Yes because the game resolution is always 320x200 (for 320x200 and 640x400 displayed res.), 320x240 (for 320x240 and 640x480 displayed res.) orÃ, 400x300 (for 800x600 displayed res.), so, under those "higher" resolutions, you can imagine: rawdrawing a pixel actually raw draws a 2x2 screen-pixel square block.
I don't think it's really necessary for a change, as normally, you shouldn't be rawdrawing that extensively and seriously with this programme, since AGS was not designed for doing these apparently-awesome-vector-or-polycrap-or-zvarily games (at least not for now).
Rawdrawing under hires, however, does benefit a bit currently (try rawing a slant line under hires and you'll know what I mean).
I don't think it's really necessary for a change, as normally, you shouldn't be rawdrawing that extensively and seriously with this programme, since AGS was not designed for doing these apparently-awesome-vector-or-polycrap-or-zvarily games (at least not for now).
Rawdrawing under hires, however, does benefit a bit currently (try rawing a slant line under hires and you'll know what I mean).