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Messages - Gilbert

#501
The Rumpus Room / Re: Name the Game
Wed 24/05/2017 09:34:30
I think that game looked really good. Maybe it controlled badly but I was easily satisfied at the time.
Anyway:
[imgzoom]http://i488.photobucket.com/albums/rr249/gilbot/Reproductive_Stalker_zpsou5kkol6.png[/imgzoom]
#502
The Rumpus Room / Re: Name the Game
Wed 24/05/2017 02:32:51
Ok. I actually owned this game, but just checked mobygames to make sure I was correct.
(The title theme in PC speaker sound won't go away from inside my brain!)

The Amazing Spiderman and Captain America in Dr. Doom's Revenge
#503
Yes, obviously. There is no reason this cannot be used for some other stats.
#504
Are you testing the game with DX9 or D3D?
Are there any other stuff running, such as in repeatedly execute (always)?
#505
The Rumpus Room / Re: *Guess the Movie Title*
Sat 13/05/2017 18:21:01
God of Cookery?
#506
The Rumpus Room / Re: Name the Game
Wed 10/05/2017 16:51:36
Right Danvzare! The Famicom version developed by the (in)famous Micronics.
Your turn.
#507
The Rumpus Room / Re: Name the Game
Tue 09/05/2017 15:18:28
Could be easy to some people.
[imgzoom]http://i488.photobucket.com/albums/rr249/gilbot/Tomato_zpsucin7fai.png[/imgzoom]
#508
The Rumpus Room / Re: Name the Game
Tue 09/05/2017 14:35:39
Ballistix. Also released for the PC Engine.
#509
The Rumpus Room / Re: Name the Game
Mon 08/05/2017 17:41:14
Suicidal tribe of Tabatas?
#510
The Rumpus Room / Re: Name the Game
Sat 06/05/2017 20:33:29
Well, I actually own the game but never was motivated to really play it. It looked quite good for a FMV game though.

Anyway, as it is midnight here, so anyone could steal my turn. If no one has done so later I may post something.
#511
The Rumpus Room / Re: Name the Game
Sat 06/05/2017 18:56:53
Brain Dead 13?
#512
The Rumpus Room / Re: Name the Game
Wed 03/05/2017 19:56:37
Quote from: Kweepa on Tue 02/05/2017 23:23:01
It's a DOS title from 1992, written by two teenagers.
And one of them is an AGSer. How appropriate!
#513
For people's interested, Bavolis was just recently interviewed(as Ethan Petty in the article), though not really adventure game related(the article did mentioned a bit about Knobbly Crook near the end).
#514
The Rumpus Room / Re: Name the Game
Sun 23/04/2017 17:35:56
Final Fantasy: The Gay Within
#515
Quote from: Crimson Wizard on Mon 17/04/2017 22:42:44
Gurok mentioned that AGS uses obsolete function to detect Windows version, and all 8.1+ are reported as still being 8.0 (or not at all).
Oh. That explains why there were so many people using 6.2(W8+) compared to 6.1(W7). Even if there may be more (I doubt that though) people using Win8 than Win7 it couldn't be that many. I suppose a large number of users in the 6.2 group were using Win10 instead. Interesting though:
Quote
13 Microsoft Windows NT 6.2.9200 Service Pack 32
16 Microsoft Windows NT 6.1.7601 Service Pack 16
Seriously, Service Pack 32? 16? I guess the 32 part from #13 could come from people using Win8.1 or Win10 instead of Win8, which gave some incorrect information, but Win7 Service Pack 16? Are there really that many? (I think it's also some incorrectly reported version though.)
#516
I had purchased and installed WIN 7 a few years ago, a few days before M$ was going to end support for XP, but as I was unsure of whether it's still needed at that time, I kept XP and made my system dual boot to both XP and 7. The result? While XP was a very fine product by itself I had only booted into it twice since then. And I've upgraded to Win 10 now (a few days before that "free upgrade" period ended) and I still keep XP though, so when I make something I may still boot it to test whether it works there.

I'd say even if one is still using Win XP, there is no reason not to upgrade to SP3 anyway (maybe because of hardware not meeting requirements? I don't know), so if the editor still works with SP3 I don't see any problem. Just go ahead and drop support for SP2 and below. I'm not sure about compatibility with say, WINE, on Linux though (I think there is still no native Linux build of the editor right?). I think people(not me, as I won't use Linux anyway) would be more concerned about whether it still works under Linux, instead of really old Windows, anyway.

Also, I think this only affects the editor right? Since the engine doesn't even use .NET it could still be built for XP right? I think as long as people can still play the games on old systems it doesn't really matter.
#517
Locked, as it's been asked in a more appropriate place already.
#518
Does the S appear if you add a space before it?
#519
I think he meant the large rectangles do not look so good as fog, so you may just put in large semi-transparent clouds (with shape similar to those clouds in the sky) to be used as fog instead.

It is not the Critics' Lounge here though, and I think our dear moderator may warn us of being off-topic if we continue here. So if you want more comments on your game (especially related to art) you may as well start another thread there.

Anyway, congratulations! Your game already seems to be much better than most "1st projects" here.
#520
Editor Development / Re: AudioClip ID
Thu 30/03/2017 16:35:33
How is it NOT much simpler and easier to just have a file of plain values compared to multiple lines of assignment? I'd rather not argue about this anymore as it's probably based on personal coding preference.
As I mentioned I don't really need multiple lists and this was not something I brought up, so how can I have an actual example here? For only one list (i.e. the one and only array indices) you don't even need to do anything in the script, as it just works naturally without any need for those multiple lines of assignments which are only required when those indices aren't accessible to the users in the first place.
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