hmmm should work, what colour depth is your game in?
Are you using a single "run script" to do the above?
Are you using a single "run script" to do the above?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Pumaman on Thu 07/10/2004 20:54:47Actually I'm not sure but I think something is not very consistence, being the fact that if a character/object was moving, if you turn it off it will stop, in my opinion, when they're off you can just treat them as invisible, and continue their motions, this can make some old-style animted effects of say, something moving and "flashily" disappearing easy.Quote from: Radiant on Wed 06/10/2004 15:53:17I'm not sure whether this is a bug either; the fact is that it still is animating if you were to turn it back on again, so I guess this behaviour makes sense.
Not sure if this is a bug, but if you Animate an object and then turn it off, it still classifies as animating (for IsObjectAnimating).
QuoteSo you can just regard that textbox as a button, and check if that's pressed (which actually was an ENTER pressed), for example, in interface_click():
If a text box is on a currently displayed GUI, all standard keypresses (ie. letter keys, return and backspace) are diverted to the textbox instead of being passed to the on_key_press function. When the player presses Return in the text box, the interface_click function is called with the text box's GUI and object number. You can then use the GetTextBoxText text script function to retrieve what they typed in.
Quote from: Andail on Fri 08/10/2004 11:29:28
You had to do everything in the exact correct order, or restart the whole scenario/chapter/game. When you had finally managed to keep all things in mind, and do it the right way, and finally beat it, the relief was enormous.
Quote from: BorisZ on Fri 08/10/2004 10:27:38
Well, there is a third way that may not be the best, but it is the easiest: let the character get soccer ball autometicaly before going to India.
Quote from: MrColossal on Thu 07/10/2004 02:39:09And lightening the rocks/land perhaps, though they may look better with the current dark colour, making them a brighter colour may help in visualising them.
I strongly recommend darkening the mountains because at the moment I can barely see the pit that the bombs will make and the moon car will have to jump over, which as we all know is the point of the game.
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 2.868 seconds with 15 queries.