if anyone really cares.
#477
The Rumpus Room / Re: *Guess the Movie Title*
Sun 16/07/2017 19:09:40
Teenage He-man and his fantasy gay adventure with Skeletor?
#478
Because unlike individual characters and objects, all the hotspots in a room are actually painted onto the same image (of the same size as the room), they are not separated entities, and every single pixel of the room could belong to either hotspot, so the shape of each hotspot area can be anything, and that they can be anywhere, making what "bounding box" means here a bit sketchy (like say, you may paint several pixels on the upper left corner of the room as hotspot 1 and other several pixels on the bottom right corner also as hotspot 1, then the "bounding box" containing hotspot 1 will be the whole room's dimension).
Though of course, you may just paint "well behaved" closed shapes as individual hotspots and "bounding box" may be useful here.

To find the dimension of the "bounding box" of a hotspot, one possible workaround is to iterate through all the pixels in a room(say by use of a loop that iterates as x from 0 to width of room - 1, and another inner loop that iterates as y from 0 to height of room - 1), using Hotspoy.GetAtScreenXY(x, y) to check whether the pixel belongs to a certain hotspot, eventually finding the minimum and maximum possible coordinates of x and y that contain a pixel belonging to that hotspot, and then compute the dimension of the "bounding box" from there. I'm not sure how well this method may perform though, and could be slow if the room is very large (there could be optimisations such as skipping some pixels that already are considered within the "box" during the loops, but let's not complicate thing for the time being).
#479
Is her "sickness" sleep walking?
#480
I see it now. Odd.

Actually:
Quote from: Blondbraid on Mon 03/07/2017 19:13:51
...and then click on my username you will see it.
I just followed your instruction to click on your username, which actually brought me to your forum profile, which did not have this problem. Instead of clicking on the username, one should click the "see them <<" link to see this problem.
SMF spam blocked by CleanTalk